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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Java' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'M%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Machine Gun Chess. Attacked units are removed. The object is to remove.
- Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check.
- Madcap Chess. If a capture is available, the player must capture,.
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move.
- Maelstrom Chess. All 64 squares are initially occupied.
- Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable.
- Mage Chess. Queen can swap with any friendly unit.
- Mage Chess II. Queen can swap with any friendly or enemy unit.
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
- Magnetic Chess. Moved unit attracts and repels.
- Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army.
- Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja.
- Manchurian Chess. Java applet for Manchurian Chess, a variant on Chinese Chess.
- March Hare Chess. Each side moves first a black unit, then a white unit.
- Martian Chess. Large variant from the book The Chessmen of Mars.
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s).
- McCooey's Hexagonal Chess. Popular hexagonal variant.
- Meares's Proposal. Bishops can also move and capture one square orthogonally.
- Mecklenbeck Chess. Pawns promote on 6th rank.
- Medusa Chess. Non-capturing medusas petrify enemy units.
- Medusa Chess II. Non-capturing medusas petrify enemy units.
- Medusa Chess III. Medusas petrify enemy units they attack and capture as Queens.
- Melee Chess. Large variant, win by entering enemy castle.
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
- Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
- Mercenary Pawn Chess. Use either side's pawns to capture units.
- Mesmer Chess. Missing description
- Metamorphing Chess. Pieces upgrade when escaping, downgrade when capturing.
- Metamorpin'-Fusion A. Pieces are likely to proliferate.
- Metamorpin'-Fusion B. Pieces are likely to proliferate.
- Mexican Chess. Large variant from Mexico with 3,1 jumpers.
- Mexican King Chess. Win the usual way or by making it safely to Mexico.
- Michell's Proposal. Pawns may underpromote on next-to-last rank.
- Michelson's Chess. Each side moves first a red unit, then a white unit.
- Mideastern Chess. Actually a California variant resembling "Tamurlane" chess.
- Mimotaur Chess. Mimotaurs move as queens, may only capture a unit.
- Minefield Chess. Two of your squares have hidden mines that can destroy an enemy unit.
- Mini-Shogi. Missing description
- Miniature Chess. From an old Martin Gardner column in "Scientific American".
- Ministers Chess. Two queens on each side on a 9x9 board, available commercially.
- Missile Chess. Each unit can rifle-capture once.
- Mock Chess. No royal piece, mandatory captures.
- Modern Chess. Latin American 9x9 version.
- Monarch Hexagonal Chess. Proprietary hexagonal variant.
- Mongolian Chess. Java applet to play Mongolian Chess.
- Mongredian Chess. Both bishops on queenside, both knights on kingside.
- Monkey Do Chess. If possible, make a second move with any unit.
- Monochrome Chess. All units are of the same color. Win by accumulating captures.
- Monster Chess. White's normal army faces Red's king and four pawns; Red moves twice per turn.
- Moroccan Chess. If you have one or more captures, you must make a capture.
- Moscow King Chess. Board starts empty.
- Mrs. Graycheck's Chess. Pawns promote only to a unit already captured.
- Ms. Alice Chess. Alice Chess played on one board.
- Mutation Chess. Units other than kings transform into whatever they capture. Queens do not move to give check.
- Mysore Chess. Large variant by an 18th century Indian king.
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