Kibbitz Listing
I would have liked to have castled on move 16, for example, f1-i1, but the preset wouldn't let me.
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Does this preset need to be re-programmed? Also, even though I can castle now, it doesn't seem to include all available options for castling.
woops! I typed "end" instead of "won" - my rustiness coming through in the form of faulty commands. Then the preset stopped working and didn't give me the win! Darn!
Yes, essentially a crooked queen! Good way of seeing it. It's a Crooked Rook + Crooked Bishop.....
I want to experiment with this by saying [re-edited the following:] captured pawns are allowed to be re-dropped later, shogi-style...in files that don't have a pawn. This only applies to pawns, not pieces.
Congrats on a well-earned and well-deserved victory. :) Please email me.
Responding to your thoughtful offer... 'On any given day, I will either move once at 12:00 a.m. UTC (give or take [at most] 5 minutes), or not at all.'
...I won't object to this but neither can I demand it since I made everyone wait for months and months for my moves, for no really great reason other than that I was intimidated...
Best regards.
Wuss has nowhere to move so game is lost. Had you moved your a1 Silver Bullet instead to create necessary Luft, my next move would have been moving my Philidor from c7-c6 turning it into a Berolina with threat of c6-d5 turning back into regular pawn again and trapping your Famous Oxford Don on e4! You could then move c3-a4, turning your Regret into a Knight and threatening to fork my wuss and queen on b7. I would then move my Wuss to remove that threat. Just some reflections.
Thanks for the clarification regarding the spotted gryphon as having dababa-rider like properties. Would it also be possible for you to link me to the original writings of Paulowich on this subject? I've been wanting to track them down because I am myself having some designs on variants featuring spotted gryphon and pieces derived from the spottted gryphon and it would be nice to have the original source.
Is there a specific lesson to take away from this? Rarely assume that you can defend adequately (or as you may wish) against a weakened opponent unless you calculate an actual sequence of moves. In the position I cite, I lost because I failed to calculate even one move. I just ASSUMED my king could get away and was shocked to discover that it couldn't. Was my attack premature because it left behind a king that was too poorly defended?
I designed this preset with the notion that it would help me to achieve a better understanding of which might be superior, ferzes or wazirs. Greg Strong contended that because ferzes have more forward mobility, they are stronger. I guess this is what Betza may have contended somewhere (though I don't know exactly where -- can someone find that passage for me?). However, my own experimentation has suggested that actually wazirs are superior because of their ability to change colors, hence greater overall mobility.
Without pawns, the two sides draw, but with pawns, I'm not sure. I guess the right computer could solve this quickly, right?
Now your idea, Abdul-Rahman, complicates the issue considerably (in a very good way), and opens up an angle that I hadn't thought about in this context: Namely that pawns move like forward wazirs and capture like forward ferzes. In a sense, it speaks to the issue at hand, but in a very confusing way. Now it turns out that the issue of which pawn to use may be quite critical to the analysis at hand.
Eric Greenwood gave me permission to quote him but with the caveat that 'it's all theory, untested':
'Unless they capture, they're stuck on the same color square. If it's regular pawns, the ferzes might have an advantage because they can support a pawn advance more easily than the wazirs. With Berolina pawns, on the other hand, the wazirs would have the advantage, since they can both block and support a capture whereas all the ferzes can do is block.'
Eric noted that there are also advantages for both to either, but I haven't get the chance to explore the discussion with him as fully as I wanted. At any rate, I'm inspired enough to test all the permutations so thanks for the good idea.
I'm thinking I should add another link, a 'missing link,' in between what is currently listed .E4 and .E5, a double moving ferz (without null - rifle ability); likewise, double-moving wazir in between .D4 and .D5 and Lemurian Sliding General in between .J4 and .J5. This would lengthen the evolution to 7 for each series (.E7, .D7, .J7). If you agree this might be a good idea, would you mind if I go ahead and just subbed those things in here?
Also, building on your remark in the game, Joe, about constructed AMPs that can be deconstructed. How about a .J8 being a Precious Commoner? Would that be worth trying out?
One way of making it slightly less chaotic is to have a rule that states: King may move only when under check. Still, it's basically a poorly designed game that needs improvement, some more powerful and interesting pieces perhaps? The entourage could use some tweaking too perhaps.
Meanwhile, I remain deeply dissatisfied with this game and I'm hopeful a much more playable game might be created. One problem with this game is that the king's entourage is so successful at overcoming the problem of the Ubi-Ubi that the Ubi-Ubi doesn't really get a chance to do much. So I'm not sure I succeeded in my initial purpose. Maybe my musings in the notes, about even more powerful pieces, might lead us somewhere down the road towards a more successful variant.
Perhaps a much weaker entourage. Maybe instead of those pieces, neutral, immobile stones that can't capture but that can be captured.
The Alice versions are under repair. There are some complicated rules that need to be sorted out. I've been confused about it for many months. I don't advise playing them.
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expression, because 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is not a recognized piece, coordinate, command, or subroutine.
For the sake of debugging, here is the full GAME Code program that this error occurred in. The lines have been properly indented to help you spot scope errors.
0 moveindex 0 1 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Is the middle board limbo?
*************Yes.
If a piece is captured on the middle board, I understand that it goes into reserve. How is that represented graphically?
*************It's represented as the piece that you've captured except in your own color. Put it on any gray space behind your side. I suggest putting it behind heaven (but if space runs out there, behind one of the other gray spaces.) This will become clear in the course of play, I expect. It's easier to show than describe what happens to dropped pieces.
When it's re-inserted, does it go to the far right board (i.e., is that heaven)?
*************The blue board is heaven. Yes, and re-insertion of a piece (which can only be done in heaven) counts as a move.
And what happens when a piece is captured there, or on the first board (which I'm guessing is hell)?
*************Pieces in hell disappear, as in your Heaven and Hell Chess.
*************Well, as you say, it's a work in progress and there may be some fine points that still need to be worked out. I notice in your Heaven & Hell there is a rule, 'A King that is directly above an opponent King can never be in check.' Why? Can you explain that rule to me?