Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'M%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- M!C Chess. All pieces but the king move and capture differently in a 10x10 board.
- M-Chess . Pieces change movement capabilities depending on the column they occupy.
- M-Chess. Pieces change movement capabilities depending on the column they occupy. (8x8, Cells: 64)
- Maasai Chess. Play Maasai Chess with Game Courier.
- Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169)
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100)
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults.
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100)
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100)
- Machiavellian Chess. Four-player all-against-all game with unusual pieces; also known as Djambi.
- Machine Gun Chess. Attacked units are removed. The object is to remove.
- Macrochess. Missing description
- Macrochess. Missing description (12x12, Cells: 144)
- Macrochess . Board is formed by having a 4 by 4 grid at each side of a cube.
- Mad Chess. Chess variant with unequal armies on 10 by 10 board. (10x10, Cells: 100)
- Mad Chess . Chess variant with unequal armies on 10 by 10 board.
- Mad Chess (Steel=White). Chess variant with unequal armies on 10 by 10 board.
- Mad Chess (Stone=White). Chess variant with unequal armies on 10 by 10 board.
- Mad Elephant Chess. Missing description
- Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces.
- Mad Elephant Chess . Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces.
- Mad Elephant Shogi. Missing description (9x9, Cells: 81)
- Mad King Chess . Missing description
- Mad Mate . Wooden set for chessgi: captured pieces change hands and can be used as reinforcement.
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier.
- Mad Queen Shogi. Missing description
- Mad Queen Shogi. Missing description (8x8, Cells: 64)
- Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64)
- Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check.
- Madcap Chess. If a capture is available, the player must capture,.
- Madhouse Chess. A slight variation of Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64)
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64)
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move.
- Maelstrom. All 64 squares of 8 by 8 board are initially filled with pieces.
- Maelstrom . All 64 squares of 8 by 8 board are initially filled with pieces.
- Maelstrom Chess. All 64 squares are initially occupied.
- Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable.
- Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage.
- Mage Chess. Queen can swap with any friendly unit.
- Mage Chess II. Queen can swap with any friendly or enemy unit.
- Magi. On 10 by 10 board with new pieces and different outcome rules. (10x10, Cells: 100)
- Magi . Variant on 10 by 10 board with new pieces.
- Magi - A Chess Variant. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100)
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64)
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64)
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77)
- Magichess . Chess variant that uses ideas from Magic: the Gathering card game.
- Magician Chess. Variant on 7 by 7 board with nine holes and magician able to move holes. (7x7, Cells: 40)
- Magician Chess . Version using Alfaerie graphics.
- Magician Chess . Variant on 7 by 7 board with nine holes and magician able to move holes.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64)
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained.
- Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64)
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!)
- Magnetic Chess. Moved unit attracts and repels.
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets.
- Magnetic Xiangqi set. Photo's of a magnetic Chinese chess set.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available).
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100)
- Maharadscha . Lone king, moving as queen+knight, versus an army.
- Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army.
- Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja.
- The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64)
- Mainzer Schach. 11 x 8 variant with two Januses and one Marshall, and different setup.
- Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88)
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64)
- Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361)
- Maka-Dai-Dai Shogi pictures. Photos of a commercial Maka-dai-dai Shogi set.
- Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces.
- Makarenko's Chess . Pieces can split and combine in many ways. Four variants included.
- Make-A-Rule Chess. Play chess and modify its rules concurrently. Chess with Nomic.
- Make-A-Rule Chess. Sample game.
- Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196)
- Makruk. Play the Thai version of Chess on Jocly.
- Makruk. Play the traditional Chess variant of Thailand on Game Courier.
- Makruk (Siamese Chess) . Part of a document describing various Historical Chess Variants.
- Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)
- Makruk and Sittyuin. Zillions file to play Burmese Chess and Thai Chess.
- Makruk experiences. Tim Krabbe's WWW page on his experiences with Makruk.
- Makruk Library. Missing description
- Makruk match. Moves of a match of Thai chess.
- Makruk match 2. Moves of Thai Chess game Gralla - Mendel.
- Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford.
- Mallett Chess. Play this small variant known in Zillions as Knights vs Bishops 5x4 on Jocly.
- Mammoth Chess. Large Variant. (10x10, Cells: 96)
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture.
- Mamra Chess . Adds the Mamra, a piece that only Pawns may capture.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66)
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Manchurian Chess. Java applet for Manchurian Chess, a variant on Chinese Chess.
- MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156)
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available).
- Mansindam. A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81)
- Manticore. Moves one space orthogonally, then slides outward as a Bishop.
- Many Rules in One Game. List chess and variants.
- Many Worlds Chess. Large variant, inspired by the many worlds interpretation of quantum mechanics.
- Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72)
- Mapped Chess . Missing description
- March Hare Chess. Each side moves first a black unit, then a white unit.
- The Marine Game. Small wargame, simulating a sea battle.
- Marinelli's three-handed chess, or Triple Chess. Historic chess variant for three players. (Cells: 136)
- Mark Davis's Chess Designs. With a round chess board.
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64)
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)
- Marseillais Chess. Move twice per turn. (Recognized!)
- Marseillais Chess . Move twice per turn.
- Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32)
- Martian Chess. Large variant from the book The Chessmen of Mars.
- Martian Chess, Jetan. Large variant from the book The Chessmen of Mars. (10x10, Cells: 100)
- The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64)
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64)
- Mastery . A Game of Skill for Two Players.
- Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant.
- Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant.
- Mat-al-magnun. The fool's mate in Shatranj.
- Mathewson's Hexagonal Chess. Glinski Hexagonal chess, but with different layout.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196)
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available).
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64)
- Maxima. Play Maxima, an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic.
- Maxima . Download this file to see a sample game of Maxima!
- Maxima . Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic.
- Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76)
- Maxima . This ZRF enforces the checkmate condition in Maxima.
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s).
- Mayhem Chess. Different pieces and setup.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64)
- Maze. Cooperative chesslike game; commercial game.
- McCooey's Hexagonal chess. Chess on a board, made out of hexes. Variant of Dave McCooey. (Cells: 91) (Recognized!)
- McCooey's Hexagonal Chess . Chess on a board, made out of hexes.
- McCooey's Hexagonal Chess. Play this hexagonal adapation of Chess on Jocly.
- McCooey's Hexagonal Chess. Popular hexagonal variant.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91)
- Meares's Proposal. Bishops can also move and capture one square orthogonally.
- Mecklenbeck . Pawns can promote on the sixth row.
- Mecklenbeck Chess. Pawns can promote on the sixth row.
- Mecklenbeck Chess. Pawns promote on 6th rank.
- Med Chess . Diagonal board game with a mix of traditional, modern and Shogi pieces.
- Med Chess. Diagonal board game with a mix of traditional, modern and Shogi pieces. (8x8, Cells: 44)
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64)
- Medusa Chess. Non-capturing medusas petrify enemy units.
- Medusa Chess II. Non-capturing medusas petrify enemy units.
- Medusa Chess III. Medusas petrify enemy units they attack and capture as Queens.
- Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess.
- Medusa Shogi. Missing description
- Mega House Hexagonal Chess (MHH Chess). An enlarged version of Full house hexagonal chess by Kevin Pacey. Game with 72 pieces. (13x13, Cells: 127)
- Mega-Chess. A chess game where each piece is a chess game! (64x(8x8), Cells: 4096)
- Megachess. Played on 6 boards arranged in a 2 by 3 grid. (24x16, Cells: 384)
- Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256)
- MegaMan Chess. Pieces fire projectile weapons when capturing. (8x8, Cells: 64)
- Mêlée. Variant on 9 by 9 board with 9 different pieces and castle square that must be occupied. (9x9, Cells: 81)
- Melee Chess. Large variant, win by entering enemy castle.
- Memories of Hexagonal Chess. Brian Towers tells about Hexagonal Chess tournaments in the 1970s.
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
- Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
- Mercenary Pawn Chess. Use either side's pawns to capture units.
- Mercurial Chess . A variant on 42 squares with a satallite board and the rescure of captured pieces.
- Mercurial Chess. A variant on 42 squares with a satallite board and the rescue of captured pieces. (6x6, Cells: 42)
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64)
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available).
- Mesmer Chess. Missing description
- Mesmer Chess. Introduces a new piece, the mesmerist, which can control how opposing pieces move.
- Mesmer Chess . ach player has a Mesmerist piece that can move opposing pieces it attacks.
- Mesmer Chess. Each player has a Mesmerist piece that can move opposing pieces it attacks. (8x8, Cells: 64)
- Messenger Chess. A quick, dynamic variant. It adds one new piece, the Courier, which is necessary to win. (8x8, Cells: 64)
- Meta Chess. Game where players decide how the pieces move and where they go. (8x8, Cells: 64)
- Meta-chess Digital Edition. Digital Copy of 'Meta-chess' by John W Brown.
- Metamachy . Zillions of Games file for Metamachy. (12x12, Cells: 144)
- Metamachy. Play this large variant with a variety of fairy pieces on Jocly.
- Metamachy. Large game with a variety of regular fairy pieces.
- Metamachy. Play this large game with a variety of regular fairy pieces.
- Metamorph Chess. Variant in which pieces transform by fixed rules into other pieces. (8x8, Cells: 64)
- Metamorph Chess . Variant in which pieces transform by fixed rules into other pieces.
- Metamorph Chess. Play this variant in which pieces frequently promote or demote.
- MetamorphaChess . Pieces represented by dice change to another type after having moved.
- Metamorphin Assimilation Chess . A hybrid of Metamorph Chess and Assimilation Chess.
- Metamorphin Fusion Chess . A hybrid of Metamorph Chess and Fusion Chess.
- Metamorphin' Assimilation Chess. A hybrid of Metamorph Chess and Assimilation Chess.
- Metamorphin' Fusion Chess. A hybrid of Metamorph Chess and Fusion Chess.
- Metamorphing Chess. Pieces upgrade when escaping, downgrade when capturing.
- Metamorpin'-Fusion A. Pieces are likely to proliferate.
- Metamorpin'-Fusion B. Pieces are likely to proliferate.
- Metapontum . Cooperative chessvariant on hexagonal board.
- Metapontum Peace Chess. Metapontum Peace Chess cooperative chess game.
- Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available).
- mettamorphachess. Missing description (8x8, Cells: 64)
- Mexican Chess. Large variant from Mexico with 3,1 jumpers.
- Mexican King Chess. Win the usual way or by making it safely to Mexico.
- Mi Arena Chex. Hexagonal chess variant. (Cells: 79)
- Michael's Chess. An elaboration of Lord Dunsany's Chess with varying Pawn sides.
- Michell's Proposal. Pawns may underpromote on next-to-last rank.
- Michelson's Chess. Each side moves first a red unit, then a white unit.
- Micro 4x5 Chess. Play this miniature Chess variant on Jocly.
- Microorganism Chess. A 16x16 board with pieces that behave like micro-organisms. (16x16, Cells: 256)
- Microshogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20)
- Microshogi . Small shogi variant on a 4 by 5 board.
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64)
- Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100)
- Mideast Chess . Variant on 10 by 10 board, inspired by ancient Tamerlane chess.
- Mideastern Chess. Actually a California variant resembling "Tamurlane" chess.
- Mighty Lion Chess. Orthodox Western Chess but with one knight replaced by Chu Shogi Lion.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64)
- MightyChess. Capablanca Chess, but stronger pieces.
- Mike's Camel Chess . Lùotuoqí (Camel Chess) variant with more balanced pieces.
- Military Chess. 19th century commercial chess variant. (8x8, Cells: 64)
- Millennial Chess. Variant on 12 by 12 board with new pieces. (12x12, Cells: 144)
- Millennium Chess . Commercial variant on 15 by 8 board with almost twice the normal set of pieces.
- Millennium Chess Preset. This is the preset for Millennium Chess.
- Millennium Chu Shogi . http://pika.cs.nctu.edu.tw/lit/MillenniumShogi.zip.
- Miller's Spherical Chess. Play this early adaptation of Chess to a spherical board on Game Courier.
- Millinn3um (M3) Chess. varied opening positions for each player, two sets standard pieces per player, symmetrical piece drops, two kings each.
- Mime Attack Chess . Pieces capture like the pieces they're capturing usually capture.
- Mimic Chess . Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimic Chess. Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimic Chess. Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimotaur Chess. Mimotaurs move as queens, may only capture a unit.
- Mind-Vector. Missing description (9x9, Cells: 81)
- Minefield Chess. Two of your squares have hidden mines that can destroy an enemy unit.
- Minesweeper chess. Missing description (8x8, Cells: 64)
- Mini Burmese Chess . Small variant of Burmese Chess.
- Mini Burmese Chess. Small variant of Burmese Chess. (6x6, Cells: 40)
- Mini Chess. Play Martin Gardner's 5x5 Mini Chess on Jocly.
- Mini Chess 4x4. Play this miniature Chess variant on Jocly.
- Mini Citadel Chess . Mate the king or occupy a citadel of your opponent.
- Mini Citadel Chess. Mate the king or occupy a citadel of your opponent. (8x8, Cells: 68)
- Mini Courier Chess Moderno. Missing description (10x8, Cells: 80)
- Mini four player chess. Missing description (8x8, Cells: 48)
- Mini Hexchess. McCooey's Hexagonal Chess on smaller board.
- Mini HexChess. Small hexagonal chess variant. (Cells: 37)
- Mini Shogi. Play this smallest of Japanese Shogi variants on Jocly.
- Mini Slanted Escalator Chess. Chess on smaller asymmetric board. (8x6, Cells: 44)
- Mini Slanted Escalator Chess . Chess on smaller asymmetric board.
- Mini Thunder Chess. A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess.
- Mini Thunder Chess . A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess.
- Mini Thunder Chess. A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess. (6x7, Cells: 42)
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64)
- Mini-Shogi. Missing description
- Miniature Chess. From an old Martin Gardner column in "Scientific American".
- Minigolf Chess on a Really Big Board. Pieces have momentum, bounce against the walls, and can be spinned in variant on 8 by 16 board. (16x8, Cells: 128)
- Minima. johnnyluken. (6x6, Cells: 64)
- Minishogi. On a 5 by 5 board. (5x5, Cells: 25) (Recognized!)
- Minishogi setuper. Minishogi you can set up pieces at beginning of the game. (5x5, Cells: 25)
- Ministers Chess. Commercial variant on a 9x9 board with an extra Queen (called a Minister).
- Ministers Chess. Two queens on each side on a 9x9 board, available commercially.
- MiniXiang. Missing description
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30)
- MiniXiangqi. S. Kusumoto's MiniXiangqi - Chinese Chess on a 7x7 board (with zrf).
- Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104)
- Minotaur Chess. Variant with board turned 45 degrees. (8x8, Cells: 64)
- Mir Chess. Play this variant that is mid-powered between Chess and Shatranj.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64)
- Missile Chess. Missing description
- Missile Chess. Each non-king pieces or pawn may capture without moving once per game. (8x8, Cells: 64)
- Missile Chess. Each unit can rifle-capture once.
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256)
- Missing the Mark. Making intentional errors. (8x8, Cells: 64)
- Missoum Perspective Chess. Missing description
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64)
- Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81)
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100)
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100)
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64)
- Mitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121)
- Mitsugumi Shogi. Smaller variant of Suzumu Shogi on a 13x13 board. (13x13, Cells: 169)
- Mitsugumi Shogi. Smaller variant of Suzumu Shogi on a 13x13 board. (13x13, Cells: 169)
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61)
- Mob Strategy. Mob Strategy, The Takeover Game, presented by The Game Pile.
- Mobile Pawn Chess. Pawns have increased movement.
- Mock Chess. No royal piece, mandatory captures.
- Mockery Chess. Missing description (8x8, Cells: 64)
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64)
- Modern Capablanca Random Chess. Missing description
- Modern Carrera's Chess. Play Modern Carrera's Chess with Jocly.
- Modern Carrera's Chess. Play this modern version of Carrera's Chess on Game Courier.
- Modern Chess. Play this 9x9 variant with one extra piece on Jocly.
- Modern Chess. Play on Game Courier.
- Modern Chess. Latin American 9x9 version.
- Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81)
- Modern Chess . A variant on a 9 by 9 board.
- Modern Chess Principles. Missing description
- Modern chess puzzle. Mate in one with piece of combined bishop/knight move from Modern Chess.
- Modern Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64)
- Modern Courier Chess. Missing description
- Modern Courier Chess . An attempt to reform the courier game by emulating the development of modern chess.
- Modern Courier Chess. An article from Variant Chess discussing the game. (12x8, Cells: 96)
- Modern Courier Chess. Sample Game with analysis, from Variant Chess.
- Modern drunk elephant shogi. Missing description (9x9, Cells: 81)
- Modern drunk elephant shogi. Missing description
- Modern English Random Chess. Missing description (10x10, Cells: 100)
- Modern Kamil. Game Courier preset for Modern Kamil, a game from Nuno Cruz with Camels. (10x10, Cells: 100)
- Modern Kamil . A set of variants adding Camels or Camel-like pieces to the Orthochess array.
- Modern Kamil. Two variants that add the Camel to the standard Orthochess array on enlarged boards. (10x10, Cells: 100)
- Modern Makruk. A fusion of Modern Chess and Makruk.
- Modern Minister's Courier Chess. Missing description (11x8, Cells: 88)
- Modern Prime Ministers Random Chess. Missing description (9x8, Cells: 72)
- Modern Prime-Ministers Chess. Missing description (9x8, Cells: 72)
- Modern Random Chess. Missing description
- Modern Random Chess. Missing description (9x9, Cells: 81)
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj.
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj. (8x8, Cells: 64)
- Modern Shatranj D & R. Missing description
- Modest Proposals. An Introduction to Modest variants.
- Modest Proposals - Various Authors. Missing description (8x8, Cells: 64)
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64)
- Moebius Chess. The board is a Moebius ring.
- Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64)
- Monarch Hexagonal Chess. Proprietary hexagonal variant.
- Mongolian Chess. Java applet to play Mongolian Chess.
- Mongredian Chess. Both bishops on queenside, both knights on kingside.
- Monkey Do Chess. If possible, make a second move with any unit.
- Monkey King Chess. Monkey King fights Goblin King on 44 squares board in game with oriental influences.
- Monkey King Chess. Monkey King fights Goblin King on 44 squares board in game with oriental influences. (5x8, Cells: 44)
- Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64)
- Monochrome Chess . All pieces are the same color. Players move pieces on their side of the board.
- Monochrome Chess. All units are of the same color. Win by accumulating captures.
- Monster Bluff Chess. On 10 boards put together, with putting stakes on squares. (32x24, Cells: 640)
- Monster Chess. White's normal army faces Red's king and four pawns; Red moves twice per turn.
- Monster Chess. One player has only a king and four pawns, but makes double moves.
- Monster Chess . One player has only a king and four pawns, but makes double moves.
- Monster Chess Variants. A Discussion of the value of Double-Move pieces. (8x8, Cells: 64)
- Monte Carlo Chess. Random movement variant. (8x8, Cells: 64)
- Moon Chess . Played with a Xiangqi set, but with different rules.
- MoQi. MoQi, or Demon Game, is played upon a 10x10 field.
- More 10. Chessvariant on a board with 10 squares.
- More 10x8 mating problems. Missing description
- More Shifted Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64)
- More10. Chessvariant on a board with 10 squares. (2x5, Cells: 10)
- More10 . Chessvariant on a board with 10 squares.
- Morley's Chess. Boards with enlarged sides.
- Moroccan Chess. If you have one or more captures, you must make a capture.
- Morphing Chess. Upgrading and downgrading take place in the morph zone. (9x9, Cells: 81)
- Morphing Chess II. A game with upgrades and downgrades. (9x9, Cells: 81)
- Morphing Chess III. A game with upgrades and downgrades. (9x9, Cells: 81)
- Morphing Chess IV. Pieces are based on the color of the squares reached. (9x9, Cells: 81)
- Mortal Chessgi. Play this Chessgi variant in which each capture decreases material.
- Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64)
- Mortal Chessgi . A Chessgi game in which captures reduce material.
- Mortal Shogi. Play this Shogi variant in which pieces may die.
- Mortal Shogi. A Shogi variant in which pieces aren't all immortal. (9x9, Cells: 81)
- Mortar Chess. Introducing another piece named Mortar, a form of cannon, on an H-shaped board. Positionally advanced. With zrf.
- Mosaic Chess. Large variant combining pieces from various other games.
- Moscow King Chess. Board starts empty.
- Motorotor. Play this small variant with a rotating board.
- Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43)
- Mouse and Elephant . Large variant of the Jungle game.
- Move as square says. Game with identical piece, movement depends on location. (8x8, Cells: 64)
- MRC64. Modern Random Chess 64.
- MRC64. Missing description (8x8, Cells: 64)
- Mrs. Graycheck's Chess. Pawns promote only to a unit already captured.
- Ms. Alice Chess. Alice Chess played on one board.
- Mulligan Stew Chess . 42-Square Swapping-Mage Teleporting-Assassin Dual-Color-Bound-King Limited-Double-Move Leaping-Pawn Chess.
- Mulligan Stew Chess. 42-Square Swapping-Mage Teleporting-Assassin Dual-Color-Bound-King Limited-Double-Move Leaping-Pawn Chess. (6x7, Cells: 42)
- Multi-King Chess. Missing description (8x8, Cells: 64)
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64)
- Multimove FIDE Chess. Each turn utilizes a number of points that get applied to movement.
- Multiple Formations. A proposal to add a set of formations to Chess. (8x8, Cells: 64)
- Multiple Occupancy Miscellany. Various chess variants with multiple pieces per square. (8x8, Cells: 64)
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64)
- Multiple of 10 Checkmate. Variant where you can only checkmate or be checkmated on move 10, 20, 30, ect..
- Murmillo Chess. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available).
- Musketeer Chess. A game that adds extra pieces to Chess, playable online with Game Courier.
- Musketeer Chess. Adding 2 newly designed extra pieces. (8x8, Cells: 64)
- Must Capture Chess. Capturing is mandatory.
- Mustang Chess problem. Missing description
- Muster Chess. Each player can muster different armies. (8x8, Cells: 64)
- Mutant Chess . Pieces mutate during the game.
- Mutation Chess. Units other than kings transform into whatever they capture. Queens do not move to give check.
- Mutation Chess. Pieces that capture become the type of piece they captured. (8x8, Cells: 64)
- Mutatis Mutandis. Astonishing variant featuring 22 different changelings at random setups. (8x8, Cells: 64)
- Mutual stalemate with all pieces. Construct a mutual stalemate setup using all 32 pieces.
- My38 Chess. Variant on board with 38 squares. (Cells: 38)
- Mysore Chess. Large variant by an 18th century Indian king.
- Mysterious chess. Use cards to place your pieces on the board.
- Mystery Chess. An imperfect information variant you can play online with Game Courier.
- Mythical Fantasy Conquest. Play this large variant with new fantasy pieces!
- Mythical Fantasy Conquest. A large variant with new fantasy pieces. (10x10, Cells: 100)
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