Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'E%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- E-Chess. The chess pieces appear on the board during the game.
- Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8)
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171)
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100)
- echess. (Micro) Evolutionary CHESS game.
- Echexs. Hexagonal variant for three or six players.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf).
- Economy in Chess Variants. Several chess variants based on economic principles.
- Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80)
- Edge Chess. Pieces can stand on the edges of squares.
- Edge of the World (EOTW) Chess. Pieces have momentum on 12 by 12 board. (12x12, Cells: 144)
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64)
- Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64)
- Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72)
- Elbow Room. Usual set of pieces and eight additional pawns per player on 8 by 16 board. (16x8, Cells: 128)
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81)
- Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30)
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72)
- Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100)
- Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100)
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80)
- Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144)
- The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100)
- Empire Chess. Asymmetric variant where one army has pieces that move like queens but capture differently.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64)
- En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64)
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83)
- Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64)
- Endless Chess idea. Article about different ways to make cylinder chess board.
- Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64)
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64)
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64)
- English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64)
- English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100)
- Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64)
- Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64)
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64)
- Enthralling Chess. A 32-turn variant in which pieces are 'enthralled', and then 'liberated' (ie. removed from the board).
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64)
- Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44)
- Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64)
- Equestrian Chess. On diamond shaped board with reentry squares and different pieces. (Cells: 41)
- Eric's 40-square Fiasco!. Game on 5 by 8 board with three pieces that start in reserve. (5x8, Cells: 40)
- Eric's Great chess. Modern variant on historic large chess variant. (10x8, Cells: 80)
- Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41)
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available).
- Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56)
- Euchess. Grand chess variant on 10 by 10 board. (10x10, Cells: 100)
- Euqorab. Anti-Baroque. (8x8, Cells: 64)
- Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100)
- Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196)
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64)
- Evo. Game with chess-variant elements.
- Evochess. Evolutionary chess. (12x12, Cells: 144)
- Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64)
- Evolution Chess. 42-square game where each player starts with 20 Knights that evolve and a King. (7x6, Cells: 42)
- Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84)
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216)
- Execute the Game. Pieces have unique abilities and uses dice-based combat.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64)
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96)
- Exile Chess. Missing description (8x8, Cells: 64)
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64)
- Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100)
- Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256)
- Expanded Chinese Chess. Missing description (9x12, Cells: 108)
- Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64)
- Express Chess. Information on commercial chess variant with cards instead of board and pieces. ()
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64)
- Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40)
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64)
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)
- Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64)
- Extreme 2D Chess. Missing description (10x10, Cells: 100)
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