[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]Daniel MacDuff wrote on 2015-04-20 UTCGood ★★★★Another subvariant would be to add a row on each side and superimpose The Game of the Trees. Every piece can travel on grass, shrubbery, and trees equally (Perhaps a Shrew in the trees can't be squashed, or a Deer can eat grass and shrubbery...). Other than movement, trees would block everything. Just a suggestion. Update (like six hours later): Perhaps This Game is for the Birds could be worked in too... The Ultimate Outdoor Trifecta Chess would be very strange indeed... George Duke wrote on 2009-10-21 UTCExcellent ★★★★★Thanks, Peter. This is another great Betza effort and I am going to dissect it this week for follow-up. Train and Terminals and probably Railroads. Who would have guessed. And FOX answers that part of question 6 of the Quiz as well as the other two right answers of Fox I have in mind. (Five of the ten Quiz question still have to be explained and answered every few days.) PASGL 312 then is correct alternate response for railroad/train. AMXRE wrote on 2006-09-26 UTCExcellent ★★★★★I reckon this is ralph betza's best game!i am a fan of ralph betza's themed games.they are interesting and look fun to play.by the way,i hope ralph betza eill publish another game!lunch seems tobe a nice theme!the trin is also aconcept not seen before!bye,i will be busy making a set to play with my family! Joseph DiMuro wrote on 2002-06-27 UTCExcellent ★★★★★If I'm interpreting the rules correctly, critters earn points EVERY TURN that they start next to the campfire. If a bear stays next to the campfire 6 turns in a row, that's 30 points. As for the possibility of an endless game, it looks like the only way it can happen is if both hunters are lost, as you said. How about we say that a player that loses a hunter loses the game? That would close the loophole without affecting gameplay much (the chances of losing a hunter are extremely slim). John Lawson wrote on 2002-06-27 UTCExcellent ★★★★★I've been looking at the point scheme. The total number of points a player can have for critters next to the campfire is 24 plus 1 for each Shrew that can be promoted to Chipmunk, or 32. If you assume that promoting Shrews is difficult: Then the likelihood of exceeding your opponent's point count by 30 is close to zero. And the likelihood of losing the game even though the opponent's Bear is eliminated for 20 points is close to zero. Furthermore, to achieve the maximum score (32) for Campfire propinquity, there would have to be 16 critters adjacent to the Campfire. Since the train passes through each Campfire square 2 of every 20 turns, orchestrating the 'campout' without some critter getting sqooshed would be near impossible. Another interesting effect is that if each side loses its Hunter (foolishly, since the only way I can see for that to happen is for them both to be squished by the Train), the game can never end, except draw by agreement. Perhaps in this case we need something like a 50-move rule, but instead of a draw, the winner is declared on points. I can see the possibility of an urban variant of PASGL 312 called NYCTA IRT, where commuters jostle to be near the door to get on or off a subway train without being pushed onto the tracks or having their pockets picked. BTW, I noticed no one has actually rated this. I give it excellent for concept. Play is still moot. 5 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.