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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2004-02-21
 By Patrick  O'Neal. Slide-shuffle. Variation of Shuffle Chess with special castling. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Hadi Aireche wrote on 2007-11-25 UTCGood ★★★★
Je me pose les memes questions que vous sur les echecs, vos propositions rejoignent les miennes à 80 pour cent. Lorsque les tours se trouvent d'un meme cote( a ou h), le roque peut etre effectue de ce cote avec l'une ou l'autre des tours , si les conditions du roque sont reunies, selon les modalites de chess960. On pourrait appeler cette variante'chess960x3'.Car elle comporte 960x3 positions, soit 2880 positions. cette forme de jeu'chess960x3' ou 'chess2880' est plus complete et englobe toutes les possibilites du jeu d'echecs. Je serais intereese de connaitre votre avis sur mes suggestions. Bonnes salutations. e-mail: [email protected]

George Duke wrote on 2004-02-22 UTCGood ★★★★
I do not think Michael Howe's comment entails 'sillyness' (sic), as he puts it. That is in fact what Howe offers the chess-playing public in Nova, up to 3x10*16 (quadrillions) versions of chess, none more recommended than another. No doubt there are many interesting,excellent games in there in Nova's programming enterprise. In contrasting approach, Grand, Omega, Gothic, Falcon, naming a few convenient examples, each seriously offer one well-considered variant. Intermediately, this Slide-Shuffle proposes 2880 unique set-ups--inevitably each one eventually developing its own theory-- as solution to the computer and opening theory problems facing Orthodox. However, such randomizing flies in the face of centuries of tradition of equal and constantly-initial-positioned forces.

George Duke wrote on 2004-02-21 UTCGood ★★★★
A serious, reasonable suggestion in the randomizing back rank theme for Orthodox Chess. However-- allowing for some license to re-direct the subject matter to CVP entries-- Fischer-random, Shuffle-, or Slide-shuffle as methods for determining initial set-ups, can be adapted to most (90%+) of the 2000 chess variations listed in CVP. It would not be applicable to only one. And each starting array, being able to generate its own data base of specific games, could stand as a unique Game in itself. (Similar to Gothic Chess' considered switch of two pieces warranting its patents) Taking the mentioned 2880 starting positions as near the average, or rounding to 3000, there are now 6 million distinct variants available. Insofar as sheer numbers are the usual goal here, Ralph Betza's Polypiece concept of fluctuating piece powers generates at the very least 1000 cases per chess variant. Overlaying these makes 6 billion separate Sets of Rules. Further, coordinate pieces, hardly used at all to date beyond the time-worn King-Coordinator rank-file standard, could easily contribute another 10*3 factor: 6+ trillion game-play methods-- each capable of having own actual scores. If Orthodox Chess is up to 3 or 4 million of those, then such unique sets of rules (6x10*12), as attainable methods of play (the coequality of all forms ever being sacrosanct), may someday translate into near 25 quintillion games of Chess. [Or, supported by proposed novelties, factor in comparable quantities, mostly on order of 10*3, for Pawns, King moves, Castling rules, time controls, move-turn order, immobilization and reduction, and any twenty(20) other important parameters; then the Googol is in reach: a Googol chess variants and still more games...]

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