Query Results for
SELECT * FROM `IndexEntry` LEFT JOIN Item USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText` ASC LIMIT 500 OFFSET 500
The search is limited to 500 items at a time. There are links at the bottom of the page to either continue or narrow down your search.
Chess99. Large progressive chess variant, where pieces gain progressive capabilities as the game develops. (9x11, Cells: 99) By Alfred Pfeiffer.
Chessapawn. Game where all pieces move forward and a win is by promoting. (8x8, Cells: 64) By Robert Price.
CHESSapeak
. Website of firm selling four player chess variant. (Cells: 160) Author: Hans L. Bodlaender.
ChessArena.io
. Real-time, many-player, "io-style" game. Author: Ben M Reiniger. Inventor: ChessArena.
Chessball. Play football on a chessboard. (5x8, Cells: 40) Author: Hans L. Bodlaender. Inventor: U. N. Kamzolov.
Chesscala. Missing description (6x8, Cells: 48) By Francois Tremblay.
Chessembly. Open Board Setup, Free Placement Chess. (8x8, Cells: 64) By JT K.
Chessence. Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. (6x9, Cells: 46) Author: Peter Aronson. Inventor: Jim Winslow.
Chessence
. Small variant with many possible winning conditions. By Stephen Sniderman.
Chessex
. Hexagonal chess variant for two or three players. (Cells: 169) Inventor: Patrick K. Mullen.
Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Chessling
. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
ChessMage (tm)
. A Living Fantasy Chessworld.
Chessmen-At-Arms. A wargame with chess pieces. Author: Hans L. Bodlaender.
ChessNim. Drop chess pieces and reduce the number of unattacked squares on the board. (8x8, Cells: 64) By Alfred Pfeiffer.
Chessoids: SuperPawn and NeutronChess. A large and complicated chess variant. (11x10, Cells: 111) By Eugen Laukamp.
Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128) By Ralph Betza.
Chessquarters. Variants obtained by rearranging the quarters of the chessboard. (Cells: 64) By Robert J. Bell.
ChessWar
. Strategic game played with chess pieces. By Kalle Marjola.
ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture. By Uli Schwekendiek.
Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) By Jared B. McComb.
Cheversi Solitaire. Solitaire version of Cheversi. (8x8, Cells: 64) By Andy Lewicki.
Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
Chex. Cards with pieces form the board. By David L. Smith.
Chexs. Chess for two to six persons on hexagonal board. By Stephen Kennedy.
cHEXx
. Multiplayer chess variant on hexagonal board. (Cells: 211)
chexx. Another variant of hexagonal chess. (Cells: 63) By Dmitriy Golub.
Chezzle
. Chess-like game played with puzzle pieces. By Jarrod Aden.
Chicken Chess. Combines Losing and Benedict Chess. (8x8, Cells: 64) Author: Topher Gayle. Inventor: Topher Gayle and Tom Tracy.
Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) By Ralph Betza.
Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
Chinese Chess variant for 7 players. Missing description (19x19, Cells: 361) Author: Stephen Leary.
Chipps. Let all pieces gain a chip by moving to the other side of 4 by 8 board. (4x8, Cells: 32) By Mark Leff.
Chivalrous Attrition
. Two knights jump over and may not go to visited squares. (8x8, Cells: 64) Inventor: William F. Bultas.
Chivalry. With 30 pieces on a 10 by 10 board. (10x10, Cells: 100) By Michael Asher.
Chogi
. Cross between Shogi and Chess.
Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) By David Jagger.
Choice chess. Propose five moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
Choiss. First place your squares, then your pawns, then your pieces, then move. Author: Ben M Reiniger. Inventor: Peter A. Victor.
Chosen Chess. Move a piece you chose last turn, then choose a piece to move next turn. (8x8, Cells: 64) By Gianni Cottogni.
Chromopolis. `Almost' colorbound pieces on a cylindrical board of 40 squares. (7x6, Cells: 40) By Alexandre Muñiz.
Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) Author: H. G. Muller.
Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64) By Ralph Betza.
Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101)
Circe Chess. Captured pieces return to their original square. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Pierre Monréal.
Circe Progressive Chess. Combination of Circe and Progressive Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Circular Chess
. Unique circular board. Sells boards, pieces, and software. By Alan Mattlage and Martin Mattlage.
Circular Chess. Chess on a round board. (Cells: 64) (Recognized!) Author: Hans L. Bodlaender. Inventor: Dave Reynolds.
Circular Chess Society Information Pack. Rules of Circular Chess and Information on the Circular Chess Society. (Cells: 64) Author: Rob Stevens. Inventor: Dave Reynolds.
Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64) By Ralph Betza.
Circular Perspective Chess. Pieces must travel through a central point to get to the opponent's side of the board.
Citadel. Simple chess variant from early 20th century on 45 degrees turned board. (8x8, Cells: 64) By Karen Robinson.
Citadel Chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) Author: Hans L. Bodlaender.
Clairvoyant Chess. Players predict what opponent will do to gain advantages. By Jim Aikin.
The Clash of Civilization Chess (Shuffle Version). Missing description (10x10, Cells: 100) By Namik Zade.
The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
Clash of Command. Chesslike game with pieces that change and leave behind other pieces on special board. (Cells: 41)
Classic Average. Missing description (9x9, Cells: 81) By Kuyan Judith.
Classic sum. Missing description (9x10, Cells: 90) By Daniil Frolov.
Classic sum - light version. Missing description (9x10, Cells: 90) By Daniil Frolov.
Claustrophobia Chess. game is lost if King has no space to move. By Thomas .
Clear of knights chess.
Missing description (8x8, Cells: 64) By Patrik Hedman.
Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) By Dan Troyka.
Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts. (8x8, Cells: 64) By Fergus Duniho.
Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64) By Ralph Betza.
Co-Regal Chess. Take the enemy King/Queen and checkmate the remaining monarch to win. By Tank .
Cobra Chess. Variant on 10 by 10 board with new pieces, including the Cobra. (10x10, Cells: 100) By Derick Peterson.
Coherent Chess. Variant on 9 by 9 board with special knights. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
College Mess. Smess variant played using a Smess board & set. (7x8, Cells: 56) By Kevin Pacey.
Color Chess
. Link to Hungarian web page. By Sándor Nagy.
Color Chess. Chess variant on board with 39 squares with five different colors. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: Maarten Bodlaender.
Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) By (zzo38) A. Black.
The Colorbound Clobberers. A team for Chess with Different Armies with many colorbound pieces. By Ralph Betza.
Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) By Ralph Betza.
Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) By John Smith.
Colour Chess and Lure
. Chess Variant where the board is different every time you play, and you can control what pieces your opponent can move next. By Chad W Smith.
Columbiad Chess.
. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
Combat Chess II. A wargame-like chess variant. (8x8, Cells: 64) By John Garwood.
Combination Chess. Pieces give their movement capabilities to friendly pieces in their zone of influence. (Cells: 39) By David Howe.
Combination Chess
. Large chess variant with combination pieces. By Vernon Nemitz.
Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
Combining Knightmare Chess. When a single piece other than a Pawn or a King captures, it combines with that piece into a Knightmare either side may move. (8x8, Cells: 64) By Peter Aronson.
Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
Command and Maneuver: A Tale of Two Countries. This is a diceless wargame,. (24x12, Cells: 288) By Joe Joyce.
Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100)
Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64) By (zzo38) A. Black.
Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
Companion Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
Complete Chess. with a riding and a leaping piece family. By Thomas .
Complete Permutation Chess. Game with all possible combinations of Falcon, Rook, Bishop and Knight on the back row. (16x8, Cells: 128) By Peter Aronson and George William Duke.
Compound Courier Custom Chess. Game uses the Courier 12x8 board and adds knight compound pirces. (12x8, Cells: 96) By Graeme C Neatham.
Compromise Chess. Propose five moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
Condi Chess. Speed chess with the clock twelve meters from the board. Author: Hans L. Bodlaender.
Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64) By João Pedro Neto.
Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) By John Smith.
Configuration Chess
. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf). By M Winther.
Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64) By Ralph Betza.
Congo. Animals fight on 7 by 7 board. (7x7, Cells: 49) Author: Christian Freeling. Inventor: Demian Freeling.
Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64) By João Pedro Neto.
Connect Shoot Kill
. A mix of dots and boxes with chess pieces.
Conquest ®. A popular board game, designed and marketed by Donald Benge. (8x8, Cells: 64)
Constable Chess
. Introducing the Constable piece on an H-shaped board. A game for attacking players. With zrf. By M Winther.
Construction. Chess pieces are modelled after construction vehicles. (8x8, Cells: 64) Author: Karl Kristianson.
Construction Chess. The idea for this variant is to give each player the possibility to construct his own chess army. By João Pedro Neto.
Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
Continuous Chess. There are no 'squares' on the board, and pieces are not restricted to moving discrete distances. By David Howe.
Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) By David Howe.
Convergent Chess. Attack king directly or move to its home square on board with 40 squares. (6x6, Cells: 40) By A.J. Winkelspecht.
Conversion Chess. A co-chess variant. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Ralph Betza.
Conveyor Chess. Large variant with conveyor belt on middle of board. (12x12, Cells: 144) By Zachary Catlin.
Coordinator Chess
. Dekle's Coordinator Chess, featuring the Coordinator that captures in coordination with the king (with zrf). By M Winther.
Copper, Silver, Gold: An Indestructible Metallic Alloy. Game with indestructible metallic alloys. (9x9, Cells: 81) By (zzo38) A. Black.
Copycat Chess. New piece added which copies move of just-moved piece. (8x8, Cells: 64) By Lim Ther Peng.
Coregal Chess. Both kings and queens are royal. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
Corner Chess. Two or four player chess variant on 8 by 8 board with pieces starting in the corners. (8x8, Cells: 64) By Rich Hutnik.
Corner-square chess. Taking is only allowed when your king is on a cornersquare. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
Correlator Chess
. Introducing the Correlator which captures by correlating with the king (with zrf). By M Winther.
Cosmic Chess. Macrocosm and microcosm. (8x8, Cells: 64) By John Smith.
Cost Progressive Chess. Pieces cost varing amounts of movement points to move, and each turn you get more movement points to move them with. (8x8, Cells: 64) By Sergey Sirotkin.
Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
Counsellor Chess. Variant on 12 by 8 board that adds Elephants and Counsellors. (12x8, Cells: 96) Author: Hans L. Bodlaender. Inventor: R. Douglas Wells.
Countdown. Ten player game with sf-theme. (10x(), Cells: 100) By Jared B. McComb.
Courier 'de la Dama'. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
Courier Chess. A large historic variant from Medieval Europe. (12x8, Cells: 96) (Recognized!) Author: Hans L. Bodlaender.
Courier Chess Moderno. Missing description (12x8, Cells: 96) By Jose Carrillo.
Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
Courier Eurasion Chess
. Eurasian Chess meets Courier-Spiel. By Graeme C Neatham.
The Courier Game. Description of Courier Chess, with printable pieces and board. (12x8, Cells: 96) Author: Lawrence C. Smith.
Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) Author: Eric V. Greenwood.
Courtyard. Combines the ease of learning checkers with the challenge and variety of chess. (10x10, Cells: 100) Author: John Ayer. Inventor: Leonard Kalich.
Courtyard. Variant on 5 by 8 board. (5x8, Cells: 40)
Cowardly Crew. After a capture, adjacent pieces can change sides. (8x8, Cells: 64) By Terry H. Jones.
Cows and Butterflies. A simple Chess-like game of exchanges and promotions. Author: Peter Aronson. Inventor: Jennifer Aronson.
Crazy 38's. On strange board with 38 squares. (Cells: 38) (Recognized!) By Ben Good.
Crazy Lightning Chess. Speed chess combined with an umpire calling out random rule changes. Author: Hans L. Bodlaender.
Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!) Author: Fergus Duniho.
Crazyhouse Kriegspiel. Combines Crazyhouse with Kriegspiel. (8x8, Cells: 64) By David Dana-Bashian.
Crooked Board Chess.
Variant on a board of standard size but odd shape. (8x12, Cells: 64) By Charles Gilman.
Cross Chess. Game played on a cross-shaped board. (Cells: 64) Author: Peter Aronson. Inventor: Leigh Miller and N. Maddox.
Cross-Eyed Chess. Two player variant on cross-shaped board. (12x12, Cells: 84) By Uri Bruck.
Crossbishop Chess
.
Introducing the Crossbishop piece, with interesting cannon capabilities (Zillions file downloadable). By M Winther.
Crossbishop_Chess (8x10)
.
A big-board variant featuring the new Crossbishop piece, an advanced cannon relative (Zillions file downloadable). By M Winther.
Crossover Chess. Two player variant with crossshaped board. (12x12, Cells: 64) By Robert J. Bell.
Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
Crossrook Chess
.
Introducing the Crossrook, a versatile piece with cannon capabilities (Zillions file downloadable). By M Winther.
Crouching Stepper, Hidden Rider.
Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64) By Ralph Betza.
Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64) By Ralph Betza.
The Crown of Krithala. Pieces move a crown which the opponent wants to capture. By Lawrence C. Smith.
Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
Cruise Pawns. Pawns can shoot away like cruise missiles. (8x8, Cells: 64) By Terry H. Jones.
Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
CSIPGS (comp.sys.ibm.pc.games.strategic) Chess Variants. Variants on csipgs Chess and a handy overview of its rules. By Hans L. Bodlaender.
csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64) By Ralph Betza.
Cuarenta. Played only of the light-colored squares of a 9 by 9 board. By Mark Thompson.
Cube+. Three dimensional chess variant with 38 squares. (3x(3x4), Cells: 38) By Jim Aikin.
Culverin Chess
. Introducing the Culverin cannon, which is dropped among standard pieces (zrf exists). By M Winther.
Cursed Chess. Squares where a piece is taken become forbidden for the capturing player. (8x8, Cells: 64) By Jeremy Dunn.
Custodian Chess. A combination of Chess and ancient Tafl games. (7x7, Cells: 49) By Daniil Frolov.
The Custom Crushers.
A 'build it yourself' Chess with Different Armies army inspired by the Corps from 12 Augmenters Chess. (8x8, Cells: 64) By Andrew L Smith.
CwDA: the Shatranjian Shooters. Missing description (8x8, Cells: 64) Author: Joe Joyce. Inventor: Abdul-Rahman Sibahi and Joe Joyce.
Cycle Chess. Variant on a board with 39 cells, three of which are special. (6x6, Cells: 39) By Andy Kurnia.
Cyclohex. 3-player round hex variant. (24x5, Cells: 120) By Charles Gilman.
Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) Author: Greg Strong.
The Cylindrical Cinders. Army for Chess with Different Armies where many of the pieces can move as if the board was a cylinder. By Ralph Betza.
d10 Chess. Roll a ten sided die (d10) every turn to determine which pieces may be moved. (8x8, Cells: 64) By Bruce Leban.
d4 d6 chess. Dice determine the number of steps you can move with your piece. (8x8, Cells: 64) By Maurice Dekker.
Dabbabante Chess. Played on a 10x10 board with Super Dabbabah pieces. (10x10, Cells: 100) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
Dada.
The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
Dagger Chess. Hexagonal variant on board with 39 squares. (Cells: 39)
Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) Author: H. G. Muller.
Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
Dai Shogi
. Shogi variant on 15 by 15 board. (Link.).
Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) Author: H. G. Muller.
Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) By Jared B. McComb.
Danadazo. Game played on the 47 edges of a grid with rounded corners, borrowing elements from Tafl. (Cells: 47) By Jared B. McComb.
Dark Chess variants. Possible other rules for Dark(ness) Chess. (8x8, Cells: 64) Author: Dennis Merritt and Hans L. Bodlaender. Inventor: Dennis Merritt.
Darkness Chess. You have only limited information on where your opponents pieces are. (8x8, Cells: 64) By Jens Baek Nielsen.
Dart Chess. Chess on a 6x6 board with a new piece: the Dart. (6x6, Cells: 36) By Darren Izzard.
Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
Darts chess. Darts are thrown to decide with which piece to move. Author: Tim Thompson. Inventor: Ted Yudacufski.
Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
DCP.WOZ Chess. Large variant with unorthodox pieces. (9x10, Cells: 90)
Decay Shogi. Pieces decay if held too long. (9x9, Cells: 81) By (zzo38) A. Black.
Deception Chess. Each piece has two identities, Cloak and concealed Base. By Greg Shanker.
Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
Decimaka. Game where pieces promote on making a capture. By H. G. Muller.
Decimaka (revised). Game where pieces promote on making a capture. (10x10) By H. G. Muller.
Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
Decisive Chess. Chess, but replacing draw rules with win/loss rules. By Iwer Sonsch.
Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84) By João Pedro Neto.
Delta PI
. Commercial chess variant with science fiction theme.
Delta-Nabla Chess. Chess translated to a triangular grid as naturally as possible. By Jeff Cornell.
Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) By Graeme C Neatham.
Demi chess. Chess on a 4 by 8 board. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Peter Krystufek.
DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64) By Ralph Betza.
DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
The Demon Game.
Missing description (10x10, Cells: 100) By Larry L. Smith.
Demotion Chessgi. a Chessgi variant which is limited to 32 turns by demotions and the removal of Pawns. By Fergus Duniho.
Deneb. Special pieces and winning conditions. (7x9, Cells: 63) By Roberto Lavieri.
Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) By Andreas Kaufmann.
Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
Desert Pub Chess.
A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) By Gary K. Gifford.
Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
Destiny Chess. Each turn before you move, flip a coin to see if you switch pieces with your opponent. By Sergey Sirotkin.
Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) By Shi Ji.
Diagonal pawn chess.
Pawns always move diagonally, whether capturing or not. By Joel .
Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ian Storz.
Diamond Chess. Chess variant on diamond shaped board with 40 squares. (Cells: 40) By Bruce Mills.
Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
Diamond Chess 306. Missing description (22x24, Cells: 306) By David Cannon.
Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
Diamondback Chess. Pieces start in corners. (8x8, Cells: 64) By Mike Schneider.
Diana. Chess on a 6 by 6 board. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: ? Hopwood.
Dice Chess
. Die roll determines which type of piece is moved. By Ronald Drinning.
Dice chess (wikipedia rules)
. Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64) By Ralph Betza.
Dienbienphu Chess. Unequal armies chess variant: FIDE chess against Quang Trung Chess. By Vu Q Vo.
Diffusion Chess. Pieces start out in groups and must continually break apart into smaller groups. Played on a GO board. (19x19, Cells: 361) By Alexandre Muñiz.
Dimachaer Chess
.
Introducing the Dimachaer, a bifurcation piece that always lands on the diagonal second leg (zrf available). By M Winther.
Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
Diminuendo Chess. Hexagonal variant: captured pieces are dropped in the center and diminished, not removed. (7x8, Cells: 43) By David Jagger.
Dino-Czars. Battle between rival dinosaurs on a board of 42 triangles, where facing counts. (Cells: 42) By Clark Rodeffer.
Diplomacy chess. Simultaneously selected moves are only carried out when they do not conflict. By João Pedro Neto.
Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) By Carlos Martin-Fuertes.
Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
Dipole Chess.
A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) By Gary K. Gifford.
Divergent Chess. All pieces capture different than they move without capturing. (10x10, Cells: 100) By A.J. Winkelspecht.
Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
Djambi. Four player variant with different taking rules and special central square. (9x9, Cells: 1) Author: Hans L. Bodlaender. Inventor: Jean Anesto.
Djambi
. Four-player all-against-all game with unusual pieces; also known as Djambi. Inventor: Jean Anesto.
Dlyouk Janggi
. Program that plays this Korean Chess Variant. (Link.).
Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
Do-or-die Chazz. Pawns that can move backward and kings only on 5 by 8 board. (8x5, Cells: 40)
Do-or-die Chess. Chess on an 8-by-5 board. Three ranks have been removed. (8x5, Cells: 40)
Dodl-schach. A truly small variant. (6x4, Cells: 24) Author: Hans L. Bodlaender.
Dodo Chess. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
Double Chess. On 16 by 8 board. (16x8, Cells: 128) By David Short.
Double chess. Two sets of pieces on 16 by 12 board. (16x12, Cells: 192) Author: Hans L. Bodlaender. Inventor: Julian S. Grant Hayward.
Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
Double Diamond. Irregular board with diagonal orientation. (9x9, Cells: 73) By Jim Aikin.
Double Hammer Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
Double King Chess. With two kings on a 10 by 8 board. (10x8, Cells: 80)
Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
Double Skak. Four player chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Soren Kirk.
Double-Ended Chess. Captures are by withdrawal and approach. (8x8, Cells: 64) By Peter Aronson.
Doublebarrel Chess
.
Introducing the Doublebarrel piece, a lethal cannon relative with amazing tactical capabilities (Zillions file downloadable). By M Winther.
Doublecannon Chess
.
Introducing the Doublecannon piece, a strong cannon relative with breathtaking tactical capabilities (Zillions file exists). By M Winther.
Doublecannon-Chess (8x10)
.
A big-board variant featuring the amazing new piece, the Doublecannon (Zillions file downloadable). By M Winther.
DoubleEIGHTEEN-STONEchess. Combines Eight-Stone Chess with Double Chess. (16x9, Cells: 144) By David Short.
Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Fred Galvin.
Doubles Chess
. A four-player game for two teams on an unusual board. Author: Fergus Duniho. Inventor: Rick Gillespie and Henry Rolling.
Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128) Author: Ralph Betza.
Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
Douglas Modern chess.
A chess variant with a more interesting start position, leading to more action. By Ian Douglas.
Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
Dragon Chess (tm)
. Commercial board game played on a large board with a new piece -- the Dragon. By Lex Parker.
Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
Dragonfly. Drop pieces you have taken on a 7 by 7 board. (7x7, Cells: 49) By Christian Freeling.
Dragons, Archers, and Oxen. Chess variant on a 10 by 10 board. (10x10, Cells: 100) By Jim Aikin.
Dragoon Chess
. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) By Michael D. Ward.
Dream Chess 46.
46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
Dream Chess 47.
47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) By Charles Gilman.
Drop Chess. Players can select from nine chess armies on an 8x8 or 9x9 board. (9x9, Cells: 81) By Key McKinnis.
Droppable Xiangqi. Another variant of Xiangqi with droppable pieces. (10x9, Cells: 90) By (zzo38) A. Black.
Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) By Jörg Knappen.
Dual Chess. A more Chess-like variant featuring the Marshall and the Cardinal. (16x8, Cells: 100) By Antoine Fourrière.
Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) By H. G. Muller.
Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64) By Ralph Betza.
Duel Chess. Captured pieces are sent to a separate Duel board to see who is eliminated and who returns. (2x(5x7), Cells: 43) By Erez Schatz.
Dueling Archbishops. Chess variant on 2 by 3 board. (2x3, Cells: 6)
Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
The Duke of Rutland's Chess. Large variant from 18th century England. (14x10, Cells: 140) Author: Hans L. Bodlaender. Inventor: John Third Duke of Rutland.
Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
Dune Chess
. Chess variant based on the Dune novels of Frank Herbert. By Larry L. Smith.
Dunsany's Chess. 32 pawns play against a full set of pieces. Author: Hans L. Bodlaender. Inventor: Edward John Morton Drax Plunkett.
Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
Dynamic Chess. Pieces move like closest piece left on the same rank. Author: Edward Jackman.
Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) By Ralph Betza.
Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
echess. (Micro) Evolutionary CHESS game. By bp .
Echexs. Hexagonal variant for three or six players. By Jean-Louis Cazaux.
Echidna Chess
. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
Economy in Chess Variants. Several chess variants based on economic principles. By João Pedro Neto.
Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
Edge Chess
. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
Edge of the World (EOTW) Chess. Pieces have momentum on 12 by 12 board. (12x12, Cells: 144) By Michael Fryer.
Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72) By Jim Aikin.
Elbow Room. Usual set of pieces and eight additional pawns per player on 8 by 16 board. (16x8, Cells: 128) By David Short.
Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30) By Sergey Sirotkin.
Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) By Freederick .
Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares. By Ralph Betza.
Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144) Author: John Ayer and Peter Aronson. Inventor: H. R. Lambert.
The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100) Inventor: Peguilhen.
Empire Chess. Asymmetric variant where one army has pieces that move like queens but capture differently. By Daniel Lee.
Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) By Andy Kurnia.
Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
Endless Chess idea. Article about different ways to make cylinder chess board. By Alexander Iglitzky.
Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) By Benjamin Clarke.
Enhanced Courier Chess.
Courier Chess with the weaker pieces enhanced. By Daniel Zacharias.
Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) Author: Jeff Rients.
Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
Enthralling Chess. A 32-turn variant in which pieces are 'enthralled', and then 'liberated' (ie. removed from the board). By Jeff Kiska.
Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44) By Roberto Lavieri.
Equestrian Chess. On diamond shaped board with reentry squares and different pieces. (Cells: 41)
Eric's 40-square Fiasco!. Game on 5 by 8 board with three pieces that start in reserve. (5x8, Cells: 40) By Eric Richardson.
Eric's Great chess. Modern variant on historic large chess variant. (10x8, Cells: 80) Author: Hans L. Bodlaender. Inventor: Eric V. Greenwood.
Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) By Sergey Sirotkin.
Essedar Chess
. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56) By Roberto Lavieri.
Euchess. Grand chess variant on 10 by 10 board. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) By Fergus Duniho.
Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196) By Mark Hedden.
European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
Evo
. Game with chess-variant elements. Inventor: Giardino Italiano.
Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
Evolution Chess. 42-square game where each player starts with 20 Knights that evolve and a King. (7x6, Cells: 42)
Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84) By Este.
ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
Execute the Game
. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) By David Short.
Expanded Chess.
An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
Expansion chess.
Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Rechefiltr is Fire.
Express Chess. Information on commercial chess variant with cards instead of board and pieces. () Author: Hans L. Bodlaender. Inventor: Bill Jemas.
Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40)
Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first. By Ralph Betza.
Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
Fairy Eater Chess
. Game on a 9x9 board with fairy chess pieces. By Вадря Покштя.
Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) By George William Duke.
Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
Family matters chess (small). Variant on 41 square board. (Cells: 41) By Tomas Forsman.
Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
Fantastic XIII.
A bizarre large odd chess variant with the weirdest men from Cazaux's family. By Jean-Louis Cazaux.
Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100) By Peter S. Hatch.
Fault Line. Fault Line. (8x6, Cells: 40) By Patrick Riley.
FCC
. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
Feeble Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) By Ralph Betza.
Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120) By Rupert Hickton.
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) Author: Glenn Overby II. Inventor: Gary Gygax.
The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.
Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
The Fighting Fizzies. An Experimental Army for Chess with Different Armies. By Peter Aronson.
Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
Finding ways to spin your games. After having moved, pieces change type in rotating order. By João Pedro Neto.
FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
Fischer Random Chess
. David A. Wheeler's page on Fischer Random Chess. Author: David A Wheeler. Inventor: Robert J. Fischer.
Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
Fischer-Benko Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Five Tigers. A Chinese Chess variant with unequal armies. (9x10, Cells: 90) Author: Stephen Leary.
Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) Author: Hans L. Bodlaender. Inventor: Oyama Yasuharu.
Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80) By Charles Gilman.
Flank Chess. Flank Chess with Achilles. (10x9, Cells: 90) By wdtr2.
Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) By Gavin King.
Flee!. Variant on 16 by 16 board with strong royal piece. (16x16, Cells: 256) By Andy Kurnia.
Flexible Chess (F-chess)
. The light pieces can move from any empty first rank square (with zrf). By M Winther.
Flexible Chinese Chess (F-Xiangqi)
. Xiangqi variant where the horses are initially external (with zrf). By M Winther.
Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
Flip Chess and Flip Shogi. Pieces have two sides with different movements on board of 38 squares. (7x6, Cells: 38) (Recognized!) By John William Brown.
FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
Fog of War Chess. Players can only see certain squares. Plays on a computer application. (8x8, Cells: 64) Author: William Lee Sims. Inventor: Cameron Hendricks.
Folding Magnetic Chess. fold between D&E files, play on both sides. Author: Deep Thought.
Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64) By Ed Pegg Jr..
Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
Football Chess. A Football/Soccer game played with Chess pieces. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Joseph Boyer.
For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
Forchess
. Four player chess variant on 8 by 8 board. By Tom Rogers.
Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64) By Francois Tremblay.
Fortress
. Die roll determines which type of piece is moved. By Ronald Drinning.
Fortress chess. An old Russian variant for four players. (Cells: 192) Author: Hans L. Bodlaender.
Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat. By Ralph Betza.
Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
Four Armies. Each player controls two armies. (10x10, Cells: 100) By Patrick Riley.
Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
Four File Chess. Variant on 4 by 10 board. (4x10, Cells: 40) By Kris Barski.
Four Handed Perspective Chess. Missing description
Four Handed Roman Chess
. 4 player chess variant with additional new piece. By Mark Woodall.
Four Player Shogi. Variant of Shogi for four players. (15x15, Cells: 189)
Four Row Chess. Missing description (Cells: 208) By Eric S. Clayton.
Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Four Towers. Irregular board with special tower squares upon which pieces can combine with each other or detach from each other. (Cells: 85) By Jim Aikin.
Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
Fractal Chess. Missing description (2x(8x8), Cells: 80) By Stephane Burkhart.
Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81) By (zzo38) A. Black.
Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) Author: Roger Cooper.
Free Chess. Dissociate movement-abilities from physical pieces. The opening setup is an empty board. (13x13, Cells: 156)
Free Choice Chess
. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
Free corners chess. In the corners of seven by seven board, three squares form together one field. (7x7, Cells: 41) By Sergey Sirotkin.
Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64) By Roger Cooper.
Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jed Stone.
French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) By Hans L. Bodlaender.
Frog Chess. Play chess with added frogs (ferz-threeleaper compound) on 10x8 board. By Kevin Pacey.
Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) By Michael Nelson.
Full Cavalry. Rooks are replaced by Lancers and castling is still legal. By JT K.
Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) By Sergey Sirotkin.
Full House. Missing description (8x8, Cells: 64) By Topher Gayle.
Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
Fun-in-a-Box Chess. Featuring Thing One and Thing Two from The Cat in the Hat. By David Howe.
Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) By Fergus Duniho.
Fusion Chessgi. A hybrid of Fusion Chess and Chessgi. By Fergus Duniho.
Fusion Diamond 41. A Fusion Chess variant played on a diamond shaped board of 41 squares. (Cells: 41) By Fergus Duniho.
Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board. By Adam DeWitt.
Future Chess
. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
Gadsden's Toroidal Chess. Edges of the board are considered to be adjacent. (8x8, Cells: 64) By Richard Gadsden.
C
D
E
E
F
G
Continue Your Search