The Chess Variant Pages
Custom Search

[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Rated Comments for a Single Item

Later Reverse Order Earlier
This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2004-05-04
 By David  Jagger. PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on 2006-03-30 UTCExcellent ★★★★★
A fine game, capable of being played on two levels, a simpler one of pushing whole ships around, and a more difficult one of getting the right pieces into the right ships. Beautifully overcoming the limitations of a small board, it is a big game in a small package. This game is well worth playing. I wish there were an easy way to play it face-to-face. The rules could probably be better written, but they are adequate for the game. I find the idea and the way it plays excellent.

carlos carlos wrote on 2004-10-13 UTCExcellent ★★★★★
cool game.  

as far as i can see, the rules don't clarify whether either a ship or a
crewman/crewmen can move through annoying empty ships.  what's the go?

Jeff Rients wrote on 2004-08-23 UTCExcellent ★★★★★
Every time I come back to this game I like it more and more. I like pirates as much as the next guy, but I think the theme actually detracts from the game. 'Triadic Chess' is a super variant that brings a great idea to the table. 'PiRaTeKnIcS' seems too gimmicky.

Charles Gilman wrote on 2004-05-06 UTCExcellent ★★★★★
The dual-names-with-same-initials idea is well thought out. The duplication of the minor pieces has historic precedent in the large variant of John Manners, 3rd Duke of Rutland, and they are evenly deployed in combination with the major pieces on the back rank. Perhaps in 2008 you should enter a version in which the 'missing' squares become 'land' squares accessible to crewmen without ships (should that be singly or up to three?) but not to ships themselves.

Michael Nelson wrote on 2004-05-04 UTCExcellent ★★★★★
A most fascinating game concept. A world of interesting variants can be
developed from this idea. A large board variant with powerful but
short-range pieces comes to mind. Perhaps an 11x11 board with some empty
ships in the center.

5 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.