Kibbitz Listing Game: Amoeba Log: avunjahei-cvgameroom-2015-249-441 Georg Spengler wrote on 2015-10-19SORRY WRONGG! NO MATE!Game: Racing Kings Log: avunjahei-shatteredglass-2015-273-781 Georg Spengler wrote on 2015-10-01Tried to resign the other game, but it didnt workGame: Chesimals I Log: avunjahei-cvgameroom-2015-155-920 Georg Spengler wrote on 2015-09-21not that difficultGeorg Spengler wrote on 2015-09-21No experience yet. Game: Hanga Roa Log: avunjahei-cvgameroom-2015-255-695 Georg Spengler wrote on 2015-09-19I moved your piece back, because your move was illegal.Game: Amoeba Log: avunjahei-cvgameroom-2015-249-441 Georg Spengler wrote on 2015-09-19This is copied from the user's guide: 'To add a space where there wasn't one, you can either add a piece there, which will automatically add a space too, or you can just drop an empty space on the location. You can do this by using the @ sign to represent an empty space. For example, @-a9 would add a new empty space at the location a9. To remove a space, move nothing to it, as in -f3, which tells the program that neither a piece nor an empty space should occupy location f3.' To shift a space you have to remove it and add it somewhere else.Game: Hanga Roa Log: avunjahei-cvgameroom-2015-255-695 Georg Spengler wrote on 2015-09-19The moves in this game must be typed by hand. You write the move by yourself, for example 'e2-f3; I-f8' for throwing a stone on f8Game: Amoeba Log: avunjahei-cvgameroom-2015-249-441 Georg Spengler wrote on 2015-09-18I do that for you.Game: Chesimals I Log: avunjahei-cvgameroom-2015-155-920 Georg Spengler wrote on 2015-09-08the crucial thing is the endgame. a lone commander will be very hard to chase.Georg Spengler wrote on 2015-08-31The game idea is ingenious. If it works I for my part do not yet know. It could be an esssentially drawish game, as many chess variants are that do not use pawns. If it turns out to work well, though, I would not change anything.Game: Hanga Roa Log: avunjahei-cvgameroom-2015-155-935 Georg Spengler wrote on 2015-06-131. If possible move the ariki and throw stones. 2. Try to gain territory and mobility 3. Never answer an attack of the ariki with the matatoa. He can eat up one stone only, while the ariki can thrtow two, so he has no chance. 4. Do not advance your moa early in the game, he will get captured. Advance him only to territory, that is controled by your arikiGame: Storm the Ivory Tower Log: redpanda-cvgameroom-2015-155-915 Georg Spengler wrote on 2015-06-05Julian, you are a crank.Game: Cataclysm Log: chappy-avunjahei-2015-123-740 Georg Spengler wrote on 2015-05-05Sorry, doesn't sound very interesting to me! I do not like the choice of pieces.Game: Chess Log: couriermabovini-cvgameroom-2015-95-960 Georg Spengler wrote on 2015-04-20The inviting player deletes games when he loses.Game: Circular Chess Log: sissa-cvgameroom-2015-97-664 Georg Spengler wrote on 2015-04-11EDIT 'dragon Horses'Georg Spengler wrote on 2015-04-11I'm confused now. 1. I like your game. Why not change as little as possible? 2. What are Dancing Horses???Georg Spengler wrote on 2015-04-10It is your game, we can try out anything you like. :) But promoting them to Sissas in the way you propose would make the guards very strong pieces. We could try the first proposal, promoting them to 2-sliders. But still, I think, the guards would be worth more than the Bishops now, which is odd, because you have 7 of them. Wouldn't it be better to promote them reaching the last third of the board? One objection here could be: such a promoted guard is a somewhat 'incoherent' piece, contradicting the simplicity of the original game. So why not promotion to queens or sissas by reaching the last rank?Georg Spengler wrote on 2015-04-10It is always dangerous to design a chess variant without pawn promotion. If you design a game it is important to consider: what happens in the endgame. This game has to be won in the middle game, for the end game is doomed to be a draw, unless one side has gained a really big advantage. A king and a guard will not win against a lone king. And since there is no equivalent for a pawn endgame, reaching the endgame means nothing but reaching a draw. This one is a good idea for a chess variant, but if an idea works and how it works can only be decided by actual game play. It is like a little scientific theory that has to be checked in real life situations. Since the problem is the drawn endgame, I really think you have to make a change in the rules that have an influence on this phase of the game. There are 2 natural possibilities. 1. To introduce some kind of promotion rule for the guards 2. To introduce a second winning possibility, for example reaching the starting square of the opposite king with your own king. Maybe there is also another way that I did not consider. This game is surely worth to work on it, but with the current rule set I'm afraid it is a flaw.