Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'R%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64)
- Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64)
- Radical Chess . Commercial chess variant with 16 different pieces.
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64)
- Raft Chess. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64)
- Ramayana Chess. Chess variant inspired by the Ramayana epic. (Cells: 84)
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64)
- Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64)
- Random Pieces. A 20 game match is played, with each player receiving a number of pieces equal in value to the game number. (8x8, Cells: 64)
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64)
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64)
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64)
- Rank-behind-Rank Chess. 30 pieces on a side with two Kings each on a 6 by 12 board. (6x12, Cells: 72)
- Raven Chess. Kings move like queens and leap over friendly pieces, but cannot move through check. (8x8, Cells: 64)
- Re. Drop pieces on a 5 by 5 board. (5x5, Cells: 25)
- Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64)
- Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64)
- Real chess. Players start with placing their major pieces. (8x8, Cells: 64)
- Reality check. Remember the opposite site of flippable pieces. (Cells: 39)
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64)
- Rebel Chess. King's Pawn is replaced by Recruiter piece that moves like an Alfil and can change a piece's side. (8x8, Cells: 64)
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144)
- Rebellion chess. Besides normal moves, you can move a piece of the opponent. (8x8, Cells: 64)
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64)
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64)
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64)
- Recycle Chess. Players can capture and drop their own pieces. (8x8, Cells: 64)
- Reduced Endgame Chess. Two kings and six pawns are used for practicing endgames. (8x8, Cells: 64)
- Reenterent Chess. There is one additional square where taken pieces can wait to reenter 5 by 8 main area. (5x8, Cells: 41)
- Reflection teammate. Missing description (8x8, Cells: 64)
- Reflex Chess. Force your opponent to mate you. (8x8, Cells: 64)
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf).
- Refreshing Bubble Fizz Chess. When a piece moves, he can create a bubble. Pieces in bubbles cannot move for three turns, but may make two non-capturing moves.
- Refusal Chess. Refuse your opponent to make certain moves. (8x8, Cells: 64)
- Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44)
- Regimental Chess . Commercial variant. Groups of pieces can form battalions and regiments and move at the same time. (36x16, Cells: 576)
- Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42)
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64)
- Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64)
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121)
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf).
- The Remarkable Rookies. A team for Chess with Different Armies with Rook-like pieces.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81)
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81)
- Renezans Chess. 9x9 game with gnus and central powerup square.
- Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120)
- Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64)
- Repeating Chess. A slight variation of Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64)
- Reproduction chess. The Queen is pregnant. (8x8, Cells: 64)
- Reroute66. A simpler game using the same board as Gerd Degens' Chess66. (10x8, Cells: 66)
- Reservists' doublechess. Each side has 16 non-pawn pieces, split among 10 types.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available).
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64)
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64)
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64)
- Rettah. Different setup and powerfull king. Taking obligatory when in check. (8x8, Cells: 64)
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64)
- Reversi Chess. Pieces closed in on a line can be converted to the other side. (8x8, Cells: 64)
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included).
- Rex . Six Direction Chess.
- REX Hexagonal Chess. Six Direction Chess. (Cells: 85)
- Rhomboidal Chess. Chess variant on rhombic cells. (8x16, Cells: 84)
- Rifle Chess. Pieces are taken by shooting: capturing without moving. (8x8, Cells: 64)
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198)
- Rithmomachia. Information on Rithmomachia. (16x8, Cells: 128)
- Rithmomacia . Medieval game based on arithmetic and number theory.
- Robber-Baron. Which of the seven robbers is the robber-baron? (7x7, Cells: 39)
- Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248)
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)
- ' Roid Rage Chess. Missing description (8x8, Cells: 64)
- Rollerball. Chess race fight on board formed by removing 3 by 3 square from center of 7 by 7 square. (7x7, Cells: 40)
- Rolling Chess. A game played with dice, where movement causes rolling and rolling changes piece identity. (8x8, Cells: 64)
- Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64)
- Roman Chess. Commercial chess variant on a 10x10 board with two non-royal kings added.
- Romanchenko's Chess. A board with a kind of Z-form. (10x8, Cells: 64)
- Romulan Chess. Kriegspiel variant: played with a referee where pieces cloak and uncloak. (8x8, Cells: 64)
- Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43)
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64)
- Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64)
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100)
- Rose chess. Hexagonal chess variant, with additional variants, from St Albans, UK. (Cells: 91)
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144)
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70)
- Rotary. On a 9 by 9 board with rotating pieces. (9x9, Cells: 81)
- Rotary Chess. Featuring rotary counterparts of existing (and generally familiar) pieces. (12x12, Cells: 144)
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64)
- Rotation Chess. Every 10th move, the board is turned around. (8x8, Cells: 64)
- Round chess. A variant of Shatranj, played on a round board. (Cells: 64)
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99)
- Round Table Chess. Chess variant on a board with round and square part. (Cells: 92)
- Round Table Chess 84. Chess on a special round board with 84 squares. (Cells: 84)
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64)
- A Royal and His Pet. Missing description
- Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64)
- Royal Chess. Variant on ten by eight board. (10x8, Cells: 80)
- Royal Court. On 8 by 10 board with crowned knights: can move like king or knight. (10x8, Cells: 80)
- Royal Magician's Chess. Missing description (8x8, Cells: 64)
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions.
- The Royal Standard. Pieces can only move when near a standard-bearer piece on board with 38 squares. (7x6, Cells: 38)
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72)
- RPGchess . Combines chess with Role Playing Game rules.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64)
- Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64)
- Russian Chess. Pieces are not removed when captured, but stacked. (8x8, Cells: 64)
- Russian fortress chess. An old Russian variant for four players. (Cells: 192)
- Russian progressive chess. Progressive chess variants where one occasionally moves a piece of the opponent. (8x8, Cells: 64)
- Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84)
- Ryugi. 10x10 variant with Kirins, Marshalls, and Dragons, the latter which can move as a Bishop or as a Nightrider.
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