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Kibbitz Listing

Game: Falcon Chess RFNB Log: gwduke-cvgameroom-2018-176-602
Jeremy Good Verified as Jeremy Good wrote on

I would have liked to have castled on move 16, for example, f1-i1, but the preset wouldn't let me.

 

Does this preset need to be re-programmed? Also, even though I can castle now, it doesn't seem to include all available options for castling.

Game: Tripunch Chess Log: judgmentality-sissa-2014-249-564
Jeremy Good Verified as Jeremy Good wrote on

woops! I typed "end" instead of "won" - my rustiness coming through in the form of faulty commands. Then the preset stopped working and didn't give me the win! Darn!

Game: Guru Log: judgmentality-cvgameroom-2015-102-367
Jeremy Good Verified as Jeremy Good wrote on
Yes, they can (and only they can at the beginning, but I suppose so should any pawn dropped on the second rank, no? - I'm experimenting here)....

Yes, essentially a crooked queen! Good way of seeing it. It's a Crooked Rook + Crooked Bishop.....

Jeremy Good Verified as Jeremy Good wrote on
This variant is inspired by Betza's Tutti Frutti and David Howe's Chess on a Longer Board with a Few Pieces Added. I am thinking of using it for my next variants tournament at the Denver Chess Club at the end of June as a way of introducing knight compounds and other basic pieces to people (I will create an extra set of six pieces to hand out so that everyone who comes to the event can take a set of these variant pieces home).

I want to experiment with this by saying [re-edited the following:] captured pawns are allowed to be re-dropped later, shogi-style...in files that don't have a pawn. This only applies to pawns, not pieces.

Game: Golden Age Chess on a Really Big Board Log: avunjahei-cvgameroom-2015-101-738
Jeremy Good Verified as Jeremy Good wrote on
h15-h14 would have blocked the check, right?
Game: KnightZz Log: sissa-judgmentality-2015-77-802
Jeremy Good Verified as Jeremy Good wrote on
Please check notes in other game for how pieces move.
Game: Cetran Chess 2 Log: shatteredglass-judgmentality-2014-237-084
Jeremy Good Verified as Jeremy Good wrote on
Despite your best efforts to help me out time-wise, I forgot to move last night, but that would probably only have prolonged my misery anyway, hehe. You were most likely to win this game and the tournament.

Congrats on a well-earned and well-deserved victory. :) Please email me.

Jeremy Good Verified as Jeremy Good wrote on
I didn't see your comment when I made my last moves so I didn't respond til now.

Responding to your thoughtful offer... 'On any given day, I will either move once at 12:00 a.m. UTC (give or take [at most] 5 minutes), or not at all.'

...I won't object to this but neither can I demand it since I made everyone wait for months and months for my moves, for no really great reason other than that I was intimidated...

Best regards.

Jeremy Good Verified as Jeremy Good wrote on
Cameron, thank you so much for the thought; that's very sportsmanlike of you! A true gentleman. But completely unnecessary since time is an essential part of the play and also I've been using it strategically. Play moves when ever you feel like it and if I time out, we can always set up the positions later and play them out for our own post-tournament benefit if we feel so inclined. If Fischer forfeited a world championship game to Spassky on time, I can too. {edited in: Timing is everything!}
Game: Cetran Chess 1 Log: sissa-cvgameroom-2014-293-280
Jeremy Good Verified as Jeremy Good wrote on
Oh I didn't realize it was mandatory. I'll resign.
Game: UC-170-13 Log: judgmentality-sissa-2014-314-037
Jeremy Good Verified as Jeremy Good wrote on
Because I think there are simple, elegant solutions that allow us to play more games with pieces like Wusses and Zig Zag Generals and I want to play with these interesting pieces.
Jeremy Good Verified as Jeremy Good wrote on
re: comments on move one: Yes, but f4 is the only vantage point from which the ZG can't be taken by the opposing ZG
Game: 2 Queen Rocky Horror Lycanthropic Chess Log: sissa-cvgameroom-2014-275-643
Jeremy Good Verified as Jeremy Good wrote on
Might we give the King the option of moving either two or three squares toward the Rook when castling? I'll let you decide Carlos but if so, you should repeat that in the game so Francis is sure to see...
Game: Nachtmahr Log: sissa-judgmentality-2009-307-856
Jeremy Good Verified as Jeremy Good wrote on
Good job, Carlos! I made a classic mistake, didn't I? Moving my king into the center too early.
Game: Ultima Log: tamandua-cvgameroom-2014-257-883
Jeremy Good Verified as Jeremy Good wrote on
Francis, it seems you really have a talent for playing Ultima well. Have you tried your hand against Matthew Montchalin?
Game: Nachtmahr Log: sissa-judgmentality-2009-306-803
Jeremy Good Verified as Jeremy Good wrote on
Thank you, Carlos! Very nice diagram. You are advancing my perception on this intriguing matter. I like the knight-camel alternating idea. Give me some time and I will have some more feedback for you.
Game: Nachtmahr Log: judgmentality-sissa-2009-209-125
Jeremy Good Verified as Jeremy Good wrote on
True: Black's Rose wouldn't threaten the white nightrider. When I wrote that, I was still misunderstanding the Rose's move and prone to award Rose an occasional (normal) nightrider movement which [the rose] never gets. Thanks for the accurate correction!
Jeremy Good Verified as Jeremy Good wrote on
We both overlooked that Black checks White with his fifth move, a check which goes unguarded. [edit:] I think if White attempts to block via d3-d4, the nightrider on d1 is then double attacked by black's nightrider (nn) and rose and could be lost...
Game: Nachtmahr Log: sissa-judgmentality-2009-306-803
Jeremy Good Verified as Jeremy Good wrote on
My comments in my notes for re-entry of sixth move aren't quite accurate - need to be refined and I'm struggling with how to do so - and they also ignore the 3,4 trajectory...are there other types of more limited quintessences that might be created based on the main one's different trajectories?
Game: NukeT Log: joejoyce-microstackgames-2014-248-807
Jeremy Good Verified as Jeremy Good wrote on
Goodness gracious, what is this!? Heehee. Looks vaguely familiar. Joe, you iconoclast you.
Game: 2 Queen Rocky Horror Lycanthropic Chess Log: sissa-judgmentality-2014-251-483
Jeremy Good Verified as Jeremy Good wrote on
The only reason I suggested, in my comments to my move, delete it after we are through is simply so it won't be on the same logs page as others titled by the same name 2QRHLC games...
Game: Cetran Chess 2 Log: sissa-joejoyce-2014-234-175
Jeremy Good Verified as Jeremy Good wrote on
Congrats, Carlos! :-)
Game: Cetran Chess 2 Log: sissa-leopold_stotch-2012-147-825
Jeremy Good Verified as Jeremy Good wrote on
One might well argue that the sissa is the most powerful piece in Cetran Chess. If Queen is equal to a marshall / chancellor on an 8 x 8 board (as many argue) then a knight-rider / rook piece with varying routes that give it a semi-jumping status and many forking abilities should be more powerful than a queen. In the one endgame you played here where a queen was matched against a sissa, the queen was no match for the sissa.
Game: Cetran Chess 2 Log: leopold_stotch-sissa-2012-340-102
Jeremy Good Verified as Jeremy Good wrote on
I didn't see that. :) 48. b6 maybe?
Jeremy Good Verified as Jeremy Good wrote on
47. S e5 x a7 maybe?
Game: Cetran Chess 2 Log: sissa-leopold_stotch-2012-208-813
Jeremy Good Verified as Jeremy Good wrote on
I'm looking at black's 37th move and the fact white's rook is - and has been - absolutely pinned via Black's sissa (a check earlier may have gone unnoticed in fact)...could / should black perhaps try to exploit this (or later or earlier)?
Game: Cetran Chess 2 Log: sissa-leopold_stotch-2012-147-825
Jeremy Good Verified as Jeremy Good wrote on
It's not even clear to me that Black is worse off when he resigns here. What does anyone think? Is Black worse off here? If so, why?
Game: Cetran Chess 2 Log: sissa-frozen_methane-2010-174-915
Jeremy Good Verified as Jeremy Good wrote on
Black's 3rd and 4th move are identical? Erm never mind. :(
Game: Cetran Chess 2 Log: makov333-sissa-2009-252-843
Jeremy Good Verified as Jeremy Good wrote on
26. P c4-c5 is illegal, is it not? Because it opens up a path for Caissa to checking the king, thus self-checking. Oh, never mind, I see this was noticed and rectified during play...
Game: Cetran Chess 2 Log: sissa-makov333-2009-177-738
Jeremy Good Verified as Jeremy Good wrote on
21... s b5-b1 - this move is illegal, is it not? By what legal route does this happen? Oops - never mind - I see the route is b5 - f5 - b1! :-)
Game: Cetran Chess 2 Log: maeko-makov333-2009-139-899
Jeremy Good Verified as Jeremy Good wrote on
When White moves 31. K d1-d2, is he not still in check from the Sissa?
Game: Grand Shatranj Log: judgmentality-nicholaswolff1-2009-170-265
Jeremy Good Verified as Jeremy Good wrote on
Won't let Nick resign.
Game: 2 Queen Rocky Horror Lycanthropic Chess Log: judgmentality-maeko-2009-289-594
Jeremy Good Verified as Jeremy Good wrote on
Nicholas: When I played my guard forward turning into a bishop to check your king, it was meant as a sacrifice. I knew it could be captured but thought I could checkmate your Wuss with c8-a2, only realizing too late that my Silver Bullet would manifest its rook side and not be checking your wuss on x1. So my diabolical 7th move turned out to be a blunder. This lesson did however give me an idea! (Which I executed in our actual game.)

Wuss has nowhere to move so game is lost. Had you moved your a1 Silver Bullet instead to create necessary Luft, my next move would have been moving my Philidor from c7-c6 turning it into a Berolina with threat of c6-d5 turning back into regular pawn again and trapping your Famous Oxford Don on e4! You could then move c3-a4, turning your Regret into a Knight and threatening to fork my wuss and queen on b7. I would then move my Wuss to remove that threat. Just some reflections.

Game: Tutti-Frutti Chess Log: makov333-judgmentality-2009-231-872
Jeremy Good Verified as Jeremy Good wrote on
Are you sure? Not seeing it. For example: 22.....h3-g2 23. K e1-f2 c g2xRh1 24. K f2-g1 h1xPf3 check (cardinal=princess protected from Marshall=empress capture by n on d4).
Jeremy Good Verified as Jeremy Good wrote on
Would 22...h3-g2+ have netted Black a rook?
Game: Lemurian Shatranj Log: judgmentality-makov333-2009-245-426
Jeremy Good Verified as Jeremy Good wrote on
For Black's 10th move, how about ...d5-d4 followed by FAD to d5 forking bent heroes?
Game: Universal Chess Log: judgmentality-makov333-2009-248-434
Jeremy Good Verified as Jeremy Good wrote on
Carlos: Well, as I understand it, Black has the option of making the first drop. Is that going to be true for every drop? That Black will have that option? In this case, I just chose not to exercise it.

Thanks for the clarification regarding the spotted gryphon as having dababa-rider like properties. Would it also be possible for you to link me to the original writings of Paulowich on this subject? I've been wanting to track them down because I am myself having some designs on variants featuring spotted gryphon and pieces derived from the spottted gryphon and it would be nice to have the original source.

Jeremy Good Verified as Jeremy Good wrote on
Can the Spotted Gryphon jump over pieces that are on the opposite squares over which it moves? I want to play my rose h5-h1 hoping my Spotted Gryphon (aspect of my Dragon) is also attacking that space. But since the Gryphon is a slider, not a jumper (like the dababa-rider) I'm thinking it might not be possible but I guess it's all a matter of definition. What does David Paulowich say?
Game: Universal Chess Log: judgmentality-sissa-2009-244-339
Jeremy Good Verified as Jeremy Good wrote on
The white rose wouldn't be checking the black king from g5.
Game: Universal Chess Log: maeko-sissa-2009-197-802
Jeremy Good Verified as Jeremy Good wrote on
Zigzag General is indeed a very strong piece. Had Nicholas Wolff played f2-b4 on move 23, I believe that would have been checkmate.
Game: Oxram FIDE Chess Log: judgmentality-makov333-2009-231-457
Jeremy Good Verified as Jeremy Good wrote on
Please note: Move 6, White could have just taken Black's bishop with his knight using the chameleon function!
Game: Maorider Chess Log: judgmentality-makov333-2009-206-469
Jeremy Good Verified as Jeremy Good wrote on
Instead of the greedy and immediately losing move 73...pg-g5, what should I have played? I suggested 73...g3-g2. Vitya thinks it might work and gives us the following sequence: 73...g3-g2 74. h1-h4 - g4-g3 75. e3-f3 - g3-f2.
Jeremy Good Verified as Jeremy Good wrote on
Last time I was mated in 7 moves and this time I was mated in 74 moves, both quite unexpectedly!
Game: Maorider Chess Log: makov333-judgmentality-2009-194-946
Jeremy Good Verified as Jeremy Good wrote on
Instructive game. Black (played by me) manages to find himself checkmated in short order, not realizing that his king didn't have the ability to capture.
Game: Maorider Chess Log: makov333-penswift-2009-206-665
Jeremy Good Verified as Jeremy Good wrote on
My own belief is that any piece that has a different movement forward than backward should be 'facing' the other side for easiest playability as with my chu shogi - alfaerie preset or my Grand Shogi preset or my demirifle army preset (look them up). Indeed, I do find it confusing to play with nutty knights army for precisely the reason Gary indicates. If Vitya would like, we will have the charging knight for this preset turned so that one can always see the dots behind it but it might take a little time before we get it added to alfaerie - many so we can implement it (a few weeks even).
Game: Balanced Marseillais Chess Log: andreas-cvgameroom-2009-190-940
Jeremy Good Verified as Jeremy Good wrote on
It won't let me make a move.
Game: Cavalry Chess Log: judgmentality-cvgameroom-2009-142-795
Jeremy Good Verified as Jeremy Good wrote on
Anyone think I could have won?
Game: Hullabaloo Log: judgmentality-cvgameroom-2009-143-858
Jeremy Good Verified as Jeremy Good wrote on
Joe, I like it a lot! Thank you for reexamining it and coming up with a great suggestion. You should factor it into your wiki essay on Joe's Strange Notation (for people interested I provide a link to it in my Rules page for Hullabaloo), with time and inclination. After all, notation is meant to make things more workable.
Game: Atlantean Barroom Shatranj Log: judgmentality-cvgameroom-2009-144-538
Jeremy Good Verified as Jeremy Good wrote on
Distrusting euphoria and learning to see things through your opponent's eyes: I am often overlooking the need to defend. I tend to underestimate my opponent's powers, my opponent's whole viewpoint. Especially this can happen when I'm feeling euphoric about my own attacking chances. I try to recognize that when I'm experiencing this euphoria, to be skeptical of it and take my opponent's prospects very seriously even though I believe him/her to be considerably weakened and losing. In my last move during this game, I was so enchanted by own winning chances that I failed to properly defend and succumbed in just one move to a simple checkmate. I'm sure it's happened to many of you. I even saw that my opponent could do it but never stopped to consider that my king wasn't strong enough to get away. An object lesson in the powers of the zigzag general but a deeper lesson about the need to think through sequences of attack for weakened opponents and not just yourself. There is a saying, 'The hardest thing to do in chess is win a won game.' True for some of us sometimes at least.

Is there a specific lesson to take away from this? Rarely assume that you can defend adequately (or as you may wish) against a weakened opponent unless you calculate an actual sequence of moves. In the position I cite, I lost because I failed to calculate even one move. I just ASSUMED my king could get away and was shocked to discover that it couldn't. Was my attack premature because it left behind a king that was too poorly defended?

Game: Hullabaloo Log: judgmentality-cvgameroom-2009-143-858
Jeremy Good Verified as Jeremy Good wrote on
Joe: I need to describe all these pieces much better in my rules! How these various pieces move. Please see comment to white's move 5. I guess, in Joe's Notation, it's: W + A + D + F (even though we really mean that any one has the option to use the other straight line component W can use D, vice versa, A can use F, vice versa).
Game: Atlantean Barroom Shatranj Log: judgmentality-cvgameroom-2009-144-538
Jeremy Good Verified as Jeremy Good wrote on
Joe, some clarification of the ability of one of the pieces to move might be helpful here.
Game: Chess with Different Armies: DemiRifle Army Log: judgmentality-cvgameroom-2009-145-521
Jeremy Good Verified as Jeremy Good wrote on
I believe Black's 3rd move is illegal as that piece can only leap forward diagonally two squares, not one.
Game: Atlantean Barroom Shatranj Log: judgmentality-cvgameroom-2007-30-219
Jeremy Good Verified as Jeremy Good wrote on
Kitchen is closing, Joe, time to make a move.
Game: Fusion Chess Log: judgmentality-joejoyce-2007-270-699
Jeremy Good Verified as Jeremy Good wrote on
Hi, Joe, I think you can give check.
Game: Active King Chess Log: judgmentality-999999999-2007-247-640
Jeremy Good Verified as Jeremy Good wrote on
King can create itself a triangle of squares to which it can move repetitively. Of course, to force the king to trek more widely, one can add longer prohibition against returning to the same square.
Game: Chess on a Longer Board with a few pieces added Log: sibahi-cvgameroom-2007-124-622
Jeremy Good Verified as Jeremy Good wrote on
Thanks, Antoine. :-)
Jeremy Good Verified as Jeremy Good wrote on
Should work, Abdul-Rahman. The preset is rules-enforced so it will change automatically to a halfling bishop. So if you tried to manually change it, it won't work. Try again?
Game: Cataclysm Log: judgmentality-joejoyce-2007-161-466
Jeremy Good Verified as Jeremy Good wrote on
Yeah, lol. This was a total accident, no disrespect meant. I saved some experimentation to the wrong preset. I will change it back.
Game: Moderate Progressive Chess Log: david_64-judgmentality-2007-245-682
Jeremy Good Verified as Jeremy Good wrote on
Thank you too.
Jeremy Good Verified as Jeremy Good wrote on
Thank you, too, David, I hope you enjoyed playing Moderate Progressive Chess, an excellent variant.
Jeremy Good Verified as Jeremy Good wrote on
Guess I screwed up. That's okay. Let's just continue.
Game: Cataclysm Log: mageofmaple-cvgameroom-2007-86-767
Jeremy Good Verified as Jeremy Good wrote on
Eh? Paroxysm? What's this? I want in. What's the link?
Game: Cataclysm Log: mageofmaple-cvgameroom-2007-218-136
Jeremy Good Verified as Jeremy Good wrote on
I had been worried about 34. h5-d9.
Game: Grand Shatranj Log: joejoyce-cvgameroom-2007-171-628
Jeremy Good Verified as Jeremy Good wrote on
Hi, Joe. Yes, once someone figures out how to un-mangle those badly mangled ASCII diagrams in Sam's piece, then I can probably feel good about putting the silly complementarity piece there. Here I do it using the command pre...ascii.../pre There I don't know how. Btw, neat that Grand Shatranj uses three of those 16/2 pieces!
Game: Rococo Log: gwduke-cvgameroom-2007-232-968
Jeremy Good Verified as Jeremy Good wrote on
Is there a special notation for denoting a Mutual Destruction Swapping move? We haven't been able to get that in our game yet here.
Game: Mini Roccoco Log: judgmentality-sibahi-2007-229-094
Jeremy Good Verified as Jeremy Good wrote on
Actually, no, not true, an orphan queen (or victim queen [to be more precise, a piece that captures as an orphan but moves as a queen]) is more powerful than a chameleon because an orphan queen can generalize the manner in which it is attacked to win any other piece, whereas a chameleon can only win the piece that it resembles while being observed by it. It seems quite common for people to invent chess variants that they never end up even playing themselves.
Game: Mamra Chess with Wuss Log: judgmentality-cvgameroom-2007-219-498
Jeremy Good Verified as Jeremy Good wrote on
You're right. By move 13 it was lost for White, but what about 10. c2-c3? That might have worked for you.
Game: Falcon Chess Log: gwduke-cvgameroom-2007-107-745
Jeremy Good Verified as Jeremy Good wrote on
In the final position, White exploits double pin spoken of in kibbitz about move 32. Neither queen nor pawn can take queen because of Falcon pin! Very nice final position.
Jeremy Good Verified as Jeremy Good wrote on
Hi, George. Okay, that's probably because I tried to keep it with the rules enforced and I probably needed to make some adjustment. I deleted the game that you 'lost on time' because you couldn't make a move. Now you should be able to move but the rules won't be enforced for now (but later I'll work on that.) [Deleted the other game that you have too little time to play. Now all that's left is the untimed game. Try and see if you can make a move in that. Sorry about this! Cheers, George.]
Game: Mini Roccoco Log: judgmentality-sibahi-2007-229-094
Jeremy Good Verified as Jeremy Good wrote on
I want to protest, '...but you invented it!' Fergus Duniho invented Supremo and the Pushmepullyu and he doesn't care much for such games either. [This may not be an accurate way to describe his attitude; his actual wording to me, 'I've never gotten into Ultima variants, even my own.'] I like your idea though of starting the pieces out in the forbidden zone. Looks interesting. I wonder how you can dislike ('hate' even) the chameleon but apparently like the querquisite. [Chameleon can also be described as an orphan that can move like a non-capturing queen.] In some variants with superpowerful pieces, I'm finding the Chameleon to be an essential defensive piece.
Game: Avalanche Chess Log: judgmentality-rodriguez-2007-232-291
Jeremy Good Verified as Jeremy Good wrote on
Thank you, Joe. I overlooked that. We will have to go back and re-play.
Game: Chess with Promoters Log: judgmentality-cvgameroom-2007-186-917
Jeremy Good Verified as Jeremy Good wrote on
Meant to type f2-f3; N-f3. Please eliminate f2 pawn for me.
Game: Fugue Log: judgmentality-gwduke-2007-200-632
Jeremy Good Verified as Jeremy Good wrote on
By moving shield forward, Black protects that pawn from being captured by your archer. So, re-doing my last move.
Game: Pocket Mutation Chess Log: judgmentality-mschmahl-2007-18-673
Jeremy Good Verified as Jeremy Good wrote on
On move 46, I was able to announce a mate in 5. But did I have a forced mate from move 42, the moment I could drop my Amazon?
Game: Time Travel Chess Log: judgmentality-mschmahl-2007-89-472
Jeremy Good Verified as Jeremy Good wrote on
I wrote to Gary to forward this good question and he wrote back: 'I am short on time here; but... Yes - A time traveling move is still a timetraveling move. You must think of the time travels as alternate histories.'
Game: Ferzes vs. Wazirs Log: judgmentality-mageofmaple-2007-188-624
Jeremy Good Verified as Jeremy Good wrote on
Thank you, David. Just the link I was looking for, and interesting to see that Betza himself recommends his own test of their relative strength. I will want to try that too!
Jeremy Good Verified as Jeremy Good wrote on
Black is in zugzwang.
Game: Fool's Hexagonal Chess Log: grayhawke-cvgameroom-2006-329-607
Jeremy Good Verified as Jeremy Good wrote on
Losing on time doesn't necessarily mean that you can't keep playing, if your opponent agrees to finish. Time endings don't lock games. Just a thought.
Game: Ferzes vs. Wazirs Log: judgmentality-mageofmaple-2007-188-624
Jeremy Good Verified as Jeremy Good wrote on

I designed this preset with the notion that it would help me to achieve a better understanding of which might be superior, ferzes or wazirs. Greg Strong contended that because ferzes have more forward mobility, they are stronger. I guess this is what Betza may have contended somewhere (though I don't know exactly where -- can someone find that passage for me?). However, my own experimentation has suggested that actually wazirs are superior because of their ability to change colors, hence greater overall mobility.

Without pawns, the two sides draw, but with pawns, I'm not sure. I guess the right computer could solve this quickly, right?

Now your idea, Abdul-Rahman, complicates the issue considerably (in a very good way), and opens up an angle that I hadn't thought about in this context: Namely that pawns move like forward wazirs and capture like forward ferzes. In a sense, it speaks to the issue at hand, but in a very confusing way. Now it turns out that the issue of which pawn to use may be quite critical to the analysis at hand.

Eric Greenwood gave me permission to quote him but with the caveat that 'it's all theory, untested':

'Unless they capture, they're stuck on the same color square. If it's regular pawns, the ferzes might have an advantage because they can support a pawn advance more easily than the wazirs. With Berolina pawns, on the other hand, the wazirs would have the advantage, since they can both block and support a capture whereas all the ferzes can do is block.'

Eric noted that there are also advantages for both to either, but I haven't get the chance to explore the discussion with him as fully as I wanted. At any rate, I'm inspired enough to test all the permutations so thanks for the good idea.

Game: Falcon Chess RFNB Log: judgmentality-cvgameroom-2007-202-564
Jeremy Good Verified as Jeremy Good wrote on
Black beats me here in just two moves. ;-)
Game: Pawnless Ecumenical Chess Log: judgmentality-charles_gilman-2006-173-354
Jeremy Good Verified as Jeremy Good wrote on
How do you like that? I got checkmated in one move -- by Black! That's a first for me, I think, and a new low. lol.
Game: Hullabaloo Log: judgmentality-joejoyce-2007-191-720
Jeremy Good Verified as Jeremy Good wrote on
A Lemurian Sliding General moves like the Sliding General in Lemurian Shatranj. In other words, it moves to all the squares a squirrel-guard does, only it slides and can slide a maximum of two moves away from its starting square.
Game: Two Kings Falcon Chess Log: judgmentality-peteraronson-2007-211-677
Jeremy Good Verified as Jeremy Good wrote on
Ah, yes, Peter, thank you. I fixed that problem. If you want to play this with me, why not log in from the PBM logs page?
Game: Hullabaloo Log: judgmentality-joejoyce-2007-191-720
Jeremy Good Verified as Jeremy Good wrote on
Joe, I didn't think to say this when I posted my move so I'm saying it here and hoping for some feedback:

I'm thinking I should add another link, a 'missing link,' in between what is currently listed .E4 and .E5, a double moving ferz (without null - rifle ability); likewise, double-moving wazir in between .D4 and .D5 and Lemurian Sliding General in between .J4 and .J5. This would lengthen the evolution to 7 for each series (.E7, .D7, .J7). If you agree this might be a good idea, would you mind if I go ahead and just subbed those things in here?

Also, building on your remark in the game, Joe, about constructed AMPs that can be deconstructed. How about a .J8 being a Precious Commoner? Would that be worth trying out?

Game: Ibu Ibu Chess Log: jejujeju-rodriguez-2007-167-107
Jeremy Good Verified as Jeremy Good wrote on
'Balanced Marseillais' specifically refers to the 1, 2, 2, 2, 2, etc. order... As opposed to 'Classical Marseillais' which does initiate the game with a 2 move for white, so the analysis here is correct. This game was created mostly just as a conceptual device to show how one might actually have a game that uses the ubi ubi successfully.

One way of making it slightly less chaotic is to have a rule that states: King may move only when under check. Still, it's basically a poorly designed game that needs improvement, some more powerful and interesting pieces perhaps? The entourage could use some tweaking too perhaps.

Meanwhile, I remain deeply dissatisfied with this game and I'm hopeful a much more playable game might be created. One problem with this game is that the king's entourage is so successful at overcoming the problem of the Ubi-Ubi that the Ubi-Ubi doesn't really get a chance to do much. So I'm not sure I succeeded in my initial purpose. Maybe my musings in the notes, about even more powerful pieces, might lead us somewhere down the road towards a more successful variant.

Perhaps a much weaker entourage. Maybe instead of those pieces, neutral, immobile stones that can't capture but that can be captured.

The Alice versions are under repair. There are some complicated rules that need to be sorted out. I've been confused about it for many months. I don't advise playing them.

Game: Mamra Chess Log: judgmentality-jejujeju-2007-206-501
Jeremy Good Verified as Jeremy Good wrote on
When white played 8. c4xf7, white assumed that Black would have to take bishop with mamra instead of king. But it turns out taking with king seems to work even better. [Added note: Or maybe not but it was unexpected. If White advances Mamra instead of moving the queen, Black Mamra takes queen and then Black Mamra comes back to defend g6 square with Mamra.]
Game: Wuss II Log: judgmentality-jejujeju-2007-206-500
Jeremy Good Verified as Jeremy Good wrote on
I believe that Black has no effective defense by move 5 and will lose.
Game: Cobra Chess Log: judgmentality-gwduke-2006-172-509
Jeremy Good Verified as Jeremy Good wrote on
On move 7, for white: bishop takes cobra.
Game: Schoolbook Chess Log: sam_trenholme-cvgameroom-2007-205-888
Jeremy Good Verified as Jeremy Good wrote on
Better alternative may have been 8.h5-h6, with discovered attack against Marshall at j7 forcing i5-g4 (alternative j7-h8 allows h6-i7, with forking win of piece) after which I'm not sure...
Game: Multimove FIDE Chess Log: judgmentality-davidjhowe-2007-203-630
Jeremy Good Verified as Jeremy Good wrote on
David, in your rules, you do not specifically say that multiple displacement moves are prohibited. (Or do you?) So could the same piece capture more than one piece? [Added note: After I re-read the rules and saw the penalty for moving the same piece more than once, this became less of a concern to me]
Game: Mamra Chess with Wuss Log: judgmentality-dtroyka-2007-202-747
Jeremy Good Verified as Jeremy Good wrote on
Here Dan beats me in just three moves.
Game: Hostage Chess Log: judgmentality-cvgameroom-2007-191-717
Jeremy Good Verified as Jeremy Good wrote on
Okay, problem solved. It WAS because I misnotated.
Jeremy Good Verified as Jeremy Good wrote on
I think maybe i was supposed to play p*e4 -- why don't you pass and I'll try to get it right this time.
Jeremy Good Verified as Jeremy Good wrote on
I thought I entered this right, but I shouldn't have that pawn in my airfield, I don't think. Did I do something wrong? Talking about black's move 8.
Game: FIDE Chess Kamil Log: judgmentality-dtroyka-2007-185-586
Jeremy Good Verified as Jeremy Good wrote on
The threat would then be b4-c2; a6-b4 which would win white's queen.
Jeremy Good Verified as Jeremy Good wrote on
An interesting way to play this particular variant of FIDE Chess Kamil (and also speed things up) would be to say that not only does the extra piece substitute when the original vacates its home square, but that piece then has to follow the original piece around until the original is captured. For example on Black's move 15 if black moves a6-b5, the b8 archbishop must then occupy the square the bishop previously occupied at a6. This would be possible because all of the extra pieces retain the original pieces' type of movement.
Game: Trophy-Hunt Chess Log: gwduke-cvgameroom-2007-82-767
Jeremy Good Verified as Jeremy Good wrote on
When Black made his fifth move, he forgot that Squirrels (Greenwood likes to call them *Fortresses) can capture like a knight, in addition to alfil and dabbaba. [*corrected]
Game: Torus Standard Log: gwduke-cvgameroom-2007-82-768
Jeremy Good Verified as Jeremy Good wrote on
via d1, e8, f7
Game: Falcon Chess with Dragon and Scorpion Log: judgmentality-sibahi-2007-198-486
Jeremy Good Verified as Jeremy Good wrote on
Sorry. Problem fixed. :-)
Game: Rapacious Log: judgmentality-cvgameroom-2007-200-549
Jeremy Good Verified as Jeremy Good wrote on
I meant to say this in the rules too: If one of the Warp Points is captured, the remaining one works in partnership with the king. This variant is purely experimental, totally untested.
Game: Rococo Log: judgmentality-cvgameroom-2007-191-788
Jeremy Good Verified as Jeremy Good wrote on
For Black's tenth move: Instead of recapturing on c00, a good move might have been to move my advancer to f1.
Game: Falcon Chess with Dragons and Scorpions Log: judgmentality-gwduke-2006-137-852
Jeremy Good Verified as Jeremy Good wrote on
Peter, I would so like to be able to follow your instructions, but unfortunately, I don't know how. I'm not trying to be difficult, I just don't know my way around the innards of this website very well. Sorry.
Jeremy Good Verified as Jeremy Good wrote on
As a matter of fact, the game Complete Permutation Chess does not appear to be indexed, though one may find it by doing a web search.
Jeremy Good Verified as Jeremy Good wrote on
Thank you. I hadn't been aware of complete permutation chess. Will try to make a preset.
Game: Time Travel Chess Log: evader23-cvgameroom-2007-198-835
Jeremy Good Verified as Jeremy Good wrote on
Black blundered by saying 'to move 8' Had black removed a pawn on move 6 and said move 7, that would have been impossible for white to counter effectively. Had black removed the queen and said move 7, I think white might have found a temporary defense. White blundered on move 7 by saying 'move 9'. Had white said something like Move 17, white could have won a piece by move 8. As it happens, I believe white will be forced to lose at least the exchange.
Game: Falcon Chess with Dragons and Scorpions Log: judgmentality-gwduke-2006-137-852
Jeremy Good Verified as Jeremy Good wrote on
Thanks George, for the very interesting info. You know what types of pieces might be very interesting? Compounds involving the Falcon family. For example, a Falcon Queen, a Scorpion Queen and a Dragon Queen, but all sorts of other compounds. A Falcon - Scorpion, etc. Also, a Falcon is weaker than a Bison, but a Falcon that was capable of capturing along any of its multipath routes would obviously be a very, very strong piece that might fit very well into a very powerful army (such as the Lemurian FIDE pieces which move as one FIDE piece then another, for example, a Lemurian cardinal moves as knight then bishop or bishop then knight).
Jeremy Good Verified as Jeremy Good wrote on
George, what do you estimate to be the relative values of Falcon, Scorpion and Dragon on this board? (Anyone?)
Game: Falcon Chess Log: gwduke-cvgameroom-2007-107-745
Jeremy Good Verified as Jeremy Good wrote on
Mmm, very nice observation that illustrates beautifully pinning power of fascinating falcon piece.
Game: The Toddler Log: judgmentality-sibahi-2007-188-540
Jeremy Good Verified as Jeremy Good wrote on
Ah, okay! Didn't see this until today. I've excluded the pieces not used in the opening. However, I can't correct the displayed pieces in the rule summary below the board, oddly enough. Could I ask you to just ignore it? I don't actually know how to do those rule summaries myself. If it bothers you a lot, let me know and I can make a new preset that won't have those rules below it.
Game: Hullabaloo Log: judgmentality-joejoyce-2007-191-720
Jeremy Good Verified as Jeremy Good wrote on
But meanwhile, let's try with the four move rule. Maybe even try three move rule after that before trying two move. Let's just see how long we can last. lol. Should be fun.
Game: HyperModern Shatranj Log: sibahi-cvgameroom-2007-73-441
Jeremy Good Verified as Jeremy Good wrote on
Just re-do your sixth move and we're good.
Jeremy Good Verified as Jeremy Good wrote on
The mistake is very understandable since the icon looks similar to the sliding general of Lemurian Shatranj which can switch direction in the middle of its movement. Of course, the Chu Shogi lion is a slightly different creature altogether, with its strange capturing rules and ability to return to the same square.
Game: Dave's Silly Example Game Log: judgmentality-cvgameroom-2007-172-017
Jeremy Good Verified as Jeremy Good wrote on
I must also beg to differ with your analysis. The rules state that there are no captures, but that it is otherwise as with usual chess. It is stated that there are no legal moves in the notes, not the rules. While an implication of the rules is that there are no legal moves, this is not clearly stated in the rules, but rather in the notes.
Jeremy Good Verified as Jeremy Good wrote on
I can not rescind my claim of victory unless you go back and re-do your first move, make another move, perhaps a pass on your first move... I will be happy then to rescind my claim of victory, but I must warn you that it is not likely I shall later admit defeat.
Jeremy Good Verified as Jeremy Good wrote on
White made an illegal move. Rules state that no capturing is allowed.
Game: Grand Shatranj Log: judgmentality-mjjoyce3-2006-140-557
Jeremy Good Verified as Jeremy Good wrote on
When I attempt to move I get this msg:

Syntax Error on line 1

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is not a recognized piece, coordinate, command, or subroutine.

For the sake of debugging, here is the full GAME Code program that this error occurred in. The lines have been properly indented to help you spot scope errors.

0 moveindex 0 1 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Game: Actualized Potential Chess Log: judgmentality-dtroyka-2007-60-604
Jeremy Good Verified as Jeremy Good wrote on
Here is the first game of Actualized Potential Chess that we have played, this one using the Appearance Blocking Rule.
Game: Pocket Mutation Chess Log: olbog-cvgameroom-2007-30-129
Jeremy Good Verified as Jeremy Good wrote on
Oddly when I try to move my pawn from h2-h4, I get a message saying, 'You may not move your pawn from e2 to e4 :( A bug in there somewhere?
Game: Square Tiling Rider Shatranj Log: judgmentality-david_64-2007-41-371
Jeremy Good Verified as Jeremy Good wrote on
Okay, David, that's what we'll do then. I fixed the problem, I hope, or at least I tried to fix it. You'll let me know, I trust, if I haven't.
Game: Tiling Rider Chess Log: judgmentality-cvgameroom-2006-358-484
Jeremy Good Verified as Jeremy Good wrote on
To see what actually happened in this game, you will have to switch white's third and fourth rows around. Same with first and second rows, with exception of giant wazir.
Game: Tiling Rider Chess Log: judgmentality-david_64-2007-29-031
Jeremy Good Verified as Jeremy Good wrote on
Unfortunately, this game will now look nonsensical because I've changed the third and fourth rows of white to match black's. To see the game, just switch white's third and fourth rows around. Same with first and second rows, with exception of giant wazir.
Jeremy Good Verified as Jeremy Good wrote on
Originally, I was going to play m13-l12 and r13-q11 instead of o16-n15. But I got greedy and wanted to form an extra guard rider as well as a nightrider. As it happened, I could form neither. I think this would have saved the game for me though. Right?
Jeremy Good Verified as Jeremy Good wrote on
Yes. That is checkmate. Well done, David.
Jeremy Good Verified as Jeremy Good wrote on
David, in this game, kings can't be captured; they can only be checked, though they can be checked multiple times. The goal is checkmate, not capture. I don't say that explicitly (perhaps I should?) because I thought it was implied by my reference to the modified moderate progressive rules. Apologies if I may have misled you.
Jeremy Good Verified as Jeremy Good wrote on
Back to my rules about aggregates and their units, I think if you were going to go with the idea that units could move after their aggregates have moved, you'd have to say that all four units can't simply form into a brand new aggregate. That would just be too absurdly deadly. Why, if that rule applied, the first person to form a nightrider aggregate could probably simply mop up the board, so you'd have to have a rule, probably a strict one about what would constitute a legitimate new aggregate for a piece to move into. But again, my mind is telling me, don't let those units go after the aggregate has moved. Save that idea for another time and place. Sometimes I even listen to my mind even though 'the heart has its reasons of which reason knows nothing.' Maybe I'll call it Blaise Pascal Chess if it ever fructifies.
Jeremy Good Verified as Jeremy Good wrote on
David, I really love your idea and I will try to create a giant ferz and add it to Alfaerie - Many and create a preset for it. I will send you a challenge. We could call it Paulowich Tiling Rider Shatranj. How does that sound?
Jeremy Good Verified as Jeremy Good wrote on
David, I was just going to kibbitz the following when I saw you'd just posted your idea. I'll respond to your idea later after I have time to look at it, but meanwhile, here are some thoughts and questions about Tiling Rider Chess: I thought of an interesting rule that I had not specified in my rules for this game. I had already addressed the question, 'Can an aggregate form and then move during the same turn?' Yes, and for some reason, I like that rule, I think because of the golem like quality of pieces coming to life from the dust. But I had not thought of the reverse, 'Can a part of an aggregate move after that aggregate has moved during the same turn?' My heart says yes, but my mind says no. What do you think? lol. If it were yes, then that would beg the further question: 'Can an aggregate form then move, and then part of it move?' Again, my heart says yes, but my mind says no. What do you think? If yes, then theoretically a piece could move into an aggregate, move as an aggregate, then move into a different aggregate, move as an aggregate, and then move out of it, etc. A piece could move a lot if it could jump in and out of aggregates.
Jeremy Good Verified as Jeremy Good wrote on
David, the asymmetries were unintentional. lol. I'm going to make it more symmetrical.
Jeremy Good Verified as Jeremy Good wrote on
David, I think that's the way it ought to be. I will implement that. Thanks for the very useful suggestion! :-)
Game: 4-Way Double Capablanca Chess Log: judgmentality-cvgameroom-2006-349-505
Jeremy Good Verified as Jeremy Good wrote on
Since Greg has gone out of town for a week and a half, we mightn't be able to continue for a while though the last time he did this, he did end up having pretty good computer access, he has indicated he might not wish to use it this time even if he should have it. Marco, white is Stephen Stockman. Red is Joe Joyce. Light blue is me. Dark blue is Greg Strong. Dark blue and light blue are playing against red and white. Since PBM, as far as I know, doesn't allow more than two players to enter their moves, Greg is sending his moves to me to enter and Joe is sending his moves to Stephen to enter.
Game: Connected Chess Log: judgmentality-adrian-2006-358-451
Jeremy Good Verified as Jeremy Good wrote on
whopps i castled into chcek. need do over. lol.
Game: Dynamo Chess Log: adrian-cvgameroom-2006-272-763
Jeremy Good Verified as Jeremy Good wrote on
Hi, does anybody know whether white's last move was in accordance with the rules of dynamo chess? I'd appreciate your help with this matter.
Game: Ibu Ibu Alice Alice Chess Log: judgmentality-dtroyka-2006-187-708
Jeremy Good Verified as Jeremy Good wrote on
On black's move 5 is white in check, or not so since Cd5 is occupied? Funny for me to ask as the inventor of this variant, but pieces are supposed to migrate from boards A - B - C and back to A again using Alice Chess rules. So if you were just to focus on boards B and C, and thought of it as an Alice Chess game, is Black in check? We had both thought so, but my opponent now thinks otherwise. Why? Because the occupation of Cd5 means that the bishop couldn't capture the king on his next move and checkmate implies that possibility (of being able to capture your opponent's king on your next move).
Game: Limbo Chess Log: judgmentality-dtroyka-2006-187-706
Jeremy Good Verified as Jeremy Good wrote on
It's an elegant idea. I like it.
Jeremy Good Verified as Jeremy Good wrote on
That carries the implication that it is possible for a King to be captured in heaven but the rules specify that wins take place when a king is checkmated in either heaven or hell. Can kings in heaven be captured and sent to hell? (If so, that would complicate Limbo Chess tremendously, hehe.)
Game: Time Travel Chess Log: judgmentality-calvin-2006-187-608
Jeremy Good Verified as Jeremy Good wrote on
I was in dread as the moment drew nigh. I think, in retrospect, sending my king away on the first move like that was reckless and inadvisable. I feel lucky to have been able to squeak through that mess.
Game: Limbo Chess Log: judgmentality-dtroyka-2006-187-706
Jeremy Good Verified as Jeremy Good wrote on

Is the middle board limbo?

*************Yes.

If a piece is captured on the middle board, I understand that it goes into reserve. How is that represented graphically?

*************It's represented as the piece that you've captured except in your own color. Put it on any gray space behind your side. I suggest putting it behind heaven (but if space runs out there, behind one of the other gray spaces.) This will become clear in the course of play, I expect. It's easier to show than describe what happens to dropped pieces.

When it's re-inserted, does it go to the far right board (i.e., is that heaven)?

*************The blue board is heaven. Yes, and re-insertion of a piece (which can only be done in heaven) counts as a move.

And what happens when a piece is captured there, or on the first board (which I'm guessing is hell)?

*************Pieces in hell disappear, as in your Heaven and Hell Chess.

*************Well, as you say, it's a work in progress and there may be some fine points that still need to be worked out. I notice in your Heaven & Hell there is a rule, 'A King that is directly above an opponent King can never be in check.' Why? Can you explain that rule to me?

Game: Elk Chess Log: judgmentality-mwi9-2006-165-658
Jeremy Good Verified as Jeremy Good wrote on
Mats did a great job programming this preset. Automatically, the Elk converts to its dark square and light square components!
Game: Knight Pawns Chess Log: judgmentality-mmontcha-2006-141-647
Jeremy Good Verified as Jeremy Good wrote on
Hi, Matthew. I've changed to a darker tone. Let me know if you like it okay.
Game: Pillars of Medusa with Gifford Graphics Log: olbog-cvgameroom-2006-48-189
Jeremy Good Verified as Jeremy Good wrote on
I think I'll try mini-pillars instead...
Game: Rotation Chess Log: adrian-cvgameroom-2006-138-250
Jeremy Good Verified as Jeremy Good wrote on
so black should have a theoretical advantage then, correct? Not sure how you could re-work the rules to eliminate that problem.
Game: Circular Chess Log: gwduke-cvgameroom-2006-97-777
Jeremy Good Verified as Jeremy Good wrote on
17...c1-f4 with the double check, I think, would have been mate for me! No?
Game: Cannons of Chesstonia Log: judgmentality-cvgameroom-2006-139-673
Jeremy Good Verified as Jeremy Good wrote on
In some games (like maybe Othello), it seems that conquest of the corners is the thing to try to achieve, don't you think? That's sort of opposite. Also, speaking of 'opposites' - I wonder how the center is affected in toroidal variants, such as my toric cat pack - 'flying kittens' series - where opposite edges as well as opposite squares are tied together. My latest invention along these lines is called 'master squares' and involves a series of linkages between not just opposite corners, but each opposite set of four - six squares (depending on whether the square is in the corner or the middle).
Game: 2 Space Generator Battle Log: judgmentality-cvgameroom-2006-141-597
Jeremy Good Verified as Jeremy Good wrote on
Here is another approach to the same idea: In this version, the space generators (symbolized by Squares) can not capture but can be captured. However, the space remover (symbolized by the circle) can not be captured nor can it capture (it can however be temporarily trapped by being surrounded by opposing pieces since it can only move to an empty space that exists). Sound like fun? Then playtest it with me! :-)
Game: 1 Space Generator Battle Log: judgmentality-cvgameroom-2006-141-583
Jeremy Good Verified as Jeremy Good wrote on
Who wants to try out this newish idea inspired by variants like Choiss and voidrider? The squares are space generators. The circles are space removers. You can either move a piece or move a generator. The remover removes which ever square it just visited. I'm interested in playtesting this game with someone clever who might be able to suggest ways of making it more playable while we try it out together. In this version, space generators and space removers are not able to capture or be captured. They move like guards (non-royal kings). The space remover removes what ever square it just left, but can only move to squares that exist.
Game: Cannons of Chesstonia Log: judgmentality-cvgameroom-2006-139-673
Jeremy Good Verified as Jeremy Good wrote on
Gary, this may possibly be one of the central differences between chess and Go. In chess variant, the conflict tends to be defined as revolving around centers. Not so, I think, in Go, which relies on outflanking. (Or am I wrong?)
Jeremy Good Verified as Jeremy Good wrote on
'Some might look at [Seenschach] as having two centers.' Interesting observation, Gary! :-)
Jeremy Good Verified as Jeremy Good wrote on
There is a variant called Seenschach, where there is a huge gaping hole in the center. Seenschach was created by the great chess variants scholar and inventor Joerg Knappen, and some very powerful and unusual pieces like crooked bishops and reflecting bishops and pandas find ways to navigate around the corners. There is also a variant called Black Hole Chess where just the very center square is cut out.
Jeremy Good Verified as Jeremy Good wrote on
In his essay on Doublewide Chess, Betza asks the question (somewhat facetious?) where is 'the' center point in FIDE chess? His answer is that it varies depending on the game.
Jeremy Good Verified as Jeremy Good wrote on
Neither here nor there this is but I was just, on the other hand, reading about Betza's observations of 'Doublewide Chess' one of the subheadings being, 'Where's the Center?'
Jeremy Good Verified as Jeremy Good wrote on
Ahem.
Jeremy Good Verified as Jeremy Good wrote on
In my remark about my first move, I say, 'control' is key in most variants. Well, I meant 'control of center' (in most variants with which I'm familiar, not just FIDE).
Game: The Central Squares for 8 x 8 Boards Log: judgmentality-cvgameroom-2006-97-524
Jeremy Good Verified as Jeremy Good wrote on
I think I made a correct 13th move (as Black). I'd appreciate a second eye though, if someone wants to have a gander at the situation.
Game: Chess with Different Armies Log: pallab-david_64-2006-125-905
Jeremy Good Verified as Jeremy Good wrote on
I'll be awaiting you, David!
Game: Omega Chess Log: judgmentality-res1m0z0-2006-122-722
Jeremy Good Verified as Jeremy Good wrote on
This preset should register 'Checkmate' I believe, but doesn't, as you can see from the above position where I was checkmated.
Game: RuBeN Chess Log: judgmentality-cvgameroom-2006-92-805
Jeremy Good Verified as Jeremy Good wrote on
Right, David. That's clearly what he meant. Thank you.
Game: Bedlam Log: olbog-cvgameroom-2006-58-643
Jeremy Good Verified as Jeremy Good wrote on
Oh, right. Sorry. I misread your first comment to say legal. Sorry.
Game: RuBeN Chess Log: judgmentality-cvgameroom-2006-92-805
Jeremy Good Verified as Jeremy Good wrote on
Is it just me or is the notation for the sample variation Betza gives for his RBN chess incorrectly written? If so, maybe someone has the time to tell me how Black's knights really move in his sample opening.
Game: Bedlam Log: olbog-cvgameroom-2006-58-643
Jeremy Good Verified as Jeremy Good wrote on
You see, Fergus, the problem I have been having is that White captured a piece with his twelfth move and, instead of demoting, appeared to use fission. Am I overlooking something?
Game: Chess with Terrain Log: gwduke-cvgameroom-2006-97-776
Jeremy Good Verified as Jeremy Good wrote on
It's a shame that the link to the rules no longer work. What do the yellow squares signify?
Game: Bedlam Log: olbog-cvgameroom-2006-58-643
Jeremy Good Verified as Jeremy Good wrote on
What you say in the rules, if I read them as they were actually written, is that a compound non-royal piece demotes when it captures, but you don't appear to mention that it leaves its other half behind. Thus my confusion.
Game: Knight Pawn Toroidal Chess Log: judgmentality-cvgameroom-2006-92-559
Jeremy Good Verified as Jeremy Good wrote on
Actually, Matthew, the center 4 x 8 squares are intended to be toroidal. That's why they are a different color. So pieces on the center 4 x 8 squares have the option of using the edges as toroidal edges or as just part of the regular board, affording them a much greater range than usual... Please see as cf. Ralph Betza's description of Outrigger Toroid Chess: http://www.chessvariants.org/d.betza/chessvar/outrig.html
Game: Bedlam Log: olbog-cvgameroom-2006-58-643
Jeremy Good Verified as Jeremy Good wrote on
Help? Anyone?
Jeremy Good Verified as Jeremy Good wrote on
The rules to this game are somewhat complicated. I want to know whether the last move played was done according to the rules: Can a compound piece capture that way? The rules seem to suggest that if the knight is to capture, it should demote and not leave the bishop behind. Or was it played correctly after all?
Game: One Way Chess Log: adrian-richsalaway-2006-87-020
Jeremy Good Verified as Jeremy Good wrote on
Why is there no pawn double step or e.p. according to the rules?
Game: Ca Log: lazyking-joejoyce-2005-152-745
Jeremy Good Verified as Jeremy Good wrote on
Ah, thanks! Yes, I had forgotten that the Queen is the royal piece.
Jeremy Good Verified as Jeremy Good wrote on
I would have thought the black king could have played k-h9, but I guess the lesson here for me is that kings can't stand in the way of leos even if what the leo is threatening is a square where it doesn't have the power to capture.
Game: Quintessential Quadrupeds Log: judgmentality-cvgameroom-2006-81-834
Jeremy Good Verified as Jeremy Good wrote on
Not checkmate, no, but pretty upsetting. You have two ways of intercepting the check, g1-h4, via i2, or f1-h4, through the zebra movement available to the 'Queezy Quince' on f1 (compound rider piece, can move like quebra or quamel or quintessence).
Game: Chess on a Larger Board with not so few Pieces Dropped Log: judgmentality-cvgameroom-2006-36-569
Jeremy Good Verified as Jeremy Good wrote on
Does anyone care to comment as to whether I deployed the assassin correctly and whether it checkmates the king?
Game: Cavalier Chess Log: judgmentality-cvgameroom-2006-58-663
Jeremy Good Verified as Jeremy Good wrote on
I don't know if the knights are showing up for other people when they move. Not for me. Not on this browser.
Game: Wormhole Chess Log: judgmentality-cvgameroom-2006-54-945
Jeremy Good Verified as Jeremy Good wrote on
David Paulowich: Will you look upon this game and let me know if I've achieved checkmate? Thanks.