[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Sonic the Hedgehog Chess. After capturing, the capturing piece bounces off the enemy piece and continues moving. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Flash Leopard wrote on 2004-02-05 UTCGood ★★★★Has any one heard of Sonic Heros? LCC wrote on 2002-10-26 UTCExcellent ★★★★★This is a suggestion for the variant, in the spirit of the original idea. The 32 empty squares in the beggining of the game contain 'rings' (poker chips, for example). Whenever a 'fast' piece moves over or to a square with a ring, it 'gets' those rings (put them below the piece). A Fast piece with rings under it can't be captured by other fast pieces - instead, when a capturing move is made against it, the capturing piece just bounces back. All the rings under the piece that would have been captured are lost. Just like in Sonic :-) It is even possible to make a whole variant with only 'fast' pieces and rings, the object of the game being to have the most rings below your pieces when there aren't any more uncaptured rings left! William Overington wrote on 2002-10-26 UTCExcellent ★★★★★This is interesting. I wonder if the inventor might please consider inventing one or two versions which use an 84 spaces board and entering the one or two games thus produced into the 84 Spaces Contest. Peter Aronson wrote on 2002-10-26 UTCGood ★★★★This is interesting (although I'd like to have seen it better developed and more completely written up), but what about the Knights -- which way do they capture? 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.