- 65 Square Chess. FIDE chess but pretend there's another square smack dab in the middle.
- 6hess. Each piece moves 6 times before disappearing.
- Accelerated Chess. White makes one move at first and then each player makes either a capturing move or two non-capturing moves.
- Adjutant Chess. Regular chess with extended castling, and extra corner squares. Makes new strategies possible (+zrf).
- Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers.
- Alpaca Chess. An Alpaca, worth two pawns, is added to the standard piece context (with zrf).
- Amazon Chess. Well known old variant with amazons instead of Queens in FIDE Chess.
- Bishop Knight Morph Factor. Missing description
- Blackjack Chess. Reduce the point value of your pieces to exactly 21 points and win the game. Or do it the old-fashioned way.
- Blue Chip Chess. Fun variant where each turn you get to create an off-limits square for your opponent .
- Castle Chess. As Fide-chess, but with extended castle: the king may jump three squares (with zrf).
- Centaur Chess. All pieces except Pawns move backwards as a Knight.
- Center of Attention. FIDE Chess but with an additional winning condition: Move your king unchecked into a center square.
- CGNP chess. A game with Knightly Pawns.
- Chess 25 (Fischer Placement Chess). Swap king and/or queen before play begins. Follows FRC rules (with zrf).
- Chess with Extended Castle. Standard chess with extended castle rule, effectuating greater opening variance (with zrf).
- Chess with Extra Bishops. FIDE Chess with Extra Pair of Bishops that Start from Same Square.
- Chess100. Piece positions are modestly randomized according to Arrangement Chess rules, castling is retained (+ zrf).
- Chess400. Piece setup is randomized according to Configuration Chess rules, producing 400 modest, mostly non-mirrored, positions (+ zrf).
- Chess484. Before play, certain pieces are regrouped, creating natural positions. Castling is retained (+ zrf).
- Chess64. The piece array is moderately randomized according to Relocation Chess rules, castling is retained.
- Configuration Chess. King and queen swap with other pieces before play begins - enormous variety! (with zrf).
- Connected Chess. Pieces are removed when they are no longer adjacent to any other piece.
- Contramatic Chess. This king can walk right into check! The goal for this king is to get checkmated.
- Corridor Chess. FIDE but subtracting rook pawns and setting pieces up in house in middle.
- Crab Chess (Chess4). Blocked flank pawns are have an additional jump move to empty square (with zrf).
- Displacement Chess 2. Chess with flexible castling, reverse symmetry and no opening theory.
- Dragonet Chess. The Dragonet flies to any square queenwise, captures piece behind landing square (with zrf).
- Dynamo Chess. Preset for Dynamo Chess.
- Extrapawn Chess. Standard chess with one extra pawn per player in the reserve (with zrf).
- Flexible Chess (F-chess). The light pieces are external and can move from any empty first rank square (with zrf).
- Football Chess. Pieces interact with a ball and each side tries to get the ball into the opposing goal.
- Kings. Kings on the Game Courier.
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained.
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved.
- Multimove FIDE Chess. Each turn utilizes a number of points that get applied to movement.
- Multiple of 10 Checkmate. Variant where you can only checkmate or be checkmated on move 10, 20, 30, ect..
- Near Chess Preset. This is the preset for Near Chess.
- Nonary Chess. King or queen are optionally swapped with a bishop before play begins (with zrf).
- Palace Ninja Guards. The ninja guards are diagonal leapers occupying the two squares behind the king and queen that constitute the palace.
- Peasant Revolt. Modest variant with unequal setup.
- Placement Chess. King and queen are swapped before play begins, generating FRC subset (with zrf).
- Placement Random Chess (Chess 20). The piece setup is randomized following Placement Chess rules, generating 20 modest Fischer Random positions.
- Pretentious Chess. Pieces can move as and demote to a Knight.
- Pyrrhus Chess. The Pyrrhus moves like a king but paralyzes enemy pieces at queen's distance (with zrf).
- Queen of the Night Chess. An over powered game on the Standard Board.
- Racing Kings. Missing description
- Reformed Chess. Pawn can swap with an enemy piece located on the last rank, except king. Thusly, many more won endgames (zrf available).
- Regement Random Chess. The Secutor is a bifurcation piece that must bounce in order to capture (+zrf).
- Regiment Chess. Black determines king position, white can swap the queen before play begins (with zrf).
- Regiment Random Chess. The Secutor is a bifurcation piece that must bounce in order to capture (+zrf).
- Relocation Chess. Swap a pair of your own pieces before you begin. With Fischer Random castling rules.
- Revised Chess. A revision of Fide-chess: a pawn on the seventh rank can also capture forwards. Makes chess much less drawish (with zrf).
- Rotation Chess. Every ten moves, switch sides with your opponent. How might you prepare for the demise of the pieces you are playing?
- Royal Magician's Chess. King and special magician piece earn the right to drop pieces when they venture out to the fourth, fifth and sixth ranks!
- Royal Pawn Chess. Same as FIDE Chess, except the pawns in front of the kings are royal, meaning the object is to checkmate them and not the king.
- Smaller Alice Chess. Missing description
- Super Maharadscha. The Maharaja in Maharaja and the Sepoys is thought to be inferior: What if you added the camel move?
- Swedish Hopper Chess. Features the Swedish Hopper.
- Threat Chess, Attackers Chess and Victims Chess. Missing description
- Valiant Chess. Knight pawns at the fifth rank have an additional jump move to empty square (with zrf).
- Vortex Chess. Similar to Warp Point Chess only with "portals" that are more dynamic and split between the two players...
- Wuss. Introducing the weakening Wuss piece, which must move when attacked but can not capture.
Total items listed: 63