Query Results
Category=Usual-Modest
Language 'English'
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Modest Proposals. An Introduction to Modest variants.
2Choice Chess. You can tell opponent which pieces he can move. (8x8, Cells: 64)
65 Square Chess. FIDE chess but pretend there's another square smack dab in the middle.
6hess. Each piece moves 6 times before disappearing.
Accelerated Chess. Two non-capturing moves, or one capturing move, each turn.
Accelerated Chess. White makes one move at first and then each player makes either a capturing move or two non-capturing moves.
Adjutant Chess. Regular chess with extended castling, and extra corner squares. Makes new strategies possible (+zrf).
Advance Chess. Pawns begin on third and sixth ranks.
Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers.
Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64)
Alpaca Chess
. Introducing the weak but interesting Alpaca, which hops one or two steps rookwise (with zrf).
Alpaca Chess. An Alpaca, worth two pawns, is added to the standard piece context (with zrf).
Amazon Chess. Well known old variant with amazons instead of Queens in FIDE Chess.
Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64)
Antimatter Chess. Missing description (8x8, Cells: 64)
Arrangement Chess
. The players take turns to relocate the king and the queen, thus enhancing opening ramification (with zrf).
Arrangement Chess. Swap king & queen before play begins. With mirrored kings and non-mirrored queens (with zrf).
Bishop Knight Morph Factor. Missing description (8x8, Cells: 64)
Bishop Knight Morph Factor. Missing description
Blackjack Chess. Reduce the point value of your pieces to exactly 21 points and win the game. Or do it the old-fashioned way.
Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64)
Blue Chip Chess. Fun variant where each turn you get to create an off-limits square for your opponent .
Booster Chess
. Pawns push friendly pieces.
Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64)
Brickchucking Chess. Pieces cannot move backwards, but do give check/mate backwards.
Brickchucking Chess. Pieces can only move forward, but attack the king in any direction.
Capped Pawns (Bemützte Bauern). Pawns have a double step once in their career.
Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64)
Capture-the-King. Missing description (8x8, Cells: 64)
Castle Chess. As Fide-chess, but with extended castle: the king may jump three squares (with zrf).
Castle Chess
. White must prevent black from castling.
CastleChess. White must prevent black from castling. (8x8, Cells: 64)
Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64)
Centaur Chess
. All pieces except Pawns move backwards as Knights.
Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64)
Centaur Chess. All pieces except Pawns move backwards as a Knight.
Center of Attention. FIDE Chess but with an additional winning condition: Move your king unchecked into a center square.
Center of Attention. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64)
Center of Attention Chess. In addition to regular rules, win by moving your King to a center square.
CGNP chess. A game with Knightly Pawns.
CGNP chess. A game with Knightly Pawns. (8x8, Cells: 64)
Cheapmate Chess
. Mate your opponent with an illegal move.
Check Force Chess. The player giving check decides how the opponent escapes.
Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64)
Chess 25 (Fischer Placement Chess). Swap king and/or queen before play begins. Follows FRC rules (with zrf).
Chess with Extended Castle. Standard chess with extended castle rule, effectuating greater opening variance (with zrf).
Chess with Extra Bishops. FIDE Chess with Extra Pair of Bishops that Start from Same Square.
Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64)
Chess100. Piece positions are modestly randomized according to Arrangement Chess rules, castling is retained (+ zrf).
Chess400. Piece setup is randomized according to Configuration Chess rules, producing 400 modest, mostly non-mirrored, positions (+ zrf).
Chess484. Before play, certain pieces are regrouped, creating natural positions. Castling is retained (+ zrf).
Chess64. The piece array is moderately randomized according to Relocation Chess rules, castling is retained.
Chess960.com
. Talk about Chess960 with other members.
ChessVariants.zrf. 17 variants in 1 file.
Claustrophobia Chess. game is lost if King has no space to move.
Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
Commando Pawn Chess
. Once a Pawn crosses the midpoint of the board, it moves like a Berolina Pawn.
Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64)
Configuration Chess. King and queen swap with other pieces before play begins - enormous variety! (with zrf).
Configuration Chess
. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf).
Connected Chess. Pieces are removed when they are no longer adjacent to any other piece.
Contramatic Chess. This king can walk right into check! The goal for this king is to get checkmated.
Corridor Chess. FIDE but subtracting rook pawns and setting pieces up in house in middle.
Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64)
Crab Chess (Chess4). Blocked flank pawns are have an additional jump move to empty square (with zrf).
Cripple Chess. The king may move only to capture.
Crown Prince Chess. Missing description
Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64)
Crushed Chess. After every 10 turns, the perimeter disappears.
Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64)
Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64)
Decisive Chess. Chess, but replacing draw rules with win/loss rules.
Denver Chess Club Chigorin Chess Tournament
. I'm sponsoring my first local chess variants tournament.
Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64)
Diagonal pawn chess. Pawns always move diagonally, whether capturing or not.
The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64)
Disguised King I. A secret royal pawn must be protected.
Disguised King II. Win by capturing the secret royal pawn.
Displacement Chess 2. Chess with flexible castling, reverse symmetry and no opening theory.
Displacement Chess 2
. Chess with minor modifications and no opening theory!
Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64)
Don't Cross Midnight. Chess on a rotating planet; units may not cross the International.
Douglas Modern chess. A chess variant with a more interesting start position, leading to more action.
Dragonet Chess. The Dragonet flies to any square queenwise, captures piece behind landing square (with zrf).
Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64)
Drawless Chess
. Simple rules are added to make draws impossible.
Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game.
Duluth chess. 5 minor changes to Western Chess that can affect all stages of the game.
Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64)
Dynamo Chess. Preset for Dynamo Chess.
echess. (Micro) Evolutionary CHESS game.
Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64)
Erosion Chess. Units erode after eight moves.
Exhausted King. Win by giving permanent check. . (8x8, Cells: 64)
Extended Queenside Castling. Orthochess, but Queenside castling is possible with a piece at d1 or b1, also called Madchess.
Extrapawn Chess. Standard chess with one extra pawn per player in the reserve (with zrf).
Feebback Chess
. Variant where pieces are "feeble backwards" -- backwards moves can not capture.
Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64)
File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64)
Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64)
Flexible Chess (F-chess)
. The light pieces can move from any empty first rank square (with zrf).
Flexible Chess (F-chess). The light pieces are external and can move from any empty first rank square (with zrf).
Flexible Chinese Chess (F-Xiangqi)
. Xiangqi variant where the horses are initially external (with zrf).
Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64)
Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68)
Folding Magnetic Chess. fold between D&E files, play on both sides.
Football Chess. Pieces interact with a ball and each side tries to get the ball into the opposing goal.
Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64)
Ghast knights. Missing description (8x8, Cells: 64)
Ghostrider Chess.. Missing description (8x8, Cells: 64)
Gilman's Modest Variants. Missing description (8x8, Cells: 64)
Grand Alamos Chess. FIDE, but with an initial setup reminiscent of Grand Chess.
Gustavian Adjutant Chess
. Standard chess with empty extra corner squares and extended castling (with zrf).
Hecatomb promotion. Missing description (8x8, Cells: 64)
High Chess. Drawn games are instead won by the player whose King is closest to the centre.
Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64)
Hoppel-Poppel Chess. Bshops capture as Knights and Knights as Bishops.
Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64)
Incognito Chess. In addition to the King, one Pawn is secretly royal.
Kick the King. What happens if we remove check and stalemate rules and win by taking the king?
Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king.
Kings. Kings on the Game Courier.
Kings. A modest variant with more than one king. (8x8, Cells: 64)
Knight-Riding Chess. Missing description (8x8, Cells: 64)
Knightmate-Relay Chess
. Played with a royal-knight and special movement rules for pieces a knight's move away.
Landing force shogi. Missing description (9x9, Cells: 81)
Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64)
Legler's Chess
. Modest 1926 variant using an Archbishop and a Chancellor.
Legler's Chess. Modest 1926 variant using an Archbishop and a Chancellor. (8x8, Cells: 64)
Leo Chess. The Queen is replaced by a Leo, which must leap over a screen to capture.
Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64)
Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64)
Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board.
Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64)
Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained.
MiniXiangqi
. S. Kusumoto's MiniXiangqi - Chinese Chess on a 7x7 board (with zrf).
Moderate Progressive Chess. A player may move one more piece than his opponent just moved.
Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64)
Modest Proposals. An Introduction to Modest variants.
Modest Proposals - Various Authors. Missing description (8x8, Cells: 64)
Modest Variant.. Black may castle out of check. (8x8, Cells: 64)
Mrs. Graycheck's Chess. Pawns promote only to a unit already captured.
Multimove FIDE Chess. Each turn utilizes a number of points that get applied to movement.
Multiple Formations. A proposal to add a set of formations to Chess. (8x8, Cells: 64)
Multiple of 10 Checkmate. Missing description (8x8, Cells: 64)
Multiple of 10 Checkmate. Variant where you can only checkmate or be checkmated on move 10, 20, 30, ect..
Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64)
Near Chess Preset. This is the preset for Near Chess.
Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64)
Neoteric Chess
. Pieces are swapped before play begins. An external piece is introduced (with zrf).
Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46)
No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64)
Nonary Chess. King or queen are optionally swapped with a bishop before play begins (with zrf).
Null chess. Capture squares are destroyed when vacated.
OK Chess
. After the first move, Pawns can advance any distance.
Option-Suicide Chess. You can optionally destroy your own pieces. (8x8, Cells: 64)
Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68)
Palace Ninja Guards
. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces.
Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces.
Paletta's Modest ARRAY variants. Missing description (8x8, Cells: 64)
Paletta's Modest CAPTURE RULE variants. Missing description (8x8, Cells: 64)
Paletta's Modest GOAL variants. Missing description (8x8, Cells: 64)
Paletta's Modest MOVEMENT RULE variants. Missing description (8x8, Cells: 64)
Paletta's Modest PAWN variants. Missing description (8x8, Cells: 64)
Paletta's Modest PIECE variants. Missing description (8x8, Cells: 64)
Paletta's Modest TURN variants. Missing description (8x8, Cells: 64)
Pawn Chess. Pawns promote to first piece captured by opponent. (8x8, Cells: 64)
Pawn Pusher Chess
. Pawns can not move by themselves on a player's side of the board, they must be pushed by other pieces.
Pawntrooper chess. Missing description (8x8, Cells: 64)
Peasant Revolt. Modest variant with unequal setup.
Peasant Revolt. Modest variant with unequal setup. (8x8, Cells: 64)
Perier Chess
. Introducing the Perier Cannon in a Western piece context (with zrf).
Perimeter Chess
. Pieces other than Pawns and Kings move differently when moving to or from edge squares.
Phantom Chess. Undefended pieces become "phantoms". (8x8, Cells: 64)
Pierre Menard's Chess Variant. As described by Jorge Luis Borges.
Pilgrim Chess
. A new method of introducing an extra piece to the standard board (with zrf).
Pillow Chess
. Chess on a Pillow-shaped board.
Pink Chess. White has two Kings, black two Queens as royal pieces.
Pioneer Chess
. A new method of introducing an external piece on the orthodox board (with zrf).
Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64)
Placement Chess. King and queen are swapped before play begins, generating FRC subset (with zrf).
Placement Chess
. King and queen are swapped with another piece, except rook, and creating a new mirrored position (with zrf).
Placement Random Chess (Chess 20). The piece setup is randomized following Placement Chess rules, generating 20 modest Fischer Random positions.
Plutonian Test Chess. Fictitious Variant for Testing Purposes.
Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64)
Pretentious Chess. Pieces can move as and demote to a Knight.
Proximity Chess. Players must move pieces nearest to the arrival square of the last piece moved. (8x8, Cells: 64)
Pyrrhus Chess. The Pyrrhus moves like a king but paralyzes enemy pieces at queen's distance (with zrf).
Queen of the Night Chess. An over powered game on the Standard Board.
Racing Kings. Missing description
Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64)
Recaptureless Chess. A unit which has just captured is itself invulnerable to capture for the move.
Reformed Chess. Pawn can swap with an enemy piece located on the last rank, except king. Thusly, many more won endgames (zrf available).
Regement Random Chess. Pieces are relocated to create a modest setup that most chessplayers will feel at home in (+ zrf).
Regiment Chess. Black determines king position, white can swap the queen before play begins (with zrf).
Relocation Chess. Swap a pair of your own pieces before you begin. With Fischer Random castling rules.
Relocation Chess
. A remarkably easy method of rearranging the standard array of pieces (with zrf).
Repatriation Chess. Pairs of captured units are returned to the board.
Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64)
Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64)
Revised Chess. A revision of Fide-chess: a pawn on the seventh rank can also capture forwards. Makes chess much less drawish (with zrf).
Revised Chess
. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included).
Rogue Pawn Chess
. Pawns may double-move on any rank except for their starting rank.
Rook Square Chess. Enemy rook squares are royal.
Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64)
Rooksquare Chess
. Win by moving piece to corner at opponent's side.
Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64)
Rotation Chess. Every ten moves, switch sides with your opponent. How might you prepare for the demise of the pieces you are playing?
Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64)
Royal Amazon Chess
. Queens are replaced by Royal Amazons.
Royal Magician Chess. Missing description
Royal Magician's Chess. Missing description (8x8, Cells: 64)
Royal Magician's Chess. King and special magician piece earn the right to drop pieces when they venture out to the fourth, fifth and sixth ranks!
Royal Pawn. Missing description
Royal Pawn Chess. Same as FIDE Chess, except the pawns in front of the kings are royal, meaning the object is to checkmate them and not the king.
Sai squad. A very experimental army for Chess with different armies, featuring the Sai (Bishop-Quintessence compound). (8x8, Cells: 64)
Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64)
Showdown Chess. No draws permitted. (8x8, Cells: 64)
A Simple Proposal. Variant where promotion may occur on the 7th or 8th rank, and may be delayed, but only to captured pieces.
Simplified Chess. Missing description (8x7, Cells: 56)
Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64)
Skirmish Chess. Tony Paletta Modest proposal as separate link for discussion. (8x8, Cells: 64)
Skirmish Chess
. Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks.
Smaller Alice Chess. Missing description
Spiral Chess. The royal pieces slide along a spiral trajectory.
SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64)
Stalemate chess. Missing description (8x8, Cells: 64)
Standoff Chess. A threat to capture the opponent's King does not give check if it opens one's own King to immediate recapture. (8x8, Cells: 64)
Stationary King Chess
. Kings can't move.
Steward Chess. Kings are able to "crown" pieces, giving them extra moves. (8x8, Cells: 64)
Sudden Death Chess
. A piece must be sacrificed after each non-capturing move.
Sudden Death Chess. A piece must be sacrificed after each non-capturing move. (8x8, Cells: 64)
Sudden Death Chess. If you do not capture, you must remove one of your own units.
Suicide Chess, Davis Variation. Win by checkmate or by loosing your pieces. (8x8, Cells: 64)
Super Maharadscha. The Maharaja in Maharaja and the Sepoys is thought to be inferior: What if you added the camel move?
Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64)
Swapmate Chess
. Missing description
Swedish Hopper Chess. Features the Swedish Hopper.
Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles.
Tax Chess. King mobility affected by the placement of pawns of the same color.
Teutonic Knight"s Chess. Played on an oblong board with rarely used pieces: The teutonic knight, the archchancellor and the crown princess. (8x10, Cells: 80)
Threat Chess, Attackers Chess and Victims Chess. Missing description
Throne Chess
. Same game as chess, except playing King to K8 wins too, by Thronemate.
Too Many Elephants. All pieces can move leap two squares on the diagonals like Elephants/Alfils in addition to their normal move.
Trade Chess. Captured pieces can be dropped, with restrictions. (8x8, Cells: 64)
Trampoline Chess
. Each player has a Trampoline that allows friendly pieces to make a second move.
Trampoline Chess. Each player has a Trampoline that allows friendly pieces to make a second move. (8x8, Cells: 64)
Troitzky Chess
. Troitzky Chess by Paul Byway, standard pieces on irregular board (with zrf).
Undecided Chess. Undecided Pawns can change into pieces by moving like them. (8x8, Cells: 64)
Valiant Chess. Knight pawns at the fifth rank have an additional jump move to empty square (with zrf).
Variable Chess
. A light piece is first moved outside the board. From there it can be introduced at any time via an empty square (with zrf).
Variants with Queens. Some variants, mostly dealing with queens, and mostly modest. (8x8, Cells: 64)
Vavulin Creative Chess. Before the start of the game, every player, creates up with one rule for both players, which operates the whole game.
VERO Chess
. Standard chess with a twist.
Vortex Chess. Similar to Warp Point Chess only with "portals" that are more dynamic and split between the two players...
Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64)
Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64)
Withdrawing Chess. Any piece can withdraw from other pieces to capture them. (8x8, Cells: 64)
Wuss. Introducing the weakening Wuss piece, which must move when attacked but can not capture.
Zabel-Schach. A modest chess variant with an alternative pawn, the Zabel pawn. (8x8, Cells: 64)
Zip Chess
. After the first move, Pawns can advance any distance.
Zoo Chess. Capture four kinds of opposing units.
Total items listed: 261