Kibbitz Listing
My understanding is different. You move a piece FROM one square TO the
other. When reading games scores, people say 'Pawn TO King's Four' or
'Knight TO f3'.
I would take 'to' to mean the destination square.
'A compound piece may split into its components by moving one of its
components, under its own powers of movement, to an empty square.'
The empty square requirement excludes captures and fusions, when
separating.
i typed exactly this :
--
g10-e10
--
and it tells me this :
--
This preset now uses the new code for identifying check, checkmate, and
stalemate. Let me know of any problems with it.
You may not move a o from g10 to e10
--
I mean, even the grammar doesn't hold !!
Does the preset have a bug or something ? It doesn't allow me to move my
changeling from g10-e10 ..
Or is it something in the rules I don't understand ? the page says
they're absolute halflings, not relative halflings.
The setup:
http://www.chessvariants.org/index/displaycomment.php?commentid=16778
Joe's comment: (where he called it Paroxysm)
http://www.chessvariants.org/index/displaycomment.php?commentid=16779
Sorry, but this kind of games is not really my cup of tea.
Terribly sorry about that.
Duh !! How come black starts ?
Nice, I never saw the web page for Complete Permutation Chess. It looks
like a nice variant. I can make a preset with a write-up to the rules
(either as a link to the page, or, if it's deleted, in the preset's page
itself.)
If you give me the green light I'll put it in my to-do list.
By the way, the Queen Full Board variant is 13x13, I miscounted the
files!! You could add empty ranks and files around the board though, kinda
like the board of 12x12 Chess.
(In an unrelated note, my name is Abdul-Rahman, not just Abdul. Nothing
important, just a little annoyance.)
I am wondering, if someone could create am Alice Chess preset where the pieces on Board B look upside down. Can anyone do it ?
Duplicated
You know what's cool? One side having Berlin pawns.
Hmm, this looks interesting I'll accept this if you do me the favor of
checking the 'Exclude pieces not in setup' square and correct the icons
in the Rules summary.
(How do you do one of those rule summaries, btw?)
Ed Friedlander's applet shows correctly how the Airplane moves. Check it
out.
To sum it up, it jumps to ANY vacant square on the same rank, file or
diagonal. If it jumps to a square immediately behind an enemy piece that
piece is captured.
Hmm .. Obviously I made a mistake in this game. The Sliding General is a Q2 .. but I understood it to be like a Chu Shogi Lion. Would you rather continue the game or start a new one ?
Move the piece to the square it MOVES to, like ( f4-d4 ) and then remove
the captured piece, like ( e4- ).
The full move would be written like ( f4-d4;e4- ) in case of multiple
captures, just repeat the process ( f4-d4; e4-; d4-d6; d5- ).
It would be easier to type moves if the middle board was simple a1, a2 not
Ba1 and Ba2.
Then any move would be either e2-e4 or Ce2-e4
Just a thought.
Well, obviously the square wasn't added.
And yes, I would like to try that variant. Trying to experiment almost all
kinds of variants lately.
How about discovered checks and double checks ?
..
Something occured to me while I was trying to move pieces around on the
Hyperchess board. If we follow all rules concerning movements except the
King's hold rule, and we flip the little squares and the big squares: the
resulting game would be exactly the same (except for the interesting
starting array.) If we are to apply the King's hold, it will be in
reverce: if both kings are on the same little square the king there first
can't get out of it unless to another big square. The pawn protection
rule will work beautifully as well. Following the notion of the little
square and big square being two sides of a coin, I believe the King's
hold should apply to both of them; it produces interesting tactics : one
of the kings can try to hold the other from the very beginning of the game
without (at least apparently) getting too close to the enemy. This can work
in W&J as well, but I am not sure how to represent the walkers' moves in
the reversed board.
HyperCazyHouse is an interesting varint, pawn can't be dropped if the sum
of the first and third digit is 1 or 8. Or Atomic HyperChess, where pieces
explode when captured removing every piece (but not pawns) on the adjacent
squares, both big and little.
HyperShatranj (which you're already playing in the game courier) looks
good.
(sorry for not waiting till the move, I wanted to write this before I
forget it.)
The Shooters are obviously too powerful in the opening. You can play : 1... Zh4+ and nothing can stop 2.. Zxe4 mate. I am thinking of a Wazir-Dabbabah-(3,0)leaper for the rooks (WDH in the funny notation), and a digonal counterpart for the bishops (FAG in the funny notation), and the Queen is again a combination of the two.
Hi, this is my first try on this game :)
I have no Idea how to make a Random Army, it alwayd starts with the FIDEs. So, please anyone don't accept the invitation.