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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2006' AND `YearInvented` <= '2016' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 500
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- Each Piece Once Chess. Each turn, move as many as all your pieces, but only once! By Jeremy Gabriel Good.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Elephant Chess. Featuring the time-honoured Burmese Elephant. By M Winther.
- Elite Chess. Elite Chess adds an Amazon to Capablanca's Game by adding one more row to the board. By Stephen R. Stockman.
- Elk Chess. The double-barrelled Elk moves differently depending on square colour. By M Winther.
- Elk Chess (with Scorpions). Poisonous Scorpion pawns combined with the restive Elk, that changes with the colour of the square. By M Winther.
- Elkrider Chess. Elkrider plus regular pieces. The Elkrider moves like a Nightrider if standing on white squares, otherwise it moves like a Rook. By M Winther.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Elven Chess. Play this 10x10 variant with a double-capturing piece on Jocly. Author: H. G. Muller and Michel Gutierrez. Inventor: H. G. Muller.
- Elven Chess. Chu Shogi Lion, Dragon Horse, Dragon King, Guard on Grand Chess type setup. Author: Jeremy Gabriel Good. Inventor: H. G. Muller.
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
- Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
- En Passant Chess. All pieces have the en passant option. Koksal Karakus version. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. By Abdul-Rahman Sibahi.
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
- Essedar Chess. The Essedar is a bifurcation piece that moves by colliding (+zrf). By M Winther.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Eurasia-Chess Chessmen Piece Set. for Chess, XiangQi, Shogi and other Chess variants. By Emmanuel Baud.
- EurasiaChess Shogi Graphics. Graphics of shogi pieces mixing European chess symbols & Japanese Kanji. By Emmanuel Baud.
- EurasiaChess: Photos of Chessmen Shogi Pieces adaptation. http://www.eurasia-chess.com. By Emmanuel Baud.
- Eurasian Pawn piece. A hybrid European and Asian Pawn. By Rich Hutnik.
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
- ExCoCo Chess. Missing description By Graeme C Neatham.
- ExCoCo Chess . Zip file containing zrf and images. By Graeme C Neatham.
- Execute the Game. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Exinox Chess. Missing description By Carlos Cetina.
- Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
- Extrapawn Chess. Standard chess with one extra pawn per player in the reserve (with zrf). By M Winther.
- Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Fabulous Flying Kittens. Toroidally interwoven board using same number of squares and pieces as FIDE Chess. By Jeremy Gabriel Good.
- Fairy Pieces Part 1. Missing description By Christine Bagley-Jones.
- Fairy-Max. A chess engine configurable for playing a wide variety of chess variants. By H. G. Muller.
- Falcon Chess 100. Falcon Chess 100 is a variant of Falcon Chess played on a larger board with some different rules for the Pawns. Author: Jeremy Gabriel Good. Inventor: George William Duke.
- Falcon Chess RNFB. Falcon Chess with the formation Rook, Knight, Falcon, Bishop. Author: Jeremy Gabriel Good. Inventor: George William Duke.
- Falcon Chess Variants - Several. Some Different Setups with Falcon pieces, including with Capablanca pieces and Airplanes. Author: Jeremy Gabriel Good. Inventor: Abdul-Rahman Sibahi and Peter Aronson.
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
- Falcon Hexagonal Chess. The Hex Falcon on the Game Courier. By Abdul-Rahman Sibahi.
- Falcon Hexagonal Chess . Introducing the Hex Falcon. Author: Graeme C Neatham. Inventor: Abdul-Rahman Sibahi.
- Falcon King Chess. A shortrange variant on an 8x8 board featuring a pair of royal Falcons. By Joe Joyce.
- Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
- Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
- FIDE Chess Kamil. FIDE Chess but with extra pawns, extra bishops and a store of superpowerful pieces waiting to replace the regular ones. By Jeremy Gabriel Good.
- FIDE Chess with Extra Pieces. FIDE Chess but with substitute pieces. By Jeremy Gabriel Good.
- FIDE Frolic. FIDE chess, but with each piece able to leap. By Jeremy Gabriel Good.
- Fighting Kings. Fighting Kings cannot be checked or checkmated; but a Royal Pawn can. By Gary K. Gifford.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
- Fighting Kings and Throne Kings. Chess with a normal Fide King and a Fighting King immune from check and checkmate. A sister game to Fighting Kings. By Gary K. Gifford.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- Final Fight CCChess. Last word in CCChess. By Namik Zade.
- The Final Fight Chess . Missing description By Namik Zade.
- Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Flexible Chess (F-chess). The light pieces are external and can move from any empty first rank square (with zrf). By M Winther.
- Flexible Chinese Chess (F-Xiangqi). Xiangqi variant where the horses are initially external (with zrf). By M Winther.
- Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
- FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
- Fluid Chess. Pieces can move into (or through or out of and into again) friendly pieces ("into" up to compounds). Author: Jeremy Gabriel Good. Inventor: Joe Joyce.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Flying Armies . Missing description By Christine Bagley-Jones.
- Flying Armies2 . added 'MirChess32' zrf. By Christine Bagley-Jones.
- Flying Bombers Chess. This dual-range flying and jumping piece adds a new dimension to chess. Standard and large board presets. By Charles Daniel.
- Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
- Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
- Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
- Fool's Hexagonal Chess Courier Preset. Missing description By Graeme C Neatham.
- Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
- FoolsHexagonalChess zrf zip file . Missing description By Graeme C Neatham.
- For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
- Fractal Chess . Missing description By Stephane Burkhart.
- Fractal Chess. Missing description (2x(8x8), Cells: 80) By Stephane Burkhart.
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
- Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Free Choice Monadchess . Missing description By Namik Zade.
- FreePawnChess. Chess with more powerful pawns. By Ronald W Brierley.
- Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
- From Stalemate to Checkmate. Missing description By Glenn Nicholls.
- Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
- Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
- FullBoard Chess . Missing description By Ken Franklin.
- The Funny Games . Missing description By Namik Zade.
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
- Future Chess. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
- Gala Xiang-Qi. Crossover game. (16x16, Cells: 256) By Daniil Frolov.
- Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental. Author: Fergus Duniho.
- The Game of Three Generals. Each player has three generals, which command different sections of his army. (9x9, Cells: 81) By John Smith.
- Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
- Gastrophete Chess. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists). By M Winther.
- Gaul Chess. Introducing the Gaul, which captures like a bishop, but moves by the bifurcated jump method, on an H-board (zrf available). By M Winther.
- Generals' Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Generating Random Positions. How to generate random positions? By Jose Carrillo.
- Geographical Chess Notation. A new notaional system for Chess variants. By Abdul-Rahman Sibahi.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) By (zzo38) A. Black.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
- Giant Chess 2. Giant Chess but with the addition of giant Ferzes and 8 Leos. By Jeremy Gabriel Good.
- Giveaway Chess Puzzle. Computer game that you have to lose all of your own pieces to win. By (zzo38) A. Black.
- Gladiators . Missing description By Namik Zade.
- Gladiatrix Chess. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available). By M Winther.
- Gleeman Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Gnu . Simple game featuring the Gnu as promotee. By Joost Aan de Brugh.
- Gnu. Simple game featuring the Gnu as promotee. (5x10, Cells: 50) By Joost Aan de Brugh.
- Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81) By Charles Gilman.
- Go-Moku with Chess Pieces . Missing description By Namik Zade.
- goChess. goChess. (19x19) By Joe Joyce.
- goChess. goChess. By Joe Joyce.
- Gods on Pluto . Plays with extremely weak pieces, no pawns, and drops. By Christine Bagley-Jones.
- Gods on Pluto. Variant with weak pieces and Shogi-style drops. By Christine Bagley-Jones.
- Gods on Pluto. Missing description By Christine Bagley-Jones.
- Gomoku and Donkeys. Missing description By Namik Zade.
- Good and Evil Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Goodchess. Missing description (8x8, Cells: 64) By Este.
- Grand Combination Courier. Game with Compounds of Elemental (Atomic) FIDE Pieces Plus Camel, with Mostly Logical Promotions. By Jeremy Gabriel Good.
- Grand CwDA: the Shatranjians. Grand CwDA. (10x10, Cells: 100) By Joe Joyce.
- Grand Ducal Chess. Missing description (12x8, Cells: 96) By John Ayer.
- Grand hecatomb. Missing description (12x12, Cells: 144) By Daniil Frolov.
- Grand House. Bughouse and CrazyHouse applied to Grand Chess. (2x(10x10), Cells: 200) By Abdul-Rahman Sibahi.
- Grand Shatranj. Grand Shatranj.... extends the examination of short-range leapers by looking at another 2-square jumper and 2 short-range riders. By Joe Joyce.
- Grand Shatranj N W. Shatranj with 10 individual pieces + pawns per army. (10x10, Cells: 100) By Mark Simpson.
- Grand Shogi. Normal Shogi but with extra pieces - "Smooth and fantastic fun, awesome action". Author: Jeremy Gabriel Good. Inventor: Christine Bagley-Jones.
- Grand Tamerlane. John Davis invented this variation of Mideast Chess. (10x10, Cells: 100) Author: Tony Quintanilla. Inventor: John Davis.
- Grand Tamerlane Chess. Variation of Mideast Chess by John Davis. Author: Tony Quintanilla. Inventor: John Davis.
- Grande Acedrex. Missing description Author: Daniil Frolov.
- GraTiA. Preset for GraTiA, a blend of two historic variants. Author: Greg Strong. Inventor: Charles Gilman.
- GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
- Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
- Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
- great battle 3rd edition. Another great battle variant! (8x8, Cells: 64) By Andy Maxson.
- Great Shatranj. What if chess evolved differently so short-range pieces became more powerful by gaining additional short-range moves? By Joe Joyce.
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
- Grenadier Chess. Introducing the Grenadier piece on an H-shaped board. A game for the attacking player. With zrf. By M Winther.
- Gross Chess. Play this 144 square variant online with Game Courier. By Fergus Duniho.
- Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
- Gross Chess . Play this 144 square variant with Zillions of Games. By Fergus Duniho.
- Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
- Groundskeeper Chess . Missing description By Yu Ren Dong.
- Gryphon Aanca Chess. Large variant with Gryphons, Aancas, and a few other not-so-common pieces. By Gary K. Gifford.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
- Guanaco Chess. Introducing the Guanaco that hops two squares orthogonally continuously (with zrf). By M Winther.
- Gunnery Chess. Cannon pawns can leap over friendly piece and explode an enemy piece on the same file. By M Winther.
- Gunnery Chess (8x10). Cannon pawns can leap over friendly piece and explode an enemy piece on the same file. Regular pieces plus Mastodons. By M Winther.
- Gunnery Chess (with Scorpions). The Scorpion pawns have the additional capability of cannon-like moves. Very advanced. Only recommendable to grandmasters! By M Winther.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Gustav III's Chess. Invented by King Gustav III of Sweden (1746-92). Author: M Winther. Inventor: King Gustav III of Sweden.
- Gustavian Adjutant Chess. Standard chess with empty extra corner squares and extended castling (with zrf). By M Winther.
- Gustavian Camelrider Chess. Camelriders and regular pieces on a Gustavian (68squares) board. By M Winther.
- Gustavian Cannon Chess. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
- Gustavian Cannonrider Chess. Cannonriders and regular pieces on a Gustavian (68 squares) board. Cannonriders move differently depending on square colour. By M Winther.
- Gustavian-Camelrider Chess (with Scorpions). Camelriders and Scorpions on a 68 square Gustavian board. By M Winther.
- Gustavian-Cannon Chess. The Swedish Cannon moves like a Korean Cannon, but can move like a rook if it cannot jump (+zrf). By M Winther.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
- Hadean Chess . Play expanded chess with Ferz/Wazir Sorcerers, Ferz/Wazir Knights, Flying Warmachines. Flying Elephants and Ninja Pawns. By Charles Daniel.
- Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
- Hadean Chess. Large chess with 12 pawns, 10 Ninja Pawns, 4 short-range linear jumpers, and Wazir/Ferz Zebra and Knight compounds. By Charles Daniel.
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
- Half Courier. Missing description Author: Nick Wolff. Inventor: Charles Gilman.
- Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
- Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz. By Gary K. Gifford.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Helmsman Chess. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
- Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
- Henry VIII Chess Preset. This is the preset for Henry VIII Chess (unique take on Extinction Chess). Author: Rich Hutnik.
- Hepta. Hexagonal clan-based game played with Icehouse pieces. (Cells: 174) By Joost Aan de Brugh.
- Hepta . Hexagonal clan-based game played with Icehouse pieces. By Joost Aan de Brugh.
- Herculean Chess . Extended version of chess features the Flying Bishops, the Flying Chariots, Ninja Pawns, Augmented Knights and Zebras. By Charles Daniel.
- Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
- Herculean Chess. Large board chess with augmented versions of Bishops, Rooks, Zebras, Knights and pawns. By Charles Daniel.
- Heroes Hex Chess version 2. Hexagonal Chess with new movement rules on a "standard" 91 hex board. By Tony Quintanilla.
- Heroes Hexagonal Chess version 2. Updated version of Heroes Hexagonal Chess in 91 hexes. (Cells: 91) By Tony Quintanilla.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) By Graeme C Neatham.
- Hex Dragonal Chess. horizontal hex-rows and 4 defined directions of movement. By Graeme C Neatham.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
- Hexagonal Boards . Java Utility. By Graeme C Neatham.
- Hexagonal Chess with Hexagonalers. Missing description By Jeremy Gabriel Good.
- Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) By Larry L. Smith.
- Hexagonal Iss Jetan . Missing description By Larry L. Smith.
- Hexajedrez. Variant of Dave McCooey's Hexagonal Chess. By Carlos Cetina.
- Hexajedrez. Variation of Dave McCooey's Hexagonal Chess. (Cells: 91) By Carlos Cetina.
- Hexcetran Chess. Hexagonal variant starting from random setups. (Cells: 91) By Carlos Cetina.
- Hexcetran Chess. Play Hexcetran Chess at Game Courier. By Carlos Cetina.
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
- Hexiang Qi. Hexagonal Variant of Xiang Qi. (11x11, Cells: 91) By Robert Hancock.
- Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- Hikaru Nakamura. Current U.S. Champion is also accomplished at some variants. By Jeremy Gabriel Good.
- Hit-point Chess. Pieces start with 30 hit points and attack by stepping next to the target. (8x8, Cells: 64) By (zzo38) A. Black.
- HiveQueen. Missing description (Cells: 61) By Larry L. Smith.
- HiveQueen. Missing description By Larry L. Smith.
- Holy Grail. Extended chess game with ability to drop a mutating piece and a crown price that changes the winning conditions. By Charles Daniel.
- Holy Grail . With the extraordinary but deadly Serpent that mutates into the Flying Bomber, Raptor, Cannon, Vao, Stealth Gryphon and more! By Charles Daniel.
- Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Hoplit Chess. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoplomach Chess. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Hopper Chess (with Scorpions). Pieces standing before friendly pieces can jump over enemy Scorpion pawn and land directly behind it. By M Winther.
- Hopper-Chess. Pieces in front of friendly pieces can land immediately behind enemy pawns. By M Winther.
- Hopper-Elk Chess. Pieces can hop over an enemy pawn and land directly behind it. The Elk moves differently depending on square colour. By M Winther.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- Hour Glass Chess. Small variant with simple pieces and hour glass shape. By Jeremy Gabriel Good.
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
- Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280) By Charles Gilman.
- House of 10 Mirrors - H o M Variant. Reflective pieces from up to 10 mirrors add to offense and defense. By Gary K. Gifford.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. By Gary K. Gifford.
- Howitzer Chess. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
- Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) By Greg Strong.
- Hubbub. Preset for Hubbub, a short-range version of Brouhaha. By Greg Strong.
- Hullabaloo. Fusion, fission game with drops, giant conglomerations and two types of activation. By Jeremy Gabriel Good.
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
- Hunt Chess. Huntsman Chess and Groundskeeper Chess. Author: John Smith. Inventor: Yu Ren Dong and John Smith.
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
- Huntsman Chess. Missing description (9x9, Cells: 80) By Yu Ren Dong.
- Huntsman Chess . Missing description By Yu Ren Dong.
- I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5. By Jeremy Gabriel Good.
- I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
- IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) By Rich Hutnik.
- IAGO Chess ZRF file. ZRF file for IAGO Chess rules. By Rich Hutnik.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- Ibu Ibu Chess. Ibu Ibu Chess in which the king's entourage protects it from Ubi-Ubis. By Jeremy Gabriel Good.
- iChess. Missing description (8x8, Cells: 64) By Pangus Ho.
- iChess . Missing description By Pangus Ho.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- Ideal Chess. Uses compound pieces to mimic the use of cards. By Graeme C Neatham.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf). By M Winther.
- In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
- Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A. By Charles Gilman.
- Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B. By Charles Gilman.
- Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m. By Charles Gilman.
- Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o. By Charles Gilman.
- Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D. By Charles Gilman.
- Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E. By Charles Gilman.
- Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F. By Charles Gilman.
- Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G. By Charles Gilman.
- Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H. By Charles Gilman.
- Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K. By Charles Gilman.
- Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L. By Charles Gilman.
- Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M. By Charles Gilman.
- Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N. By Charles Gilman.
- Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q. By Charles Gilman.
- Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P. By Charles Gilman.
- Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R. By Charles Gilman.
- Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I. By Charles Gilman.
- Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y. By Charles Gilman.
- Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T. By Charles Gilman.
- Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V. By Charles Gilman.
- Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z. By Charles Gilman.
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares. By Gary K. Gifford.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- Infima. Missing description By Johnny Luken.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Insane Ninja Chess. Play this exciting chess variant featuring two pairs of unique multi-mode pieces: Insane Ninjas and Mad Leaping Ninja Guards. By Charles Daniel.
- Insane Ninja Chess . Featuring 2 pairs of powerful multi-directional leaping pieces capable of double capture. By Charles Daniel.
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
- Interactive 3D Chess Program. Missing description By Dan Beyer.
- Interactive diagrams. Diagrams that interactively show piece moves. By H. G. Muller.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
- The Invisible Man . Missing description By Namik Zade.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Iss Jetan . Missing description By Larry L. Smith.
- Iss Jetan. Missing description (10x10, Cells: 100) By Larry L. Smith.
- It's not a job for King. Two relatively modest games, playing with power and royality. (8x8, Cells: 64) By Daniil Frolov.
- Ito Shogi . Missing description Author: Malcolm Webb. Inventor: Jonathan H Rutherford.
- Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
- Jail Cell Chess. Large board with walls and jail cell areas. (14x20, Cells: 280) By Nick Wolff.
- Javelin Chess . Pieces backed up by an extra row of single-capture Spearmen. By Adrian Alvarez de la Campa.
- Jedi Chess. Maharajah and the Sepoys modified with a Star Wars theme. (8x8, Cells: 64) By Dave Leigh.
- Jetan Jeddara. Large Jetan variant, with new pieces. (16x12, Cells: 192) Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- Jetan Jeddara. Large variant of Jetan. Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- John Smith's Very Unofficial 47 Square Chess Variant Contest. Yes, just as the title says! I hope this is legal! By John Smith.
- Journalist's Chess. Journalist is movable to any position but no capture. (8x8, Cells: 64) By (zzo38) A. Black.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. By David Paulowich.
- Jungles and Mountains Chess. Bull-Dozers must clear through jungle brush and Engineers must make passages through mountains to free up piece movement. By Gary K. Gifford.
- Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64) By Gary K. Gifford.
- Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64) By Gary K. Gifford.
- Juxtaposition Chess. Normal moves, plus pawns switch places with stones; pieces switch places with flags. By Gary K. Gifford.
- K4 . Missing description By Christine Bagley-Jones.
- K4Flying . Missing description By Christine Bagley-Jones.
- Kibitzing Vox Populi Chess variant. Rules for turning kibitzing into a game unto itself. By Rich Hutnik.
- King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
- King of the Hill. Be the first player to get your King to the top of the hill! (19x19) By Paul E. Newton.
- King of the Ladder Tournament Rules. Ideas for rules to mix variants together in one game. (8x8, Cells: 64) By Rich Hutnik.
- King to Bunker Leap . Includes Shuffle Chess and pre-Chess with new “bunker leap” king safety rules. By Charles Daniel.
- King to Bunker Leap. Play this exciting version of Pre-Chess using new king safety rules. By Charles Daniel.
- King to Bunker Leap. King can jump over own pieces to reach 1 of 2 bunker positions in Shuffle Chess or Pre-Chess. (8x8, Cells: 64) By Charles Daniel.
- King's Guard Chess. Missing description By Graeme C Neatham.
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64) By Gary K. Gifford.
- King's Reincarnation. Captured Kings return to the board, but at a price. By Gary K. Gifford.
- King-Power. garr8903. By Freederick .
- Kingdom of distorting mirrors. Missing description (2x(8x8), Cells: 128) By Daniil Frolov.
- Kinging shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Kings. Kings on the Game Courier. By Abdul-Rahman Sibahi.
- Kings Reincarn. II - Altered States Variant. Captured Kings return to the board by replacing a friendly piece and moving as it did. By Gary K. Gifford.
- Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
- Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) By Charles Gilman.
- Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) By Jörg Knappen.
- Knight games (improved). Missing description By Namik Zade.
- Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
- Knight-Pawn Chess. Elegant chess game with knight-pawns that can move as pawns midway up the board if they find themselves behind it. Author: Jeremy Gabriel Good. Inventor: Matthew Montchalin.
- Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
- Knightless symmetric chess. Missing description (9x9, Cells: 81) By Claudio Martins Jaguaribe.
- Knights Chess games. Missing description By Namik Zade.
- Knights games . Missing description By Namik Zade.
- Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
- Koksal Karakus' En Passant Chess -. All pieces have the en passant option. Koksal Karakus version. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Koksal Karakus's Blog on Chess Variants. Missing description By Köksal Karakus.
- Korean Carrera. Missing description (15x10, Cells: 150) By Daniil Frolov.
- Korean Chess. Korean Chess: presentation plus a strong Zillions implementation. Author: M Winther.
- Korean Random Chess. A Korean Chess variation with a random setup and a few new rules. (9x10, Cells: 90) By Jose Carrillo.
- Kozune vs FIDE. Missing description By Daniil Frolov.
- Kozune vs FIDE. Missing description By Daniil Frolov.
- Kozune Western . Missing description Author: Christine Bagley-Jones and Larry L. Smith. Inventor: Joshua Morris.
- Kriegspiel Referee. Program that serves as a Kriegspiel referee. Author: Mac . Inventor: Henry Michael Temple.
- l. Missing description By Daniil Frolov.
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
- Ladies and Generals. Missing description (6x(6x9), Cells: 324) By Charles Gilman.
- Ladon Chess. Introducing the Ladon, a short-range piece that can repel any other piece, and also capture this way (zrf available). By M Winther.
- Landing force shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Lao Tzu Chess. www.schemingmind.com. (8x8, Cells: 64) By John Kipling Lewis.
- Laquear Chess. Introducing the Laquear, that captures like a bishop, but moves by the collision method (zrf available). By M Winther.
- Large Nahbi Chess. Preset for Large Nahbi Chess. By Uri Bruck.
- Large Nahbi Chess. Missing description (10x12, Cells: 120) By Uri Bruck.
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
- Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64) By (zzo38) A. Black.
- Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops. By Gary K. Gifford.
- Latrunculi XXI. A 21st century variant on an ancient Chess-like game of the Roman empire. (10x8, Cells: 80) By Jose Carrillo.
- Latte Chess. Alternative starting position, with each player having 4 rooks/bishops/knights, 1 king and queen, and 8 pawns. (8x8, Cells: 64) By Michael .
- Leapers chess. a game with many leapers. (8x6, Cells: 44) By Andy Maxson.
- Leapers Creeepers. Featuring compound long leapers of giraffes, zebras and camels. Author: Jeremy Gabriel Good. Inventor: Christine Bagley-Jones.
- Leapfrog Chess. The pawn can leap over any man in its initial two-step move (with zrf). By M Winther.
- Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) By David Cannon.
- Lemniscate Chess . Chess played on a Lemniscate board (in the shape of an infinity symbol). By David Cannon.
- Lemurian Shatranj. 8x8 variant that features short-range pieces. (8x8, Cells: 64) By Joe Joyce.
- Lemurian Shatranj. Lemurian pieces which utilize either or both types of their possible moves, possibly changing direction after the first. By Joe Joyce.
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
- Leto Chess. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf). By M Winther.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lichess. Internet chess server featuring a few variants as well. Author: Ben M Reiniger.
- Lines of Relay. The addition of a piece - the "Lore Apprentice" adapted from the Querquisite. "LoR(e)" stands for Lines of Relay. Author: Jeremy Gabriel Good. Inventor: Jörg Knappen.
- Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) By Jörg Knappen.
- Link to: Rainbowchess . Cards determine which pieces are placed on the board. Author: Hans L. Bodlaender. Inventor: Jozias Hillenkamp and Melchior Hillenkamp.
- Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces. By Gary K. Gifford.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
- Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) By Jared B. McComb.
- Little Trio. Missing description Author: Nick Wolff. Inventor: Jared B. McComb.
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
- Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) By Yu Ren Dong.
- Locusts . Simple chess variant with only two set of pieces on each army. By Yu Ren Dong.
- Logical Follow-Up to Duke of Rutland Chess. Derivative of The Duke of Rutland's Chess with other compound pieces. Author: Jeremy Gabriel Good. Inventor: Claudio Martins Jaguaribe and Jeremy Gabriel Good.
- Login. Sign in to the Chess Variant Pages. Author: Fergus Duniho.
- The Lonely Wolf . Missing description By Namik Zade.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Longshanks Chess. Missing description (12x12, Cells: 84) By Jonathan H Rutherford.
- Ludus Equitum. Game in style of Society of Creative Anachronism. By (zzo38) A. Black.
- Ludus Equitum. Game designed in style of Society of Creative Anachronism. By (zzo38) A. Black.
- Ludus Magus. Missing description (2x(8x8), Cells: 145) By Larry L. Smith.
- Ludus Magus . Missing description By Larry L. Smith.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults. By Gary K. Gifford.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces. By Gary K. Gifford.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture. By Gary K. Gifford.
- Mad Elephant Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Mad Queen Shogi. Missing description By Larry L. Smith.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
- Make own Army and Handicap Azsymchess . Missing description By Namik Zade.
- Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece. By Jeremy Gabriel Good.
- Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
- Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
- Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
- Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
- Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
- Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
- Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
- Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
- Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
- Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Maorider Chess. Missing description By Vitya Makov.
- Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) By Vitya Makov.
- Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
- Mapped Chess . Missing description By Stephane Burkhart.
- Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
- Matrix Chess . Chess played on a board of tessellating pentagons and diamonds. By David Cannon.
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
- Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
- Medusa Shogi. Missing description Author: Larry L. Smith. Inventor: Gary K. Gifford.
- Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess. By Gary K. Gifford.
- Mega Doom Chess Project. Missing description By Claudio Martins Jaguaribe.
- Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182) By Charles Gilman.
- Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128) By כהן דותן.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available). By M Winther.
- Metamachy . Zillions of Games file for Metamachy. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Metamachy. Play this large variant with a variety of fairy pieces on Jocly. Author: Jean-Louis Cazaux and Michel Gutierrez. Inventor: Jean-Louis Cazaux.
- Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available). By M Winther.
- Mid-evil Chess. Adds a Prince (combines the moves of queen and knight) to Capablanca's array by eliminating one knight... By Stephen R. Stockman.
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) By Andy Maxson.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) By David Paulowich.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. By David Paulowich.
- Mighty Lion Chess. Orthodox Western Chess but with one knight replaced by Chu Shogi Lion. Author: Jeremy Gabriel Good. Inventor: H. G. Muller.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) By H. G. Muller.
- Millinn3um (M3) Chess. varied opening positions for each player, two sets standard pieces per player, symmetrical piece drops, two kings each. By Michael Williams.
- Minesweeper chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Mini Courier Chess Moderno. Missing description (10x8, Cells: 80) By Jose Carrillo.
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
- Mini four player chess. Missing description (8x8, Cells: 48) By Daniil Frolov.
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64) By Joe Joyce.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King. By Gary K. Gifford.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81) By Gary K. Gifford.
- Minima. johnnyluken. (6x6, Cells: 64) By Johnny Luken.
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
- MiniXiang. Missing description Author: Larry L. Smith. Inventor: Charles Gilman.
- Mir Chess. Play this variant that is mid-powered between Chess and Shatranj. Author: Fergus Duniho and David Paulowich. Inventor: David Paulowich.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
- Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288) By Charles Gilman.
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64) By Charles Gilman.
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64) By Charles Gilman.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61) By Charles Gilman.
- Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved. By Adrian Alvarez de la Campa.
- Modern Capablanca Random Chess. Missing description By Jose Carrillo.
- Modern Chess Principles. Missing description By Jose Carrillo.
- Modern drunk elephant shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Modern drunk elephant shogi. Missing description By Daniil Frolov.
- Modern English Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Modern Makruk. A fusion of Modern Chess and Makruk. By John Smith.
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