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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Java' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'A%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Absorption Chess. Capturer gains movement abilities.
- Absorption Chess II. Capturer gains movement abilities. This applet extends this to kings and pawns.
- Abstract Chess. Pieces are represented by stacks of different heights.
- Accelerated Chess. Two non-capturing moves, or one capturing move, each turn.
- Active Chess. Two queens, 9x8.
- Actuated Rotating Center Chess. Center rotates, you choose when and how.
- Advance Chess. Pawns begin on third and sixth ranks.
- Airplane Chess. Airplanes move as queens any distance, capturing by landing just beyond an enemy unit.
- Akenhead's Chess. Chinese pieces and Berolina pawns.
- Alapo. Simplified game.
- Alice Chess. Looking-glass boards. Extremely popular variant.
- Alice Chess II. Alice Chess with armies starting on opposite boards.
- All-In Chess. You may move either side's units.
- All-Mate Chess. Capture a piece only by rendering it unable to avoid FIDE capture.
- Alliance Chess. Two boards, four players, team wins by checkmating the primary player.
- Almost Chess. The queen may move as a knight or rook but not as a bishop.
- Alternating Chess III. Each side alternates between moving pawn and piece.
- Alternation Chess. You alternate your moves with a partner.
- Amazon Chess. The queen may also move as a knight.
- Amazon Knights Chess. The queen may also move as a knight, and rooks and bishops.
- Ambi-Chess. Large board with two kings, move a member of each of two armies each turn.
- Ambi-Chess II. Missing description
- American Kriegspiel. With help of a referee, 2 players move w/o knowing the moves of the opponent, but know where P's can capture & what enemy fo.
- Angel Chess. 9x8 board. Angels (Q+N) are difficult to exchange.
- Annihilation I. Capture all non-royal units without checking the king.
- Annihilation II. Capture all enemy units except the uncapturable king.
- Anti-Gravity Chess. A newly-moved unit repels the nearest unit along each.
- Anti-King Chess I. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked.
- Anti-King Chess II. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked.
- Anti-Magnetic Chess. Like colors attract, opposites repel, along orthogonal lines.
- Anticipation Chess. Commit after moving to which kind of unit you will move next.
- Antipodean Chess. Captured units move, if possible, to the square four ranks and four files away.
- Antipodean Chess II. Captured units move, if possible, to the square four ranks and four files away. This can queen a pawn.
- Anywhere Chess. Missing description
- Apocalypse Mini-Chess. Miniature version with four horsemen.
- Archimedes Chess. Capture by attacking an enemy unit with two of yours.
- Arena Chess. Entry in the 32-move-maximum contest.
- Arktur Chess. Random first ranks, two kings.
- Arrow Pawn Chess. Pawns do not promote but have expanded moves.
- Assassin Chess. Shoot chess without royalty and with pawns that cannot be shot by line movers.
- Assassin Kriegspiel. Kriegspiel variant with unknown setups and special roles for knights and queen.
- Assault Chess. Play twice; which can win as White against a weakened Red faster?
- Atlantis Chess. You may sink an edge square instead of moving a unit.
- Atomic Pawn Chess. One time in ten, a pawn explodes just after moving.
- Avalanche Chess. Advance the opponent's pawns. Popular variant.
- Avalanche Chess 2. As before, except that the red king and queen are switched.
- Aviation Chess. Knight pawns move and capture as bishops and can leap any number of units.
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