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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2018-10-28
 By Fergus  Duniho. Wormhole Chess. When a piece leaves a square, it `folds' together. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
erik wrote on 2018-10-28 UTCExcellent ★★★★★

I don't find any information about Pawn promotion in Wormhole Chess. Do Pawns promote on the last square they can reach, whatever the rank (for example if there are no squares anymore vertically in front of the Pawn, beyond the wormhole, nor diagonally where an opponent's piece could land)? Or do they only on the last rank, meaning that if a Pawn can't reach the 8th rank anymore, because of the disappearing of squares, he can't promote anymore?

This comment gives me the opportunity to rate this game as 'excellent'. Really great concept and gameplay. It would be great to have a larger variant of Wormhole Chess, 10x10 or even 12x12.

Kevin Pacey wrote on 2018-03-01 UTCExcellent ★★★★★

Another cool concept for a variant from Fergus.

Julian wrote on 2015-05-16 UTCExcellent ★★★★★
I wish that there was a "Leaper Chess" with this board layout and pieces, but without the wormholes. That could be interesting.

Andy wrote on 2007-02-21 UTCExcellent ★★★★★
Wormhole Chess is great variant -- simple concept yields deep new strategy. Much much better game than most games posted here now that are exercises in using as many awkward different pieces on as many awkward different boards as possible. I rate murray lion slightly stronger than champion, wizard, which are about equal and slightly stronger than knight.

Andy Maxson wrote on 2007-02-21 UTCGood ★★★★
What I meant was isn't your rook substitute as strong as your queen substitute?

Andy Maxson wrote on 2007-02-21 UTCAverage ★★★
This game looks interesting but isnt the queen as strong as the rooks?

Joe Joyce wrote on 2006-03-18 UTCExcellent ★★★★★
Nice idea very nicely done. Fine piece choices. Have to rate it excellent.

Jeremy Good wrote on 2006-02-27 UTCExcellent ★★★★★
Chuck, pieces can't change their initial direction when in voids. They must land on the opposite side in the same direction as they entered the voids and that is why the white king can't move to c3. Wormhole Chess is an ingenious game, but the most difficult thing is forcing yourself to think of pieces as only taking one specific route to an end square. For example, one has to think of the knight as always travelling one orthogonal plus one diagonal.

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