Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'F%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64)
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64)
- The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.
- Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64)
- Fairy Eater Chess. Game on a 9x9 board with fairy chess pieces.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64)
- Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80)
- Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100)
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121)
- Falcon Random Chess. Missing description (10x10, Cells: 100)
- Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64)
- Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80)
- Family matters chess (small). Variant on 41 square board. (Cells: 41)
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45)
- Fantastic XIII. A bizarre large odd chess variant with the weirdest men from Cazaux's family.
- Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100)
- Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100)
- Fault Line. Fault Line. (8x6, Cells: 40)
- FCC. Free Choice Chess -- Large variant where players choose and deploy their own forces.
- Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64)
- Feeble Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64)
- Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36)
- Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64)
- The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64)
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64)
- Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120)
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96)
- Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64)
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64)
- Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64)
- Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144)
- The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.
- Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96)
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64)
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64)
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces.
- The Fighting Fizzies. An Experimental Army for Chess with Different Armies.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64)
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64)
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144)
- Finding ways to spin your games. After having moved, pieces change type in rotating order.
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64)
- Fischer Random Chess . David A. Wheeler's page on Fischer Random Chess.
- Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)
- Fischer-Benko Chess. Three pieces are placed randomly, the other five by the players.
- Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64)
- Five Tigers. A Chinese Chess variant with unequal armies. (9x10, Cells: 90)
- Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20)
- Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64)
- Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80)
- Flank Chess. Flank Chess with Achilles. (10x9, Cells: 90)
- Flatstar. A fusion of two Jewish-themed variants. (13x10)
- Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43)
- Flee!. Variant on 16 by 16 board with strong royal piece. (16x16, Cells: 256)
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf).
- Flexible Chinese Chess (F-Xiangqi). Xiangqi variant where the horses are initially external (with zrf).
- Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90)
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80)
- Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!)
- FlipFlop. A minimalistic Chess-like game with only one type of piece.
- Flipping Xiangqi. Hybrid of Xiangqi & Kyoto Shogi – flip the pieces after each turn. (7x7, Cells: 49)
- Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64)
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64)
- Fluidity chess. No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64)
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68)
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64)
- Fog of War Chess. Players can only see certain squares. Plays on a computer application. (8x8, Cells: 64)
- Folding Magnetic Chess. fold between D&E files, play on both sides.
- Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64)
- FOOD FIGHT!!!. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144)
- Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96)
- Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80)
- Football Chess. A Football/Soccer game played with Chess pieces. (9x9, Cells: 81)
- For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64)
- Force Field Chess. Missing description (8x8, Cells: 64)
- Forchess . Four player chess variant on 8 by 8 board.
- Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64)
- Fortress. Die roll determines which type of piece is moved.
- Fortress chess. An old Russian variant for four players. (Cells: 192)
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64)
- The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64)
- Four Armies. Each player controls two armies. (10x10, Cells: 100)
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100)
- Four File Chess. Variant on 4 by 10 board. (4x10, Cells: 40)
- Four Handed Perspective Chess. Missing description
- Four Handed Roman Chess. 4 player chess variant with additional new piece.
- Four Player Shogi. Variant of Shogi for four players. (15x15, Cells: 189)
- Four Row Chess. Missing description (Cells: 208)
- Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64)
- Four Towers. Irregular board with special tower squares upon which pieces can combine with each other or detach from each other. (Cells: 85)
- Four-Fold Chess. Missing description (16x16, Cells: 256)
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97)
- Fractal Chess. Missing description (2x(8x8), Cells: 80)
- Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81)
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195)
- Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100)
- Freakshow Chess. Missing description (9x8, Cells: 72)
- Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64)
- Free Chess. Dissociate movement-abilities from physical pieces. The opening setup is an empty board. (13x13, Cells: 156)
- Free Choice Chess. Free Choice Chess -- Large variant where players choose and deploy their own forces.
- Free corners chess. In the corners of seven by seven board, three squares form together one field. (7x7, Cells: 41)
- Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64)
- Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64)
- French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64)
- A Friendly Game of Chess. Each side has Friends, and several odd pieces. Insanity ensues. (12x12, Cells: 144)
- Frog Chess. Play chess with added frogs (ferz-threeleaper compound) on 10x8 board.
- Frog Chess with Gryphon and Falcon. Expansion for frog chess. (10x9, Cells: 90)
- Frog Chess with Manticore and Falcon. Expansion for frog chess. (10x9, Cells: 90)
- Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64)
- Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64)
- FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64)
- Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64)
- Full Cavalry. Rooks are replaced by Lancers and castling is still legal.
- Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128)
- Full House. Missing description (8x8, Cells: 64)
- Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91)
- Fun-in-a-Box Chess. Featuring Thing One and Thing Two from The Cat in the Hat.
- Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96)
- Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64)
- Fusion Chessgi. A hybrid of Fusion Chess and Chessgi.
- Fusion Diamond 41. A Fusion Chess variant played on a diamond shaped board of 41 squares. (Cells: 41)
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81)
- Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board.
- Future Chess. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf).
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