Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'A%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- A9 HexaChess (Imperial Grand HexaChess). Large variant of Grand Hexachess. (Cells: 169)
- AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64)
- Abalonian Chess. johnnyluken. (8x8, Cells: 64)
- ABC Chess. A variant with 8 armies of pieces generated by combining 1, 2 or 3 simpler pieces. (8x8, Cells: 64)
- Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121)
- Aberg's variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80)
- Absolute checkless chess. No piece may cross a square where it gives check. (8x8, Cells: 64)
- Absorption Chess. Pieces gain the powers of a piece they take. (8x8, Cells: 64)
- Abstract Chess. Pieces are represented by stacks of different heights.
- Accessory Chess. A drop variant with one or two external pieces per player (many to choose from). Zillions (zrf) program available.
- Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64)
- Achernar. ACHERNAR is a mix of the game ALTAIR and Western Chess. (9x9, Cells: 81)
- Ackanomic Party Chess. Multiplayer chess inside a `Nomic' game.
- Ackanomic PartyChess. Multiplayer chess inside a `Nomic' game.
- Action Man's Chess. A small (5x6) board and simple pieces ensures lots of easy-to-understand action. (5x6, Cells: 30)
- Adjutant Chess. Introducing the Adjutant that can slide like a queen, but on the same square colour only (with zrf).
- Advanced Chess. Pawns move in a similar fashion to the pieces they start in front of. (8x8, Cells: 64)
- Advanced Wizard Chess. Chess variant on 10 by 10 board with fantasy chess pieces. (10x10, Cells: 100)
- Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42)
- Agincourt. Decimal variant with Archers. (10x10, Cells: 100)
- Aieirping Chess. Missing description (29x14, Cells: 406)
- AIGO Chess. International chess with Cannon pieces added. (8x8, Cells: 64)
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72)
- Airplane Chess. Schmittberger's big-board variant featuring the very mobile Airplane (with zrf).
- Ajax Bigamous Chess. Bigamy meets Ajax Orthodox Chess! (9x8, Cells: 72)
- Ajax Chess. All pieces have can play one square in any direction, the Mastodon leaper complements the Knight. (10x10, Cells: 100)
- Ajax Falcon Chess. Ajax Chess on a 10x8 board with two Ajax Falcon drops. (10x8, Cells: 100)
- Ajax Modern Random Chess. Missing description (9x9, Cells: 81)
- Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64)
- Ajax Random Chess. Pseudo-Fischer Random Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64)
- Ajax Xiangqi. The Ajax 'effect' meets Chinese Chess. (9x10, Cells: 90)
- Ajax-Capablanca Chess. Ajax-Chessmen on a 10x8 Capablanca Board! (10x8, Cells: 80)
- Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100)
- Alapawn. A simplified, more chess-like version of Alapo 8x8. (8x8, Cells: 64)
- Alapo. Game with abstract pieces. Reach opponents first row on 6 by 6 board. (6x6, Cells: 36)
- Alapo 8x8. Missing description (8x8, Cells: 64)
- Alibaba Chess. Missing description (9x9, Cells: 81)
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100)
- Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)
- Alice chess against normal chess.. Alice's Army.
- Alien and Predators Symmetric. Missing description (10x10, Cells: 100)
- Aliens vs Predators. Missing description (10x10, Cells: 100)
- The All Around Allstars. A set of chess pieces with different movement, that can be matched against `The Fabulous FIDEs'.
- All pieces of classic chesses. Missing description (9x10, Cells: 90)
- All the King's Men. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!)
- All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64)
- All-mate Chess. Pieces are captured by having them `checkmated'. (8x8, Cells: 64)
- All-round King. Things you must do with the king changes during the game: normal king transfors into ani-king and others. (8x8, Cells: 64)
- Allthought Chess. Variant of Thinktank Chess with Berolina Pawns. (8x8, Cells: 64)
- Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64)
- Alpaca Chess. Introducing the weak but interesting Alpaca, which hops one or two steps rookwise (with zrf).
- Alpha Centauri. A very complex game, somewhat exotic, with some elements from Rococo. (9x9, Cells: 81)
- Alseid Chess. Introducing the Alseid, which moves like a queen but cannot capture. Instead it can kidnap piece behind a screen (zrf exists).
- Altair. Altair is a modern game with an oriental flavor. (9x9, Cells: 81)
- Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64)
- Alternative Chess. A drop variant with one single external piece per player (many to choose from). Zillions (zrf) program available.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91)
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
- Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64)
- The Amazon Army. One player has an Amazon (a queen with knights move) and handicapped rooks.
- Amazon chess. Queen may also move as a knight. (8x8, Cells: 64)
- Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100)
- Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board.
- Amazons. Amazons and a computer version.
- Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100)
- Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64)
- American Chess. Large variant. Remove Generals from center columns to win.
- Amiral Chess. Introducing the Amiral piece and the bounce-capture method on a Gustavian board (zrf available).
- Amoeba. Small variant with 38 movable squares. (7x7, Cells: 38)
- Amontillado. Pieces have combined `halfling' powers, going half the usual distance. (8x8, Cells: 64)
- Amphora. Chess variant inspired by game of Stone Warriors on wine bottle shaped board with 40 squares. (Cells: 40)
- An-Qi. Played on the squares of half a Xiangqi board but using all the pieces. (8x4, Cells: 32)
- ancient chess. a antidevelopment of chess. (8x8, Cells: 64)
- Ancient world war. Missing description (8x8, Cells: 64)
- Andromi. Game with simple rules.
- Anemic Chess. A more anemic version of Chess that replaces riders with weaker short-range pieces.
- Angel Chess. D'Autremont's very aggressive variant featuring Amazons that cannot be exchanged (with zrf).
- Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80)
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64)
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91)
- Annan Shogi. Shogi variant where pieces move like a friendly piece directly behind it. (9x9, Cells: 81)
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295)
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64)
- Anti-Chess. Lose all your pieces to win.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64)
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64)
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64)
- Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64)
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece.
- Antimage Chess. Some pieces can rifle capture, but there's Antimage from Chess Evolved Online that immune to rifle capture. (8x8, Cells: 64)
- Antimatter Chess. Missing description (8x8, Cells: 64)
- Anywhere Chess and Variations. Pieces (except kings) can make teleport moves to any empty square on the board. With several variants. (8x8, Cells: 64)
- Apocalypse. Small variant of knights and pawns; objective is to take all pawns.
- Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.
- Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.
- Arabian Nights Chess. Large modern variant of historic Shatranj, with more pieces and flying carpets. (11x9, Cells: 84)
- Arch-Chancellor Chess. Uses Archbishops instead of Bishops and Chancellors instead of Knights. (8x8, Cells: 64)
- Archbishop Chess. Variation of Janus Chess and Bird's Chess with two Archbishops. (10x8, Cells: 80)
- Archchess. Large chess variant from 17th century Italy. (10x10, Cells: 100)
- ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96)
- ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100)
- Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64)
- Arena Chess. 32-turn variant in which pieces must initially move into a special area, and then always make capturing moves.
- Arena Chess 42. A non-competing entry in the 42 Squares contest. (Cells: 42)
- Argess. White and Black have different starting positions. (8x8, Cells: 64)
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64)
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers.
- Arktur. Two kings and randomized setup. (8x8, Cells: 64)
- Armis. 100 square board with 15 piece types.
- Armor Chess. Personal shields protect pieces from one of the 8 directions.
- Arnhem Chess. Game on board of 38 squares. (6x7, Cells: 38)
- Arrangement Chess. The players take turns to relocate the king and the queen, thus enhancing opening ramification (with zrf).
- Ascending the Throne. When the king is lost, another piece becomes royal. (8x8, Cells: 64)
- Ascension. 6x6 board with two Kings that promote to royal Queens.
- Assassin Kriegspiel. Kriegspiel variant with unknown setups and special roles for knights and queen. (8x8, Cells: 64)
- Assassination Chess. On a 10 by 10 board with teleporters and assassins. (10x10, Cells: 100)
- Assault&Siege. Missing description (8x8, Cells: 64)
- Assideum. Game on 8 by 8 board with differenly moving pieces.
- Assimilation Chess. Increase your material by assimilating your opponent's pieces. (8x8, Cells: 64)
- Assimilation Fusion Chess. A hybrid of Assimilation Chess and Fusion Chess. Pieces combine and split apart. (8x8, Cells: 64)
- Assymetrical diagonal chess. Diaonal chess (well balanced) variant with 8 pawns per player.
- Asteryx Chess. Hexagonal chess played on an asterisk-shaped board. (Cells: 43)
- Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64)
- Ataturk Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64)
- Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100)
- Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127)
- Atlantis Chess. Instead of moving, a player may remove an square from the edges of the board. (8x8, Cells: 64)
- Atomic chess. Pieces explode when captured. (8x8, Cells: 64)
- Attendance Chess. 10 piece types that can move to 10 squares each, mostly. (10x10, Cells: 100)
- Attending Pawns. Pieces have their personal pawn assistent.
- Attrition Chess. Played on an 11x10 board, each player starts with 33 pieces. (11x10, Cells: 110)
- Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64)
- Augmented Different Knights. Knights receive different additional movement possibilities. (8x8, Cells: 64)
- Augmented Half Chess. Pieces can go half as far, but then are augmented with additional movement possibilitie. (8x8, Cells: 64)
- Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!)
- Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64)
- Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64)
- Aviation Chess. Legan's Aviation Chess, popular during WWI, featuring the Aviator piece (with zrf).
- Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80)
- Axis and Allies Chess. Diceless variant of Axis and Allies.
- Azchess. Missing description (10x10, Cells: 100)
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