[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Quintessential chess. Large chess variants, with some pieces moving with a sequence of knight moves in a zigzag line. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]George Duke wrote on 2016-10-18 UTCExcellent ★★★★★The Quintessence is the best species of KnightRider, along with regular Betzan NN the latter not in this CV -- double letter is always rider able to stop at any distance. Knappen removes corner squares from ten by ten to get 84 squares for an 84-square contest. The Quintessence makes successive right angle changes of direction. Pawns are fast-moving with always having two-step option, and additonally have what is called bockspringen. Leeloo is Rook plus Quintessence. Centurion is tri-compound Alfil plus Dabbabah plus Knight. Dragon Horse is Wazir plus Bishop. It would be interesting to find point value of these pieces, accompanied as they are by only one "conventional" CV piece, the Janus, who is commonplace 400-year old Centaur as B+N. To get the piece values for Quintessence, Leeloo and Squirrel/Centurion, the three really novel p-ts, there would have to be discount for having to face off against the strong and unusual Pawns/Bauern. George Duke wrote on 2008-08-15 UTCExcellent ★★★★★Over 4 years incredibly since excellent Quintessential(2002) is even Commented, where the best Nightrider appears from Knappen's 'Nachtmahr' article earlier in 2002. The previous Comment is Game Design Analysis, of which I charted up to 100 for different CVs, requiring piece values and using formulaic evaluation. George Duke wrote on 2003-08-20 UTCExcellent ★★★★★I rated Quintessential Chess as excellent in my group's voting toward finalists in 84-space contest. Jorg Knappen's previous article 'Nachtmahr' establishes Quintessence as probably the best of nightrider species. (The camel square being also next logical one after rook-knight-bishop coverage) Bishop-like pieces (Janus, Dragon Horse) are correct complements to challenging Quintessence maneuvers; only Leeloo can move rookwise. Seven piece types make long-term strategy manageable not whimsical. Pawn's bockspringen likely being new idea, Squirrel/Centurion completes the mix so as to cover all pawns initially. Great game. Peter Aronson wrote on 2002-11-06 UTCGood ★★★★A couple of questions: <p> <ul> <li>'<i>Leapers may jump over the missing fields in the corners, but riders can't ride thru.</i>' I assume that leap-riders can pass over missing squares as long as they don't need to land on any of them?</li> <p> <li> If I understand correctly, the Quintessence has 16-paths; that is, two versions each of all 8 Camel-rider paths. Do I have that right? </ul> 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.