[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Tandem-Pawn Chess. Pawns are tandems of two pawns, which can move or capture as a unit, or decouple into two pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]George Duke wrote on 2013-01-05 UTCGood ★★★★This is a novel Mutator, but so many as 16 pawns would need a board adjustment. The rules carefully remove all ambiguities unlike 90% of first-draft CVs. Where piece atoms of Augsburg Chess, Augsburg, and on-site later Fusion and other simlarly-conceived can re-unite, de-coupled Tandem Pawns do not re-unite. Strategically, advantage in staying coupled longer is not inconsiderably mobility per se, the way other cvs have transporter cells or pieces: Jacks & Witches, Gridlock, Conveyor, or Novo's railroad. (zzo38) A. Black wrote on 2013-01-02 UTCGood ★★★★I like this idea of this kind of game, and I like these rules. But what is notation of the tandems (on a ASCII diagram, FEN, etc)? Perhaps it should be "T"? Could it work with TeX chess? What icon (such as, can you write a METAFONT program for it)? You might also use flat checkers pieces for the pawn so that you can make it double or single easily. 2 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.