[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]JT K wrote on 2016-10-12 UTCGood ★★★★Looks interesting! It's almost as if each piece becomes a remorseful pacifist after capturing... a person should capture wisely then :) I assume that you can give check by mutating a Ready Piece "aimed" at the King? I would be curious to see how ready pieces can be used to prevent or force a stalemate in the endgame. (zzo38) A. Black wrote on 2005-06-10 UTCGood ★★★★ Charles Gilman wrote on 2004-03-08 UTCGood ★★★★There is one oddity about this, the use of the term ready. Surely the ready pieces are those that are able to capture, and those which have just captured are UNready. Given that terminology, the rex inclusive version might be particularly appropriate as a representation of the reign of Ethelred the Unready in pre-Norman England. Roberto Lavieri wrote on 2003-05-27 UTCGood ★★★★Good!.What about this idea inserted on little board Shogi variants?... Anonymous wrote on 2003-05-27 UTCGood ★★★★I like this idea, it can be used in almost any variant, but it would be very interesting on many LITTLE BOARD variants, adding new elements to games with some limitations due to the board size. Have you tried someone, Tony?. Michael Nelson wrote on 2003-05-20 UTCExcellent ★★★★★This is worth an excellent because the concept's elegant simplicity is applicable to virtually any variant (though I wouldn't want to apply it to a game slower than FIDE Chess--Ready Shogi would be interesting but would take forever to play). The ready concept is particlary meritorious in games that are faster and more tactical than FIDE Chess -- slowing them down might give them a strategic/tactical balance like FIDE whiler hasving a very different feel. Examples: Ready Tripunch Chess, Ready Tutti-Fruiti Chess, Ready Progressive Chess. This game also works with thematic Kings, which personally I really prefer (when playable) from an esthetic standpoint. Peter Aronson wrote on 2003-05-19 UTCGood ★★★★Neat idea -- I can see where the need to flip a piece before capturing again could really break up an attack. One interesting effect of this change would be, I think, to make pieces closer together in value, since often a Queen's value lies in its ability to capture a piece and simultaneously offer check. Tactics ought to be fairly different. <p> One could extend this to not allowing pieces to even <em>move</em> after capturing until they are flipped. Or allow ready pieces to capture, but at the cost of being removed themselves too. 7 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.