Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'I%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5.
- I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs.
- I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64)
- I-Chess. Large board variant that adds two more piece types: the wolf and the eagle.
- I-Chess. Play this 12x12 large board game with two new peices.
- IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64)
- IAGO Chess ZRF file. ZRF file for IAGO Chess rules.
- Ibu Ibu Chess. Ibu Ibu Chess in which the king's entourage protects it from Ubi-Ubis.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64)
- ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64)
- Ice Age Chess. Every 20th move, the board freezes and ice cubes appear on almost every empty square. (8x8, Cells: 64)
- Ice Age Chess. Blocks of ice cover the board at intervals.
- Ice Hockey Chess. Chess variant based upon rules of (Ice) Hockey. (8x10, Cells: 68)
- Icehouse . Set of pyramids you can play several games with, including Martian chess.
- iChess . Missing description
- iChess. Missing description (8x8, Cells: 64)
- Icon Clearinghouse. A collection of chess icons for all to use in Interactive Diagrams and Game Courier setups.
- Icon Clearinghouse 2. Part two features dozens of animal-based icons.
- Icon Clearinghouse 3. Part three features nobility, clergy, military, and related icons.
- Icon Clearinghouse 4. Part four focuses on enhanced and limited orthodox pieces.
- Icon Clearinghouse 5. Part 5 has pieces that don't neatly fit into other categories.
- Icon Clearinghouse 6. Part 6 focuses on my own original pieces and icons.
- Iconographic Chinese Pieces. Icons of Xiangqi pieces in Western style.
- Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361)
- Ideal Chess. Uses compound pieces to mimic the use of cards.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64)
- Ideal Values and Practical Values (part 1). A discussion of the values of chess pieces.
- Ideal Values and Practical Values (part 2). More on the value of Chess pieces.
- Ideal Values and Practical Values (part 3). More on the value of Chess pieces.
- Ideal Values and Practical Values (part 4). Additional details on the values of Chess pieces.
- Ideal Values and Practical Values (part 5). A study of the value of Cannon-style jumpers.
- Ideal Values and Practical Values (part 6). A study of the value of the Furlrurlbakking piece.
- Identific Chess. Place undifferentiated units, then choose who they are after they.
- Idle King Chess. Kings do not appear on the board until the 13th turn, and can.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64)
- Illusionary Piece Chess . A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64)
- Imitating Chess. Units move according to the FIDE move of the last enemy unit.
- Imitating Chess. Pieces move as the last moved piece.
- Imitator Chess. A neutral piece must legally imitate your move. It may not capture.
- Immobilizer. Pieces standing near an immobilizer may not move.
- Immobilizer Chess. The immobilizer does not capture, but renders adjacent enemy.
- Immobilizer Shogi. Piece that can immobilize other pieces. (9x9, Cells: 81)
- Immortal Chess. 36 Immortals with hidden powers create chaos on the board. (10x10, Cells: 100)
- ImmortalStarMasters. Multiplayer, hexagonal board for chess and checker games.
- Imperial Cheops. Played on a pyramid field of thirteen 3x3x3 cubes. Inspired by a description in Frank Herbert's novel Dune.
- Imperial Chess. Play this large variant with new pieces and victory by capture of royal pieces!
- Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144)
- Imperial Chess Graphics. Graphics for Imperial Chess.
- Imperial Chess I. Four-player game on circular board, also called Chez.
- Imperial Chess II. Standard array with extra Pawns on a round board.
- Imperial Chess III. Four-player all-against-all game on a cross-shaped board.
- Imperial Dragon . A variant of Xiangqi designed to appeal to western players.
- Imperial Dragon Chess. A variant of Xiangqi designed to appeal to western players. (9x10, Cells: 90)
- Imperial Hex Chess. Smaller hexagonal variant with new pieces. (Cells: 75)
- Imposter Chess . Exchange captured pieces in order to move Kings in different ways.
- Imposter Chess. Play this game! Exchange captured pieces in order to move Kings in different ways.
- Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf).
- In The Bin. Chess on a 9x9 board. Players select pieces from a bin. (9x9, Cells: 81)
- In-Yan. Missing description (10x10, Cells: 100)
- Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64)
- Incognito Chess. In addition to the King, one Pawn is secretly royal.
- Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A.
- Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B.
- Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m.
- Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o.
- Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D.
- Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E.
- Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F.
- Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G.
- Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H.
- Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K.
- Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L.
- Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M.
- Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N.
- Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q.
- Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P.
- Index page of The Chess Variant Pages. Our main index page.
- Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R.
- Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I.
- Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y.
- Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T.
- Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V.
- Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z.
- Indian Chess. Some local variant rules from the colonial period.
- Indian/Turkish Grand Chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64)
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares.
- Inertia Chess. Pieces continue to move in the same direction.
- An Inexpensive Method to Make Print and Play Chess Variants Sets. Chess Variants Print and Play. (8x8, Cells: 64)
- Infantry Chess . Small chess variant with short range pieces.
- Infantry Chess. Small chess variant with short range pieces. (9x9, Cells: 43)
- Infima. Missing description
- Infinite Board Chess. Imagine the board is an infinite grid.
- Infinite Chess . Link to publishers website.
- Infinite Chess. Chess on on infinite board.
- Infinite Chess. Extends Chess to larger, even infinite, boards. ()
- Infinite Chess Photographs. Photos of an Infinite Chess set.
- Infinite Recursion Chess. Another mega-chess type game. (2x(8x8), Cells: 128)
- Infinite Ring Chess. Experimental variant with board shaped as ring. (16x4, Cells: 64)
- Influence Chess . Pieces on the top or bottom layer influence which chess pieces may move on the middle layer.
- Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (3x(4x7), Cells: 84)
- Influenced 8-Leveled 3D Alice Chess. A combination of Influence and Alice Chess on a 3D board. (8x(8x8), Cells: 512)
- Information on Chinese Chess playing cards. Missing description
- Information on historic chess variants. Missing description
- Information on: Master Chess Triple Game. Two players play on three boards connected by corridors.
- Insane. Pieces change to random type when they move. With program playing this variant.
- Insane . Pieces change to random type when they move.
- Insane. Units mutate randomly.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100)
- Insane II. Units mutate randomly. This time, you know what the unit will become.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104)
- Insane Ninja Chess . Featuring 2 pairs of powerful multi-directional leaping pieces capable of double capture.
- Insane Ninja Chess. Play this exciting chess variant featuring two pairs of unique multi-mode pieces: Insane Ninjas and Mad Leaping Ninja Guards.
- Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144)
- Insect Chess . On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces.
- Inside-out chess. With two kings per player and squares with a square inside. (6x6, Cells: 44)
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64)
- Interactive 3D Chess Program. Missing description
- Interactive diagrams. Diagrams that interactively show piece moves.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64)
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces.
- Interdependent Chess . A 42 square variant in which pieces borrow capturing ability from other pieces.
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. (6x7, Cells: 42)
- InterGrid Chess . Pieces on corners and on centers of squares of 8 by 8 board.
- InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145)
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf).
- International Contemporary Random Chess. Missing description (10x10, Cells: 100)
- International Email Chess Club . Missing description
- International Fischer Random Chess. Missing description (10x10, Cells: 100)
- Internationalized Chinese Chess. Photos of a commercial Staunton set for playing Xiangqi, Janggi, and Chess.
- Interregnum Chess. No king or queen; win by promoting a pawn; captured units replaced.
- Interview with Ben Good. Interview with the winner of the 38-challenge.
- Interview with Darren Izzard. An interview with the winner of the contest to design a chess variant on a board with 40 squares.
- Interview with David Li. Interview with the author about his books on Kriegspiel.
- Interview with David Pritchard. An interview with the author of Popular Chess Variants.
- Interview with Hans Bodlaender. An interview with the founder of the Chess Variant Pages.
- Interview with James Ernest. Creator of Tishai.
- Interview with Jean-Louis Cazaux. An interview.
- Interview with Joao Pedro Neto. Interview with Joao Pedro Neto.
- Interview with Michael Adams. An Interview about a Fischer Random Chess match.
- Interview with Peter Leko. An interview about a Fischer Random Chess match.
- Interview with Ralph Betza. An interview with the `Grandmaster of Chess Variant Design'.
- Interview with Robert Abbott. An interview with the inventor of Ultima.
- Interview with Seth McGinnis. Interview with the winner of the contest to design a chess variant on 39 squares.
- Interview with Timothy Newton. An interview with the winner of the 84 Spaces Contest!
- Interview with Tony Quintanilla. Interview with the winner of the 41-square Chess Variant Competition.
- Interweave . Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64)
- Intrigue. Players each select a pawn which holds the king's secret position.
- Intrigue. Capturing a particular pawn places the enemy king on the board.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84)
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64)
- Invasion. A military inspired Chess variant played on an 84-square board.
- Invasion . A military inspired Chess variant played on an 84-squares board.
- Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84)
- Invent-and-Play. A design contest and a small PBEM tournament, combined!
- Inventor of Stratomic to appear at International Games Fest. Runing from February 27 to March 3, 2002.
- Inverse Capture Chess . Pieces are captured the way they move.
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64)
- The Invisible Man . Missing description
- IO Chess. Variant on 16 by 16 board with many pieces. (16x16, Cells: 256)
- Iron Guard. Non-capturable guard replaces White queen.
- Iron Guard Chess. Instead of a queen, white has an Iron Guard who can move only to adjacent diagonal squares and cannot be captured.
- Iron Knight. Non-capturable knight.
- The Iron Knight. A number of variants with uncapturable pieces. (8x8, Cells: 64)
- Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66)
- Irregular Quadrangle Chess. Chessboard of 96 quadrangles. (Cells: 96)
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80)
- Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48)
- Island Chess. Some connections between squares are missing.
- Isle of Lewis Chess Men. Missing description
- Iss Jetan . Missing description
- Iss Jetan. Missing description (10x10, Cells: 100)
- It's not a job for King. Two relatively modest games, playing with power and royality. (8x8, Cells: 64)
- Italian Association of Chess Variants. Associazione Italiana Scacchi Eterodossi: the world leading Italian chess variant organization.
- Italian Miniature Chess. 5x5 game as played in Italy.
- Italian Miniature Losing Chess. 5x5 game as played in Italy.
- Italian Miniature Progressive Chess. 5x5 progressive game as played in Italy.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. (8x8, Cells: 64)
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series.
- Italian Progressive Chess Game Positions. Problem based on an actual game position.
- Ito Shogi . Missing description
- Ito Shogi. Missing description (1x31, Cells: 21)
- Izzard, Darren. An interview with the winner of the contest to design a chess variant on a board with 40 squares.
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