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Game: Rococo Log: gwduke-cvgameroom-2017-1-014
George Duke Verified as George Duke wrote on
After the Suicide on a2, the square stays highlighted. That is suspect because after that, it does not let players Promote at all. And it does not permit a second legal Suicide by the other side. This never happens before, and in MOVE PIECES BY YOURSELF, everything works fine in Promoting without prior Suicide (I should test Suicide there then promoting, guessing it will fail). Some different coding is in effect because I recall using Suicide fine in other Rococo games and not affecting Promotion or anything. We want to Draw this one, and may figure out how, because both sides were not able to make wanted moves. It's just this one Rococo game acting oddly after I have played many others perfectly.
Game: Maxima Log: tamandua-cvgameroom-2016-286-853
George Duke Verified as George Duke wrote on
Francis Fahys wins this Maxima game. It is recorded wrong. He points out in move remark that there is fourth win condition I overlooked. Maxima has 3 win conditions, lone King, occupying Fortress, and checkmate. Actually there is 4th way to lose, occupying own Fortress. So this is loss for White, and win for Fahys as Black.
Game: Rococo Log: avunjahei-cvgameroom-2015-148-869
George Duke Verified as George Duke wrote on
Thanks, I only used it once in 20 recorded R. games and didn't want to look it up as impure rather than logical experimenting what the programmer would do.
George Duke Verified as George Duke wrote on
The slow play is I want to mutually destruct, and it didn't work yet. Once I find the source for how to enter Swapper '-' I will play fast again.
Game: Chess with Different Armies: Nutty Knights vs. Duking Falcons Log: judgmentality-gwduke-2015-10-576
George Duke Verified as George Duke wrote on
Jeremy for the two weeks I don't see where to accept the start of a game, and thought you were still working on it. Play and Compose and other features work for me, but not the JG v. GD itself? //// It's because you are White in all the games and have to move first?
Game: Seirawan Chess Log: cerebralassassin-cvgameroom-2011-348-051
George Duke Verified as George Duke wrote on
This game is over and Palladino ran out of time but the opposite is recorded. I was White and made the last move of the Knight, and days later Palladino ran out of time as Black. So the recording result is wrong. I made all the White moves in the log, and he made all the Black moves in the log.
George Duke Verified as George Duke wrote on
Timed out, but not recording it.
Game: Rococo Log: tchervenkov-cvgameroom-2011-345-534
George Duke Verified as George Duke wrote on
I won't move until tomorrow to check again. Refinement: the only pieces being moved several turns are the two Pawns and the Immobilizer. Immobilizer was twice on e3. When 25 I-e3, the Pawns are at e5 and f4. When 27 I-e3, the Pawns are at g4 and f4. Those are two different positions. So moving next again 'I-e3' duplicates move 27 for only second repetition. The Immobilizer is free to move there again.
George Duke Verified as George Duke wrote on
Please check for sure before we decide. To Todor Tchervenkov: After move 25 of White 'Immobilizer to e3', Black Pawn is at f4. After move 27 of White 'Immobilizer to e3', same Black Pawn is at g4. The rule of Rococo is agreed that upon a move causing or making a careless third repetition of exact same position, that is Loss for the side moving. I think now if I move Imm. back to e3, Black has to find a different move than to g3... The pairing of Imm. on e3 and the Pawn g3 would be first instance of a third repetition.
Game: Medieval Chess Log: ironlance-cvgameroom-2005-20-982
George Duke Verified as George Duke wrote on
This forgotten game has Betza compounds (W + D) and (F + A).
Game: Falcon Chess Log: frozen_methane-carlos-2008-113-531
George Duke Verified as George Duke wrote on
Officially now it is free castling with King required to move 2+, but not all the way to corner, and no Queen promotion. However, the other two alternatives are okay if both sides agree. That is, Queen promotion only by agreement beforehand. And King one-step-castling-option only if both sides agree beforehand (or along the way).
Game: Titan Chess Log: gwduke-frozen_methane-2008-113-545
George Duke Verified as George Duke wrote on
This is pathetically unfair game. I defy anyone to click through the Rules and tell what the Pawns with two Triangle caps are, as well as other pieces.
Game: Jacks and Witches Log: donutdonut-gwduke-2008-113-547
George Duke Verified as George Duke wrote on
Jeju (or Joyce), you suggested tournament players join the Wiki. I thought I did mid-April, but my name does not appear there yet, although trying to re-join it reads, ''user with this email already exist.'' Where did mine go?
Game: Coherent Chess Log: sissa-gwduke-2008-115-861
George Duke Verified as George Duke wrote on
Hi Carlos. The invitation is accepted for Coherent Chess, but does not allow play. There was a message it is ''not initialized.'' I will try again later. You may have to make another invitation to start the play.
Game: Makruk Log: lunaris-cvgameroom-2007-238-604
George Duke Verified as George Duke wrote on
Sorry, move 2 please send back for one-square B, not two
Game: Fugue Log: judgmentality-gwduke-2007-200-632
George Duke Verified as George Duke wrote on
Shield error again.
George Duke Verified as George Duke wrote on
Last Archer move-take illegal because of Shield, just send it back, Jeremy.
Game: Falcon Chess Log: gwduke-cvgameroom-2007-107-745
George Duke Verified as George Duke wrote on
Falcon RNFB Preset does not allow a move. I already just lost one of those with no one making a single move, Jeremy, and another one my move impossible to play with 3 days left, because of my making the Falcon ones timed now.
Game: Falcon Chess with Dragons and Scorpions Log: judgmentality-gwduke-2006-137-852
George Duke Verified as George Duke wrote on
Okay for preset, Abdul-Rahman, for CPermChess, whichever way to link up Rules. How about other FC 8x10 Preset with your suggestion 'RFNB...' to start to discriminate if one has edge? Also Queen Full Board okay, I think you mean one with Scorpion and Dragon too.
Game: Rococo Log: judgmentality-cvgameroom-2007-191-788
George Duke Verified as George Duke wrote on
Except would have swapped, then AxS, then LL adjacent to A
Game: Falcon Chess with Dragons and Scorpions Log: judgmentality-gwduke-2006-137-852
George Duke Verified as George Duke wrote on
We were hoping for & thinking of requesting a GC Preset for CompPChess, a neat 'idea game', when Abdul commented June 2007 about unusual FC variants. Or maybe Joe Joyce's concurrent Comment. I hope JGood is able to make Preset for CPC. It is misunderstanding that anyone objects most any FC CV in Game Courier; GC was new at the time CPC 16x8 disappeared. If you make Preset, Jeremy, please challenge me to game; and though rules self-explanatory I hope Aronson makes write-up available again. Abdul's FC Comment 27.June.07 of 15x15 compounds would be related CV.
George Duke Verified as George Duke wrote on
Aronson calls Falcon+Queen 'Winged Amazon' in Complete Permutation Chess(2003). Any of those Falcon compounds in presets fine, but did not want them in Zillions. We just think of difference between Z. and Game Courier as commercial versus non-commercial. I would rather not distinguish every case which Falcon-compound usages are USP5690334 for 'write-ups'. So, solution is just to notify of a 'Preset' planned using Falcon, or make your own Falcon games on 8x8 or smaller for 'new invention'. It is still true that, except for a dozen enthusiasts, Jeremy, myself, Abdul, Bogot, Lavieri, most games do not get played much. Same for other families of games than Falcon, for ex., the Rococo-Maxima family. So, our philosophies differ: it makes sense to those playing Falcon since 1992, pre-CVPage, to settle on 5 or 10 versions with Falcon-Scorpion-Dragon rather than multiplicity. We still await Abdul's simple alteration 'R-F-N-B', written in my old notebooks, on 8x10. But if Jeremy wants some Lemurian Falcon mix to play once or twice, go for it, in Game Courier. Thanks for interest and recent Falcon Comments, as said e-mail.
George Duke Verified as George Duke wrote on
For 8 ranks I think they are slightly behind Falcon despite having more squares within 9x9 and 11x11 from a central square. So, Falcon 6.5, Scorpion 6.1, Dragon 5.7 here. Once there are ten ranks it would go more like Falcon 6.0, Scorpion 6.4, Dragon 6.8. By 12x12 board Falcon probably equalizes with Rook around 5.0--keeping Pawns close to 1.0.
Game: Falcon Chess Log: gwduke-cvgameroom-2007-107-745
George Duke Verified as George Duke wrote on
Look at position Move 32 in this two-weeks-suspended game. White can take Queen with Pawn-g2 and with Knight-g1. But he cannot because of Falcon then checking White King.
Game: Falcon Chess Log: jejujeju-carlos-2007-94-107
George Duke Verified as George Duke wrote on
So, this morning this one said at the top JeJu HAS WON ON TIME with the smaller lower line: blank. Now it says, JeJu HAS WON (big)/ smaller lower line: JeJu has won on time. Now it corresponds to the style of 15June JeJu-Duke better. Poor Carlos too, I think, oh well.
George Duke Verified as George Duke wrote on
The larger banner at the top said 'JeJu HAS WON ON TIME', a couple hours ago. Now it says only 'JeJu HAS WON'. So, someone is following this discussion and doing some clean-up programming. Likely time ran out here for Carlos, maybe time ran out in some sense in 15.June.07 JeJu-Duke for Duke. But this is peculiar change to take place today.
Game: Falcon Chess Log: gwduke-jeffs_academy-2007-154-082
George Duke Verified as George Duke wrote on
In the last two hours, the large banner at the top of the 57-day-old game JeJu-Carlos 'JeJu HAS WON ON TIME' has been changed to 'JeJu HAS WON'. I saw it today, made copy and wrote words of the large banner in the Comment just below. It's now gone, changed today. The full wording now is dropped to the secondary mini-banner, which said nothing before. So too I wonder whether JeJu yourself saw time ticking away to small numbers in 15June Duke-JeJu, despite no Grace Time, or how evenly the Time went down. Understandable motivation on my part too even in friendly non-tournament play. No really great moment, just intriguing, and I'll pick up our Elephant Chess, JeJu before long.
George Duke Verified as George Duke wrote on
JeJu, your game with Carlos recorded 57 days ago says 'JeJu HAS WON ON TIME,' same Falcon Chess Preset. This one says 'JeJu HAS WON.' I remembered seeing that Jeju-Carlos game before, and noting the discrepancy made two Comments right away June 15, this Kibitz and regular. I admit I never checked off a timed invitation until this June 2007, annoyed by other delays. Since our game we always moved every day, and oftener in couple of spates, I am just studying what intervention, or shortcoming in parameters, makes for the different wording and purported result.
George Duke Verified as George Duke wrote on
I just checked with a move in this game, and it vanished. I certainly didn't hit Status, je ju, so please correct and play on. Or Editor please correct. GW Duke
Game: Falcon Chess Log: gwduke-rlavieri2003-2005-44-871
George Duke Verified as George Duke wrote on
Despite neither castling and awkward middle game, Falcon Chess has come out of it finally with a good position now that 23 pieces remain. If there are trades, White's passed e-pawn could be decisive, or Black's h- and g-pawns advanced to 5th already. Without trades, since 4 Falcons remain, a Falcon check likely eventually will fork and take minor N or B, or even a Rook, and the game end that way.
George Duke Verified as George Duke wrote on
How not to play Falcon Chess: White has 4 pawn islands, and Black 3 or 4 too. Yet there was logic each step, no real blunders. White is up four piece-points. It finally appears Black will not castle either. All Falcons remain, so win will come from a fork and grab of a piece.
Game: Altair Log: gwduke-rlavieri-2004-347-983
George Duke Verified as George Duke wrote on
Actually the Checks will end. Instead: 44 c3-g3 h4-f6 45 g9-e6* f6-e7 .... One more piece for Black and the Reducer well-positioned does it. Thanks again. Just think, no one else would even understand those above moves, at least immediately.
George Duke Verified as George Duke wrote on
Right, Roberto, you probably forgot a minute your own 'Kings not in line of sight'. I was planning i3-i6, but Black has continuous checks now. Thanks. Altair's a great game, and it gave me the idea for last week's 3D Positional Chess, where Altair credited. I am waiting for those 3D-Falcon games Quintanilla is making presets. I hope you will play-test 8x8x2 Falcon in GC.
Game: Rococo Log: tony_quintanilla-gwduke-2004-336-229
George Duke Verified as George Duke wrote on
White choices for Move 4 include: A. d2-c3, making Pawns cluster like Lavieri says. Pawns could then double step to any of a4, b4, c4, d4,depending on Black's response. Mostly it begins to confront LL on f6. B. 'LL f1-d3 Check' looks good too.
George Duke Verified as George Duke wrote on
At Move 3:There are no immediate threats like last turn's B.Advancer to b3, capturing a-pawn. I like g2-e4, opening W.Advancer and disclosed possibilities for W.Swapper. And welcome any suggestions before moving in an hour. g2-e4 also carries awareness Lavieri cites of having active pawns as these Cannons are almost of piece value. I could have worded Move 2 Comment better and clarify later with [Brackets]. It's actually White Advancer that now threatens to come out after Move 3.
George Duke Verified as George Duke wrote on
For anyone looking at this who hasn't read rules yet, it's simple: they all move like Queens. However, none of them capture like Queen, each having own unique form of capture. Differently, Swapper 'swaps' along Queen-lines. And Chameleon imitates its victim(s)' form(s) of capture along Queen-lines. Immobilizer moves Queen-like but only immobilizes adjacently. Even standard FIDE King here could be considered one-step Queen.
George Duke Verified as George Duke wrote on
At Move 2: It's annoying to have to defend against Advancer. [In principle, in any case like this:]Black's actually bringing it out early[If Black were to] is sort of like going immediately for the unprotected c-pawn in Falcon Chess: deja vu and refutable. This has to be done though, so I'll play a2-b3 if there's no other recommendation within 10 minutes. ['Playing Advancer early' is also a reference to Aronson's abstraction below that 'many players like to start by exposing their Advancer.' He apparently has observed many Rococo games.]
George Duke Verified as George Duke wrote on
Immobilizer is of more value in Ultima than Rococo, but I agree, Roberto, Imm. is still the strongest piece, increasing in value as game progresses.(I believe Antoine is able to end his games earlier than the rest of us and so would not value Imm as much.) What is this board size? Of course 100 squares, but I reduce that to 82 (64 + 18), counting half for each only-partly-accessible ring square, for purposes of comparison with other games. Value of Pawn(Cannon)and your higher estimate may depend on style of play before a game has been over-analyzed like FIDE Chess. They like to say precise value really depends on position, but you never hear it depends on style of play in a game that has been beat to death like that one.
George Duke Verified as George Duke wrote on
I am now using Chameleon 5, LL8, Advancer 8, Swap 5, Immobilizer 10, Withdrawer 3, Cannon Pawn 2. There are two LLs, so I think Advancer stays even with it. Swapper has underutilized potential, and I may eventually give it the point back vis-a-vis Chameleon. Really W about 3.3, C. Pawn 1.8?
Game: Rococo Log: gwduke-cvgameroom-2004-312-802
George Duke Verified as George Duke wrote on
The detailed history is interesting to me since I have been studying CVs for twelve years. For all that, there are only five GC games recorded, including two ongoing. Unfortunately I do not yet have Zillions. Maybe there or elsewhere some tremendous factor more games of Rococo are being played that I don't know about. I think it deserves wide recognition. It would be more worthwhile having a thousand Rococo players than ten players of each of fifty different games of an individual's creation. I mean that generally for any supposed prolific games inventor.
Game: Rococo Log: tony_quintanilla-gwduke-2004-336-229
George Duke Verified as George Duke wrote on
For this different format, I for one have a mindset for any and all comments of any kind, move suggestions welcome. As to design, Rococo is excellent game, the best in its family, partly because of manageable number of piece-types, so player does not dwell on constantly interpreting rules. Cannon pawns probably came more from Aronson's devotion to minutia coming up with the best alternative pawn to date. Back rank mix of non-custodial forms (altering Ultima) seems more from David Howe's broadly-balanced creativity.
George Duke Verified as George Duke wrote on
No more running on and on about changing the rules: Rococo 2002, suspend belief as if it were the ONLY form of chess at some locked-forsaken computer lab or bubble universe.
Game: Switching Chess Log: tony_quintanilla-gwduke-2004-254-208
George Duke Verified as George Duke wrote on
Successive White switches Moves 7 & 8 (and Black's oversight) snare the Queen and Black becomes untenable. Held up as replacement for FIDE Chess (like FRC), only flaw in Switching Ch. is bizarre openings, such as switch to start 1 R h1-g2; P-h1 -- effective but peculiar for wide acceptance. As CV though I think SwC superior to most the CVs Recognized here.
Game: Colorbound Clobberers vs. Remarkable Rookies Log: gwduke-cvgameroom-2004-312-807
George Duke Verified as George Duke wrote on
Strictly of course, Remarkable Rookies can checkmate Colourbound Clobberers in two moves, the Fool's Mate.
George Duke Verified as George Duke wrote on
Note the Ralph-Betza-ridiculous Fool's Mate in four by Paulowich here, no doubt a record. By contrast, see Switching Chess 'near-Fool's Mate' Duke-Quintanilla, ongoing.
Game: Switching Chess Log: MageOfMaple-cvgameroom-2004-209-870
George Duke Verified as George Duke wrote on
Speaking of underpromotion with respect Mainzer Schach, I was recently worried about an underpromotion in this game. After Move 42, White goes R c2-d2 because of Black Pawn's threat to promote at d1 to Knight, immediately giving check; so one side or other may keep checking. [Also note difference spelling Kibitz, versus Kibbutz?]
George Duke Verified as George Duke wrote on
This game is played fast for Courier with all 70 moves in a few days. But for 43 ...Rd7-d4, Black stays ahead to win, after White makes too many Swap moves 21-37, without enough piece development. On M43, White almost goes R c2-c8, which would lead to 43 ...Q b5-d5, 44 P h4-h5, and probably not enough to sustain checks against Black, so the d-pawn promotes that way. At Moves 65 on, Black Bishop can't quite stay interposed safely, even with Swapping, to promote the (next to last)Pawn. I think a better way for tournaments, is for games to complete in a day or two, like this one.
Game: Makruk Log: charles-cvgameroom-2004-170-117
George Duke Verified as George Duke wrote on
Even Shogi and Xiangqi have more long-range piece-types than Makruk. Thai Chess, as called, has only Rook capable of traversing board in one move. All four Rooks remain, so it is possible for a mistake here, but White outnumbers Black-Red 9 to 6 in remaining units after Move 33.
Game: Fischer Random Chess Log: j_carrillo_vii-cvgameroom-2004-190-509
George Duke Verified as George Duke wrote on
It says no sense playing unless joining the club, will look into it...
Game: Berolina Chess Log: charles-cvgameroom-2004-170-099
George Duke Verified as George Duke wrote on
The turning point this game: Moves 13... and 14... 13 ...Black Bishop f8-c5 is reasonable, but next move, by sacrifice of Knight at e4 to open line for Queen, not quite enough material Kingside against Berolina pawns, good defenders--in view of 16 White N to f6, Check. If 16 ...QxN,17 g2-h3 ends threat, and White will soon recover the Pawn and positionally stand to gain another or even a piece.
Game: Cavalier Chess Log: carlos-cvgameroom-2004-126-630
George Duke Verified as George Duke wrote on
Thanks for the game, Carlos. Your Cavalier pawns well played til move 30 or so. Such Pawns here are up against four piece types worth more than say Rook (or N-rider equals R). Cavalier Chess seems well-designed game, requiring some threading the needle.
George Duke Verified as George Duke wrote on
Move 31 does not check WKing because f3 blocks g3 orthogonally.
Game: Achernar Log: rlavieri2003-cvgameroom-2004-19-960
George Duke Verified as George Duke wrote on
Achernar, named for the 9th brightest star just ahead of Betelgeuse in Orion, is actually Orthodox Chess with two new pieces.[Just as Carrera's, Bird's, Capablanca, Wildebeest, Omega etc. each having own two new pieces] Here Overtaker leaps to capture like Checkers, and Reducer cuts adjacent pieces' powers to one square. Knight has added one-sq orthogonal, and Bishop also but not to capture. Further added power to move horiz. Rookwise without capture to O, B, P. Further added power to move to square in (same-coloured) file three away to O, N, B, R. Promotion of (already enhanced) P(=Soldier) to Grand Soldier still leaves it only equal to O, slightly the weakest piece. In present game, White admits the loss of Reducer in exchange makes any attack difficult at best.
Game: Rococo Log: gwduke-cvgameroom-2003-361-982
George Duke Verified as George Duke wrote on
Analysis of three key moves: White's 13 (Use viewer) Pawn h2-g3 allows the Black Pawns' double threat of Advancer and Long Leaper next move, taking Advancer. Then Black loses this clear advantage by not taking three Pawns at once with 27 ...L h3-x3. There is no need to move other LL instead. [B & W moves recorded reversed now after #24] White's good move 34 L -g4, threatening both King and Immobilizer, leads to capture of Swapper next turn. At this point, two pieces up for White is overcome only by positional game in that White King is exposed. It takes fifteen moves to 50 to assure Black's win. Up til then White may still promote P to Immobilizer and unclear finish.
Game: Jacks and Witches Log: antoinefourriere-peteraronson-2003-353-271
George Duke Verified as George Duke wrote on
After Move 6, White may retake with the z-pawn, since Black has tactically overplayed that side. That might lead to early exchange of Cannons but keep other pawn controlling Teleporter square, for which no Knight is now available. Thus White Bishop(and Witch) could soon move along long diagonal, not just control them. The cost of using z-pawn is likely loss of Cannon's versatility early and Black's encroachment that side. Obviously equally to be weighed are capture with Rook or b-pawn. Neither side has played a Jack in hand early for protection of King.
Game: Rococo with Mirror Arrays Log: rlavieri2003-cvgameroom-2003-326-122
George Duke Verified as George Duke wrote on
Thanks for the game, Roberto. Your move 31, where Swapper and Long Leaper vanish by mutual destruction, took me by surprise. It wasn't exactly ' forced,' I saw S -d8 by the King, having forgotten this special rule. That LL was my last real attacking piece. If you had not already let Pawn take Advancer, as you pointed out, the material advantage is too much for Black to overcome. Thus each side's one major error keeps the material equal for most part. Fortunately for me, as you also suggest, Black's Immobilizer is used to keep advantage and gradually 'attrit.' I also suspect that it may not have occurred to you for a few moves to maneuvre Pawns for Immobilizer, whereas any other promotion is taken by King.