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- Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64) By Ralph Betza.
- Duel Chess. Captured pieces are sent to a separate Duel board to see who is eliminated and who returns. (2x(5x7), Cells: 43) By Erez Schatz.
- Dueling Archbishops. Chess variant on 2 by 3 board. (2x3, Cells: 6) By Jason D. Wittman.
- Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess Variant. A variant which makes the game more `playable`. By Robert J. Mate Jr..
- The Duke of Rutland's Chess. Large variant from 18th century England. (14x10, Cells: 140) Author: Hans L. Bodlaender. Inventor: John Third Duke of Rutland.
- Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
- Dune Chess. Chess variant based on the Dune novels of Frank Herbert. By Larry L. Smith.
- Dunsany's Chess. 32 pawns play against a full set of pieces. Author: Hans L. Bodlaender. Inventor: Edward John Morton Drax Plunkett.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
- Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
- Dynamic Chess. Pieces move like closest piece left on the same rank. Author: Edward Jackman.
- Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
- Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
- E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
- Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) By Ralph Betza.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Echexs. Hexagonal variant for three or six players. By Jean-Louis Cazaux.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Ecila. Six-dimensional analogue to Sphinx Chess. Author: Ben M Reiniger. Inventor: Vernon Rylands Parton.
- Economy in Chess Variants. Several chess variants based on economic principles. By João Pedro Neto.
- Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
- Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250) By Charles Gilman.
- Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
- Edge Chess. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
- Edge of the World (EOTW) Chess. Pieces have momentum on 12 by 12 board. (12x12, Cells: 144) By Michael Fryer.
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
- EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) By (zzo38) A. Black.
- Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
- Eight Stone Chess Photographs. Additional photo's of set of Eight Stone Chess. Author: Fergus Duniho. Inventor: Jim Aikin.
- Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72) By Jim Aikin.
- Elbow Room. Usual set of pieces and eight additional pawns per player on 8 by 16 board. (16x8, Cells: 128) By David Short.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30) By Sergey Sirotkin.
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
- Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) By Freederick .
- Elephant_Shogi. A Traditional Shogi game with Elephants added. (11x9, Cells: 64) By wdtr2.
- Elevator. Three-dimensional chess variant with moving elevators and walking, vaulting and flying pieces. (4x(8x8), Cells: 192) By Ben Good.
- Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares. By Ralph Betza.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144) Author: John Ayer and Peter Aronson. Inventor: H. R. Lambert.
- The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100) Inventor: Peguilhen.
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
- Empire Chess. Asymmetric variant where one army has pieces that move like queens but capture differently. By Daniel Lee.
- Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
- En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) By Andy Kurnia.
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
- Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
- Endless Chess idea. Article about different ways to make cylinder chess board. By Alexander Iglitzky.
- Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
- English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) By Benjamin Clarke.
- Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced. By Daniel Zacharias.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
- Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) Author: Jeff Rients.
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
- Enthralling Chess. A 32-turn variant in which pieces are 'enthralled', and then 'liberated' (ie. removed from the board). By Jeff Kiska.
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
- Epic Chess. Massive attack chess on a board 10x10. By Вадря Покштя.
- Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44) By Roberto Lavieri.
- Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) By Lev Grigoriev.
- Equestrian Chess. On diamond shaped board with reentry squares and different pieces. (Cells: 41) By Jason D. Wittman.
- Equinox chess. A game with well crafted openings. By Joel .
- Eric's 40-square Fiasco!. Game on 5 by 8 board with three pieces that start in reserve. (5x8, Cells: 40) By Eric Richardson.
- Eric's Great chess. Modern variant on historic large chess variant. (10x8, Cells: 80) Author: Hans L. Bodlaender. Inventor: Eric V. Greenwood.
- Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) By Sergey Sirotkin.
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
- Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56) By Roberto Lavieri.
- Euchess. Grand chess variant on 10 by 10 board. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) By Fergus Duniho.
- Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196) By Mark Hedden.
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
- Evo. Game with chess-variant elements. Inventor: Giardino Italiano.
- Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
- Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
- Evolution Chess. 42-square game where each player starts with 20 Knights that evolve and a King. (7x6, Cells: 42) By Jason D. Wittman.
- Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84) By Este.
- Exchequer. Commercial 3d chess variant on 4 by 4 by 4 board. (Link.).
- Exchequer 3D Chess. Expensive three dimensional chess variant. Inventor: Rick Hewson.
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
- Execute the Game. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) By David Short.
- Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
- Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Lev Grigoriev.
- Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better. By Fergus Duniho.
- Express Chess. Information on commercial chess variant with cards instead of board and pieces. () Author: Hans L. Bodlaender. Inventor: Bill Jemas.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40)
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
- Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) By Fergus Duniho.
- Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Extreme 3D Chess Game. 8x8x8 3D Chess with linear, planar and cubic moves; and power absorption. (8x(8x8), Cells: 512) By Larry L. Smith.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first. By Ralph Betza.
- Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
- Fairy Eater Chess. Game on a 9x9 board with fairy chess pieces. By Вадря Покштя.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
- Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
- Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) By George William Duke.
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
- Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
- Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
- Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
- Family matters chess (small). Variant on 41 square board. (Cells: 41) By Tomas Forsman.
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
- Fantastic XIII. A bizarre large odd chess variant with the weirdest men from Cazaux's family. By Jean-Louis Cazaux.
- Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100) By Peter S. Hatch.
- Fault Line. Fault Line. (8x6, Cells: 40) By Patrick Riley.
- FCC. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
- Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
- Fearsome Chess. Fear is the main rule. (8x8, Cells: 64) By Florin Lupusoru.
- Feeble Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) By Ralph Betza.
- Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
- Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
- The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
- Fergana. The clash of empires on Fergana Valley. (Cells: 168) By Florin Lupusoru.
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
- Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120) By Rupert Hickton.
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
- Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
- Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
- Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) Author: Glenn Overby II. Inventor: Gary Gygax.
- The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.
- FIDE-like rules for 3D Chess . (Link.). Author: Michael Klein and Jens Meder.
- Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
- The Fighting Fizzies. An Experimental Army for Chess with Different Armies. By Peter Aronson.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- Finding ways to spin your games. After having moved, pieces change type in rotating order. By João Pedro Neto.
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
- First Contact. Variant of Star Trek 3D Chess. (7x(), Cells: 64) By Larry L. Smith.
- Fischer Random Chess . David A. Wheeler's page on Fischer Random Chess. Author: David A Wheeler. Inventor: Robert J. Fischer.
- Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
- Fischer-Benko Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
- Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Five Tigers. A Chinese Chess variant with unequal armies. (9x10, Cells: 90) Author: Stephen Leary.
- Five Up. An improved version of Raumschach. (5x(5x5), Cells: 125) By Jim Aikin.
- Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) Author: Hans L. Bodlaender. Inventor: Oyama Yasuharu.
- Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80) By Charles Gilman.
- Flank Chess. Flank Chess with Achilles. (10x9, Cells: 90) By wdtr2.
- Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
- Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) By Gavin King.
- Flee!. Variant on 16 by 16 board with strong royal piece. (16x16, Cells: 256) By Andy Kurnia.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Flexible Chinese Chess (F-Xiangqi). Xiangqi variant where the horses are initially external (with zrf). By M Winther.
- Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
- Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!) By John William Brown.
- FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
- Flipping Xiangqi. Hybrid of Xiangqi & Kyoto Shogi – flip the pieces after each turn. (7x7, Cells: 49) By Lev Grigoriev.
- Flipworld. Pieces are on both sides of a disc. (2x(6x7), Cells: 84)
- Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Fluidity chess. No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) By Lev Grigoriev.
- Fluky Chess. Fast-paced mini-chess variant with dice. (5x5, Cells: 25) By Ilya Yudovski.
- Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) Author: Hans L. Bodlaender. Inventor: David Eltis.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
- Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
- Fog of War Chess. Players can only see certain squares. Plays on a computer application. (8x8, Cells: 64) Author: William Lee Sims. Inventor: Cameron Hendricks.
- Folding Magnetic Chess. fold between D&E files, play on both sides. Author: Deep Thought.
- Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64) By Ed Pegg Jr..
- FOOD FIGHT!!!. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) By Bob Greenwade.
- Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
- Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
- Football Chess. A Football/Soccer game played with Chess pieces. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Joseph Boyer.
- For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- Forchess . Four player chess variant on 8 by 8 board. By Tom Rogers.
- Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64) By Francois Tremblay.
- fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
- Fortress. Die roll determines which type of piece is moved. By Ronald Drinning.
- Fortress chess. An old Russian variant for four players. (Cells: 192) Author: Hans L. Bodlaender.
- Fortress of the Witch. Missing description By Glenn Nicholls.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat. By Ralph Betza.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
- Four Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
- Four dimensional chess . Pieces travel in time. (Link.). (3x(8x8), Cells: 192)
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
- Four File Chess. Variant on 4 by 10 board. (4x10, Cells: 40) By Kris Barski.
- Four Handed Chess (I). Information on different variants of four handed chess on plus-shaped board. Author: Hans L. Bodlaender.
- Four Handed Chess II. More variants of four handed chess on plus-shaped boards. (Cells: 160) Author: Hans L. Bodlaender.
- Four Handed Chess III. An all fight all variant of four handed chess on plus-shaped board. Author: Hans L. Bodlaender. Inventor: Daniel Elliott Loeb.
- Four Handed Perspective Chess. Missing description
- Four Handed Roman Chess. 4 player chess variant with additional new piece. By Mark Woodall.
- Four Player Shogi. Variant of Shogi for four players. (15x15, Cells: 189)
- Four Row Chess. Missing description (Cells: 208) By Eric S. Clayton.
- Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Four Towers. Irregular board with special tower squares upon which pieces can combine with each other or detach from each other. (Cells: 85) By Jim Aikin.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
- Fractal Chess. Missing description (2x(8x8), Cells: 80) By Stephane Burkhart.
- Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81) By (zzo38) A. Black.
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
- Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
- Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) Author: Roger Cooper.
- Free Chess. Dissociate movement-abilities from physical pieces. The opening setup is an empty board. (13x13, Cells: 156)
- Free Choice Chess. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
- Free corners chess. In the corners of seven by seven board, three squares form together one field. (7x7, Cells: 41) By Sergey Sirotkin.
- Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64) By Roger Cooper.
- Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jed Stone.
- French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) By Hans L. Bodlaender.
- A Friendly Game of Chess. Each side has Friends, and several odd pieces. Insanity ensues. (12x12, Cells: 144) By Bob Greenwade.
- Frog Chess. Play chess with added frogs (ferz-threeleaper compound) on 10x8 board. By Kevin Pacey.
- Frog Chess with Gryphon and Falcon. Expansion for frog chess. (10x9, Cells: 90) By Aurelian Florea.
- Frog Chess with Manticore and Falcon. Expansion for frog chess. (10x9, Cells: 90) By Aurelian Florea.
- Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
- Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
- FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Fuel Chess. The total distance a piece can travel is limited. (8x8, Cells: 64) By Thomas .
- Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) By Michael Nelson.
- Full Cavalry. Rooks are replaced by Lancers and castling is still legal. By JT K.
- Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) By Sergey Sirotkin.
- Full House. Missing description (8x8, Cells: 64) By Topher Gayle.
- Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
- Fun-in-a-Box Chess. Featuring Thing One and Thing Two from The Cat in the Hat. By David Howe.
- Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) By Fergus Duniho.
- Fusion Chessgi. A hybrid of Fusion Chess and Chessgi. By Fergus Duniho.
- Fusion Diamond 41. A Fusion Chess variant played on a diamond shaped board of 41 squares. (Cells: 41) By Fergus Duniho.
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
- Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board. By A. M. DeWitt.
- Future Chess. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
- Gadsden's Toroidal Chess. Edges of the board are considered to be adjacent. (8x8, Cells: 64) By Richard Gadsden.
- Gala. Medieval game of German farmers. (10x10, Cells: 100) Author: Hans L. Bodlaender.
- Gala (Farmer's Chess). Gala, a medieval cross between chess and tafl games. New rules reconstruction (with zrf). By M Winther.
- Gala Xiang-Qi. Crossover game. (16x16, Cells: 256) By Daniil Frolov.
- Gambler's Chess. A scheme for adding betting to any Chess variant. By Tomas Forsman.
- The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64) By Ralph Betza.
- The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) By Ralph Betza.
- The Game of the Three Kingdoms. inese Chess for three players (Game of the Three Kingdoms). (Cells: 135) Author: David Howe and Various.
- The Game of Three Friends. A variant on Chinese Chess for three players. (Cells: 135) Author: David Howe and Various. Inventor: Jìndé Zhèng.
- The Game of Three Generals. Each player has three generals, which command different sections of his army. (9x9, Cells: 81) By John Smith.
- Gamma2 Chess. Chess on a 10x8 board with Berolina Pawns & special Ship & Archer pieces. (10x8, Cells: 80) By Kevin Pacey.
- Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
- Ganymede Chess. A 12x12 variant inspired by Ralph Betza's Chess on a really big board, Centennial Chess and Adrian King's Typhoon (among others). (12x12, Cells: 144) By Mark Hedden.
- Gast's Chess. Large 1969 variant using the Cardinal (Guard) and the Chancellor (Archer). (12x12, Cells: 144) Author: John Ayer. Inventor: John W. Gast.
- Gastrophete Chess. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists). By M Winther.
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
- Gaul Chess. Introducing the Gaul, which captures like a bishop, but moves by the bifurcated jump method, on an H-board (zrf available). By M Winther.
- General and Arch-General Chess. Variations of Birds' Chess. (10x8, Cells: 80) By Dominique Leste.
- Generals' Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Generic Chess Piece Creation System. This is a system for construction of pieces, using ideas from RPG games. By Guilherme S Töws.
- Genetess. A play-by-email game with genetically encoded pieces. By Robert Kydd.
- Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) By Jack V. Cheiky.
- Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. By Jack V. Cheiky.
- Geometric sequence of Chess Games. Chess variants as large as you want.
- Gess. A Chess variant played on a Go board where pieces are collections of go stones. (18x18, Cells: 324) Author: Edward Jackman. Inventor: Archimedeans Mathematics Society.
- Gess on zillions game. Gess zillions rules. By Alexandr Oleshko.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Ghost King Chess. The king can roam the board as an almost unkillable ghost. (8x8, Cells: 64) By H. G. Muller.
- Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) By (zzo38) A. Black.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
- Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) By Köksal Karakus.
- Giant-King Chess. Kings take up four squares each, all of which must be attacked to check. (10x10, Cells: 100) By Robert Shimmin.
- Gigachess. On 14 by 14 board with 20 different pieces. (14x14, Cells: 196) By Jean-Louis Cazaux.
- Gigachess II. Evolution of Gigachess (2001). By Jean-Louis Cazaux.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Give & Take Chess. After setting up pieces, players must capture each turn. (8x8, Cells: 64) By Mark Thompson.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Glacial Shift. 4-player game played with Icehouse pieces with Shogi-style captures and where the same piece moves differently for each player. (10x10, Cells: 100) By Jared B. McComb.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- Gladiatrix Chess. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available). By M Winther.
- Gleeman Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!) Author: Hans L. Bodlaender. Inventor: Wladyslaw Glinski.
- Global Chess. A chess game played on a board composed of two rotating disks. (2x(), Cells: 64) Author: Robert LeRoy.
- Gnu. Simple game featuring the Gnu as promotee. (5x10, Cells: 50) By Joost Aan de Brugh.
- Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81) By Charles Gilman.
- Go with chess pieces. Generalization of go-rules using chess pieces. (19x19, Cells: 361) By Hans L. Bodlaender.
- Go-Chess (tm) . Place your own pieces on a large board. By Jim Callan.
- Goal Box Chess. Game on 42 squares with no King and the goal of placing pieces into 2 special squares. (5x8, Cells: 42) By Kevin McPartland.
- Goatsuckers. Small modern shogi variant on 5 by 5 board. (5x5, Cells: 25) and Patricia Hernandez.
- goChess. goChess. (19x19) By Joe Joyce.
- Gods on Pluto. Missing description By Christine Bagley-Jones.
- Goldchess and Silverchess. Standard board and setup, but new moves for pieces. (8x8, Cells: 64) By Charles Gilman.
- Golden Age Chess On a Really Big Board. Variant on 16 by 16 board with several different pieces. (16x16, Cells: 256) By Ralph Betza.
- Golem Chess. Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Peter Aronson and Ben Good.
- Goliath Chess. Pieces can shoot after they have captured. (8x8, Cells: 64) Author: Alessandro Castelli.
- Gomoku and Donkeys. Missing description By Namik Zade.
- Good and Evil Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Goodchess. Missing description (8x8, Cells: 64) By Este.
- Gorgona Chess. V. R. Parton's Gorgonia Chess (also Gorgon Chess), featuring the paralyzing Gorgonia (with zrf). By M Winther.
- GoshawkChess. Variant of Capablanca Chess with two Goshawks per side replacing the Archbishop and Chancellor. By James Zuercher.
- Gothic Chess. A 10x8 variant using the same rules and equipment as Capablanca's Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Ed Trice.
- Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) By Peter Aronson.
- Grand Alamos Chess. FIDE, but with an initial setup reminiscent of Grand Chess. By Jeff Cornell.
- Grand Apothecary Chess-Alert. Very large Board variant obtained trough tinkering with known games. By Aurelian Florea.
- Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games. By Aurelian Florea.
- Grand Apothecary Chess-Modern. Very large Board variant obtained trough tinkering with known games. By Aurelian Florea.
- Grand Betza. A tribute to Ralph Betza on a 10x10 board with pawns on the third rank as in Grand Chess. Author: Greg Strong. Inventor: John Davis.
- Grand Cavalier Chess. The decimal version of Cavalier Chess. (10x10, Cells: 100) By Fergus Duniho.
- Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!) Author: Greg Strong and Hans L. Bodlaender. Inventor: Christian Freeling.
- Grand Chess Comments. Notes on Grand Chess and a variant. (10x10, Cells: 100)
- The Grand Crossing. Win by moving your king to the opponents side of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Grand CwDA: the Shatranjians. Grand CwDA. (10x10, Cells: 100) By Joe Joyce.
- Grand Dice Chess. Grand Dice Chess Battle on a 12x12 board with four dice. By Вадря Покштя.
- Grand Ducal Chess. Missing description (12x8, Cells: 96) By John Ayer.
- Grand hecatomb. Missing description (12x12, Cells: 144) By Daniil Frolov.
- Grand Hexachess. Large hexagonal chess variant. (Cells: 127) By Derick Peterson.
- Grand House. Bughouse and CrazyHouse applied to Grand Chess. (2x(10x10), Cells: 200) By Abdul-Rahman Sibahi.
- Grand Shatranj. Grand Shatranj. (10x10, Cells: 100) By Joe Joyce.
- Grand Shatranj N W. Shatranj with 10 individual pieces + pawns per army. (10x10, Cells: 100) By Mark Simpson.
- Grand Tamerlane. John Davis invented this variation of Mideast Chess. (10x10, Cells: 100) Author: Tony Quintanilla. Inventor: John Davis.
- Grand Triple Chess. Chess on an 16 x 24 board (i.e. six boards) with 3 sets of pieces. (24x16, Cells: 384) By Вадря Покштя.
- Grande Acedrex. A large variant from 13th century Europe. (12x12, Cells: 144) Author: Hans L. Bodlaender.
- Grander Chess. A variant of Christian Freeling's Grand Chess. (10x10, Cells: 100) By Kevin Scanlon.
- Grandkingdom Chess. A decimal variant with several powerful pieces. (10x10, Cells: 100) By Lim Ther Peng.
- Granlem Shatranj. This is a mash-up of Grand Shatranj & Lemurian Shatranj with a 3 moves/player turn option. By Joe Joyce.
- Grant Acedrex. Medieval large chess variant according to recent historians's work. (12x12, Cells: 144) Author: Jean-Louis Cazaux.
- Grasshopper Chess. Each player has eight additional grasshoppers. Author: Hans L. Bodlaender. Inventor: Joseph Boyer.
- GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
- Gravity Chess. Pieces that moved attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
- Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
- great battle 3rd edition. Another great battle variant! (8x8, Cells: 64) By Andy Maxson.
- Great Chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board. (10x10, Cells: 100) Author: Hans L. Bodlaender.
- Great Herd. Large variant with Camel, Zebra, Bison, Gnu and Gazelle pieces. (10x8, Cells: 80) By Charles Gilman.
- Great Shatranj. Great Shatranj. (10x8, Cells: 80) By Joe Joyce.
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
- Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) Author: Douglas Silfen. Inventor: R. Wayne Schmittberger.
- Greek Progressive Chess. Make at most one move more than your opponent in his last turn. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kostas Prentos.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) By Ralph Betza.
- Greg White's Chess Variants . Missing description Author: David Howe. Inventor: Greg White.
- Grenadier Chess. Introducing the Grenadier piece on an H-shaped board. A game for the attacking player. With zrf. By M Winther.
- Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Walter Stead.
- Gridlock. Large, wargame inspired variant. (10x10, Cells: 100) By Paul Leno.
- Gridlock Chapter 2. Missing description By Paul Leno.
- Gridlock Chapter 3. Missing description By Paul Leno.
- Gridlock Chapter 4. Missing description By Paul Leno.
- Gridlock Chapter 5. Missing description By Paul Leno.
- Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
- Gross Raumschach. Larger, 4-player version of Raumschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) By Fergus Duniho.
- Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
- Guanaco Chess. Introducing the Guanaco that hops two squares orthogonally continuously (with zrf). By M Winther.
- Guard Chess, or Islandic Chess. Guarded pieces cannot be captured. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Gufuu Shogi . Tiny variant on a 2x3 board with four pieces. By Georg Dunkel.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Guschess. Pieces can freely move in one of 38 areas on the board. (8x8, Cells: 38) By Gustavo A. Vargas.
- Gustavian Adjutant Chess. Standard chess with empty extra corner squares and extended castling (with zrf). By M Winther.
- Gustavian Cannon Chess. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
- Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
- Hajiku Shogi. Inspired by Shogi and Chu Shogi. Pieces can both promote and demote in promotion zone. By Edward Webb.
- Half Bughouse. Another name for Anywhere Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64) By Ralph Betza.
- Half Chess. On a 4 by 8 board without pawns. (4x8, Cells: 32) By John Groeneman.
- Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
- Half-Random Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
- Halfgi. A hybrid of Chessgi and Ralph Betza's Half Chess. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Peter Aronson.
- Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64) By Ralph Betza.
- Halloween Knight Court. Halloween-themed variant on a tiny board. (3x3, Cells: 9) By Jason D. Wittman.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) By Jim Aikin.
- Hand Shogi. Modern shogi variant with many pieces to drop. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: John William Brown.
- Hanga Roa. A chess variant inspired by the people of Easter Island. (9x9, Cells: 81) By Hernán Marcelo Domínguez Placencia and Juan Pablo Schweitzer Kirsinger.
- Hannibal Chess. Chess with added Modern Elephants (ferz-alfil compound) on 10x8 board. By Kevin Pacey.
- Hannibal Chess with Gryphon and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) By Aurelian Florea.
- Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) By Aurelian Florea.
- Hans 38Special Chess. On a board with 38 squares. (6x6, Cells: 38) By Eric V. Greenwood.
- Hans 40 Gift Chess. Pieces are digits or letters and move like their form on 5 by 8 board. (5x8, Cells: 40) By Köksal Karakus.
- Hans37 Chess. Chess variant for four players on a board of 37 squares. (Cells: 37) By Ralph Betza.
- Hans38 Chess. Eric Greenwood's chess on a board with 38 squares. (6x6, Cells: 38) By Eric V. Greenwood.
- Hans38 Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38) By Ralph Betza.
- Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
- Hasami Shogi. Popular Japanese game, playable with Shogi set. (9x9, Cells: 81) Author: Katsutoshi Seki.
- Haunted Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Haynie's Game of Leapers. On 8 by 8 board with several pieces that can jump. (8x8, Cells: 64) By Billy Haynie.
- Haynie's Great Chess. A decimal chess variant with Cardinals, Marshals Amazons, Nightriders Commoners, Firzans, Wazirs, Camels, And Zebras. (10x10, Cells: 100) By Billy Haynie.
- Haynie's Hexagonal Chess. Experimental hexagonal chess variant. (Cells: 91) Author: Hans L. Bodlaender. Inventor: Billy Haynie.
- Haynie's high power fairy chess 64. With orthodox chess set but different stronger movements for most pieces. (8x8, Cells: 64) By Billy Haynie.
- Haynie's Oblong Chess 128. Variant on double size chess board. (16x8, Cells: 128) Author: Hans L. Bodlaender. Inventor: Billy Haynie.
- Haynie's Primary Chess. On 6 by 6 board without knights. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: Billy Haynie.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Heaven. Pieces trying to reach a goalfield can only move if in reach of a friendly piece. (Cells: 39) By Rob Nierse.
- Heavenly Queen Chess. Queen’s motion is changed slightly but enough to make it unique. (8x8, Cells: 64) By Lev Grigoriev.
- Heavy Chess. A high-density chess-variant-variant. By Jean-Louis Cazaux.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Heavy Shako. 10x10 variant inspired by Yangsi, made by Eric Silverman and Jean-Louis Cazaux. Author: A. M. DeWitt. Inventor: Eric Silverman and Jean-Louis Cazaux.
- Hecatomb. Each player has 31 queens and one king. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kevin Maroney.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets. By A. M. DeWitt.
- Heian Shogi. or Early Shogi. A predecessor of Shogi. (9x8, Cells: 72)
- Heian Shogi . Part of a document describing various Historical Chess Variants. Author: Nader Daou.
- Heian-Dai Shogi. Early Great Shogi. (13x13, Cells: 169)
- Helmsman Chess. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
- Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
- Hepta. Hexagonal clan-based game played with Icehouse pieces. (Cells: 174) By Joost Aan de Brugh.
- Heraldic chess. Chess with cards and dice. Author: Hans L. Bodlaender. Inventor: Modest Solans.
- Heraldic Chess Games with Cards and Dice. Text of rule booklet of heraldic chess. By Modest Solans.
- Heraldic Extinction Chess. Win by taking a pair of pieces that started on the same line in the opening setup. (8x8, Cells: 64) By Hans L. Bodlaender.
- Herb garden chess. Variant on 7 by 12 board with additional combination pieces. (12x7, Cells: 84) By William Overington.
- Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
- Herd. Experimental variant with jumping pieces on 7 by 7 board. (7x7, Cells: 49) By Sergey Sirotkin.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Hero and Superhero Chess. The King's Pawn is replaced by a Hero (moves like any other piece on your side on the board) or a Superhero (improved Hero). (8x8, Cells: 64) By Tomas Forsman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) By Tony Quintanilla.
- Heroes Hexagonal Chess version 2. Updated version of Heroes Hexagonal Chess in 91 hexes. (Cells: 91) By Tony Quintanilla.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) By Graeme C Neatham.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
- Hex Shogi. A new family of hexagonal Shogi variants. By Fergus Duniho.
- Hex Shogi 41. Hexagonal shogivariant on board with 41 squares. (Cells: 41) By Fergus Duniho.
- Hex Shogi 81. A hexagonal Shogi variant on an 81-space board. (9x9, Cells: 81) By Fergus Duniho.
- Hex Shogi 91. A hexagonal Shogi variant on a 91-space board. (Cells: 91) By Fergus Duniho.
- Hex39. Hexagonal chess variant on small board with simple rules. (Cells: 39) By Torben Mogensen.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Hexabeast. Hexagonal chess variant with six animal pieces, by Ivan A. Derzhanski. (Cells: 70) By Ivan Derzhanski.
- Hexagonal chess - problem 4. Mate in two moves hexagonal chess problem. Author: Hans L. Bodlaender. Inventor: K Berthomeau.
- Hexagonal Chess, Glinski's. Chess on a board made out of hexagons. (Cells: 91) (Recognized!) Author: Hans L. Bodlaender. Inventor: Wladyslaw Glinski.
- Hexagonal Chess, Haynie's. Experimental hexagonal chess variant. (Cells: 91) Author: Hans L. Bodlaender. Inventor: Billy Haynie.
- Hexagonal chess, McCooey's. Chess on a board, made out of hexes. Variant of Dave McCooey. (Cells: 91) (Recognized!) Author: Hans L. Bodlaender. Inventor: Dave McCooey.
- Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91) By Gary K. Gifford.
- Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) By Larry L. Smith.
- Hexagonal Raumschach. Three dimensional analogue of Glinski's Hexagonal Chess, based on Raumschach. (5x(7x7), Cells: 185) By Kevin Pacey.
- Hexagonal Round Chess. Combined Byzantine Chess with Rex Chess. (9x9, Cells: 81) By Arnaldo Rodrigues D'Almeida.
- Hexajedrez. Variation of Dave McCooey's Hexagonal Chess. (Cells: 91) By Carlos Cetina.
- Hexapawn. Martin Gardner's miniature game of three pawns vs the pawns. (3x3, Cells: 9) Author: Robert Price. Inventor: Martin Gardner.
- HexCaïssa. Each player has four pieces on hexagonal board with disappearing squares. (Cells: 61) By Christian Freeling.
- Hexcetran Chess. Hexagonal variant starting from random setups. (Cells: 91) By Carlos Cetina.
- Hexchess. Another hexagonal chess variant with closer resemblance to orthodox chess. (Cells: 69) Author: Bill LaVanway.
- HexChess-Kirby's. Missing description (Cells: 313) By Steve Kirby.
- Hexes Chess . Link: Hexagonal Chess in 54 hexes, using orthodox pieces. Includes enhanced Pawn movement and castling. The board is elongated.&. By Mike Layfield.
- Hexes Compressed Chess . Link: This version of Hexagonal Chess has rotated cells so that the angles point up and down. By Mike Layfield.
- Hexetera. Small hexagonal variant with some elements of Chinese Chess. (Cells: 44) By Roberto Lavieri.
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
- Hexiang Qi. Hexagonal Variant of Xiang Qi. (11x11, Cells: 91) By Robert Hancock.
- Hexichess . 3D hexagonal Chess. DOS program playing this game, and information and photo of expensive glass set. (3x(), Cells: 75)
- Hexmate. A two-player variant on a hex board made up of 127, 3-color hexagons. (Cells: 127) By Michael A. Rouse.
- Hexofen. 91-cell hexagonal variant with three knights and parallel pawn rows. Author: Daniil Frolov.
- Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
- Hiashatar . Mongolian Great Chess played on a 10x10 board with a pair of Bodyguard pieces per side. Author: L. U. Kisljuk.
- Hiashatar. A Mongolian historical variant, featuring the very special Bodyguard piece (zrf available). Author: M Winther.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- Hibryd I. Game played on 4x4 board with a King and four Pawns each, neutral pieces, multiple forms of capture and many ways of winning. (4x4, Cells: 16) By Jared B. McComb.
- Hibryd III. An exotic three-player variant played on a board of 42 hexes with multiple victory conditions. (Cells: 42) By Jared B. McComb.
- Hidden Random Chess. This is a two-player game that incorporates the element of chance in chess. By Prussia General.
- High Chess. Drawn games are instead won by the player whose King is closest to the centre. By Grant Sinclair.
- Highcastle Chess. All pieces can castle. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ed Pegg Jr..
- Highlander Chess. Instead of taking, pieces can be challenged with dice; winning piece absorbs powers. (8x8, Cells: 64) Author: Peter E. Leyva and Hans L. Bodlaender. Inventor: Peter E. Leyva.
- Hindustani Chess. 19th century Indian game. (8x8, Cells: 64) Author: John Ayer. Inventor: _unknown.
- Hippodrome. Solitaire game using a small board. (4x4, Cells: 16) By Andy Lewicki.
- Hishigata Shogi. Variation of Maka-Dai-Dai Shogi (ultra large Shogi). (19x19, Cells: 361) By Sean Humby.
- Historia Ŝako. Historia Ŝako is a Chess variant incorporated between western and eastern variants, by track movement of Elephant and Queen. (8x8, Cells: 64) By Siwakorn Songrag.
- Historic chess variants . by Sam Trenholme.
- Historical Chess Variants . Part of a document describing various Historical Chess Variants. Author: Nader Daou.
- Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move. By Stephen Howell.
- Hit-point Chess. Pieces start with 30 hit points and attack by stepping next to the target. (8x8, Cells: 64) By (zzo38) A. Black.
- Hitchhiker Chess. Get your Hitchhiker to the Restaurant at the other End of the Board; inspired by Douglas Adams' books. (Cells: 42) By Dan Troyka.
- Hitpoint Chess 1. Pieces have hitpoints, like in a wargame. (8x8, Cells: 64) By Ralph Betza.
- HiveQueen. Missing description (Cells: 61) By Larry L. Smith.
- HnefaChess. The best combination of Chess and Hnefatafl. (Cells: 228) By Florin Lupusoru.
- Hnefatafl - the Strategic Board Game of the Vikings . Detailed rules and history of a Chess-like game played for 100's of years in Northern Europe. Author: Sten Helmfrid.
- Hobbit Chess . Two variants, 8x8 and 9x9, using hobbits as superpawns. By C. George Boeree.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
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