Kibbitz Listing Game: Fusion Chess Log: judgmentality-joejoyce-2007-270-699 Abdul-Rahman Sibahi wrote on 2007-09-30My understanding is different. You move a piece FROM one square TO the other. When reading games scores, people say 'Pawn TO King's Four' or 'Knight TO f3'. I would take 'to' to mean the destination square.Abdul-Rahman Sibahi wrote on 2007-09-30'A compound piece may split into its components by moving one of its components, under its own powers of movement, to an empty square.' The empty square requirement excludes captures and fusions, when separating.Game: Chess on a Longer Board with a few pieces added Log: sibahi-cvgameroom-2007-124-622 Abdul-Rahman Sibahi wrote on 2007-09-14i typed exactly this : -- g10-e10 -- and it tells me this : -- This preset now uses the new code for identifying check, checkmate, and stalemate. Let me know of any problems with it. You may not move a o from g10 to e10 -- I mean, even the grammar doesn't hold !!Abdul-Rahman Sibahi wrote on 2007-09-14Does the preset have a bug or something ? It doesn't allow me to move my changeling from g10-e10 .. Or is it something in the rules I don't understand ? the page says they're absolute halflings, not relative halflings.Game: Cataclysm Log: mageofmaple-cvgameroom-2007-86-767 Abdul-Rahman Sibahi wrote on 2007-09-05 The setup: http://www.chessvariants.org/index/displaycomment.php?commentid=16778 Joe's comment: (where he called it Paroxysm) http://www.chessvariants.org/index/displaycomment.php?commentid=16779Game: Mini Roccoco Log: judgmentality-sibahi-2007-229-094 Abdul-Rahman Sibahi wrote on 2007-08-20Sorry, but this kind of games is not really my cup of tea.Game: Fool's Hexagonal Chess Log: grayhawke-cvgameroom-2006-329-607 Abdul-Rahman Sibahi wrote on 2007-08-06Terribly sorry about that.Game: Falcon Chess with Dragon and Scorpion Log: judgmentality-sibahi-2007-198-486 Abdul-Rahman Sibahi wrote on 2007-07-20Duh !! How come black starts ?Game: Falcon Chess with Dragons and Scorpions Log: judgmentality-gwduke-2006-137-852 Abdul-Rahman Sibahi wrote on 2007-07-20Nice, I never saw the web page for Complete Permutation Chess. It looks like a nice variant. I can make a preset with a write-up to the rules (either as a link to the page, or, if it's deleted, in the preset's page itself.) If you give me the green light I'll put it in my to-do list. By the way, the Queen Full Board variant is 13x13, I miscounted the files!! You could add empty ranks and files around the board though, kinda like the board of 12x12 Chess. (In an unrelated note, my name is Abdul-Rahman, not just Abdul. Nothing important, just a little annoyance.)Game: Alice Chess with extra pieces Log: adrian-judgmentality-2007-187-975 Abdul-Rahman Sibahi wrote on 2007-07-08I am wondering, if someone could create am Alice Chess preset where the pieces on Board B look upside down. Can anyone do it ?Game: Ferzes vs. Wazirs Log: judgmentality-mageofmaple-2007-188-624 Abdul-Rahman Sibahi wrote on 2007-07-08DuplicatedAbdul-Rahman Sibahi wrote on 2007-07-08You know what's cool? One side having Berlin pawns.Game: The Toddler Log: judgmentality-sibahi-2007-188-540 Abdul-Rahman Sibahi wrote on 2007-07-08Hmm, this looks interesting I'll accept this if you do me the favor of checking the 'Exclude pieces not in setup' square and correct the icons in the Rules summary. (How do you do one of those rule summaries, btw?)Game: Airplane Chess Log: jejujeju-rodriguez-2007-187-053 Abdul-Rahman Sibahi wrote on 2007-07-08Ed Friedlander's applet shows correctly how the Airplane moves. Check it out. To sum it up, it jumps to ANY vacant square on the same rank, file or diagonal. If it jumps to a square immediately behind an enemy piece that piece is captured.Game: HyperModern Shatranj Log: sibahi-cvgameroom-2007-73-441 Abdul-Rahman Sibahi wrote on 2007-07-05Hmm .. Obviously I made a mistake in this game. The Sliding General is a Q2 .. but I understood it to be like a Chu Shogi Lion. Would you rather continue the game or start a new one ?Game: Desert Pub Chess Log: sam_trenholme-cvgameroom-2007-134-946 Abdul-Rahman Sibahi wrote on 2007-05-17Move the piece to the square it MOVES to, like ( f4-d4 ) and then remove the captured piece, like ( e4- ). The full move would be written like ( f4-d4;e4- ) in case of multiple captures, just repeat the process ( f4-d4; e4-; d4-d6; d5- ).Game: Middle Board Chess Log: judgmentality-dtroyka-2007-108-467 Abdul-Rahman Sibahi wrote on 2007-05-03It would be easier to type moves if the middle board was simple a1, a2 not Ba1 and Ba2. Then any move would be either e2-e4 or Ce2-e4 Just a thought.Game: Building Chess Log: sibahi-cvgameroom-2007-75-496 Abdul-Rahman Sibahi wrote on 2007-03-23Well, obviously the square wasn't added. And yes, I would like to try that variant. Trying to experiment almost all kinds of variants lately.Game: Czech Chess Log: adrian-cvgameroom-2007-60-022 Abdul-Rahman Sibahi wrote on 2007-03-07How about discovered checks and double checks ?Game: Modern Courier Chess Log: sibahi-cvgameroom-2006-256-205 Abdul-Rahman Sibahi wrote on 2007-02-13..Game: Grand Shatranj Log: joejoyce-cvgameroom-2006-264-103 Abdul-Rahman Sibahi wrote on 2006-11-29Something occured to me while I was trying to move pieces around on the Hyperchess board. If we follow all rules concerning movements except the King's hold rule, and we flip the little squares and the big squares: the resulting game would be exactly the same (except for the interesting starting array.) If we are to apply the King's hold, it will be in reverce: if both kings are on the same little square the king there first can't get out of it unless to another big square. The pawn protection rule will work beautifully as well. Following the notion of the little square and big square being two sides of a coin, I believe the King's hold should apply to both of them; it produces interesting tactics : one of the kings can try to hold the other from the very beginning of the game without (at least apparently) getting too close to the enemy. This can work in W&J as well, but I am not sure how to represent the walkers' moves in the reversed board. HyperCazyHouse is an interesting varint, pawn can't be dropped if the sum of the first and third digit is 1 or 8. Or Atomic HyperChess, where pieces explode when captured removing every piece (but not pawns) on the adjacent squares, both big and little. HyperShatranj (which you're already playing in the game courier) looks good. (sorry for not waiting till the move, I wanted to write this before I forget it.)Game: CwDA : FF v SS Log: sibahi-joejoyce-2006-268-978 Abdul-Rahman Sibahi wrote on 2006-09-27The Shooters are obviously too powerful in the opening. You can play : 1... Zh4+ and nothing can stop 2.. Zxe4 mate. I am thinking of a Wazir-Dabbabah-(3,0)leaper for the rooks (WDH in the funny notation), and a digonal counterpart for the bishops (FAG in the funny notation), and the Queen is again a combination of the two.Game: Ca Log: mschmahl-cvgameroom-2006-228-754 Abdul-Rahman Sibahi wrote on 2006-08-31Hi, this is my first try on this game :)Game: Chess with Different Armies Log: sibahi-cvgameroom-2006-158-715 Abdul-Rahman Sibahi wrote on 2006-06-08I have no Idea how to make a Random Army, it alwayd starts with the FIDEs. So, please anyone don't accept the invitation.