[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Nova Chess. Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]Aashrith Vennelakanti wrote on 2013-02-27 UTCExcellent ★★★★★Great variant collection with lots of powerful (and weird) pieces. Roberto Lavieri wrote on 2004-02-01 UTCExcellent ★★★★★I´m testing the game, and it is wonderful. Other idea is the choice of selecting the pieces by agreement between the players, after that, players alternate turns putting the pieces on the board, major pieces in the first rank (one team) and last (the other) and Pawns in the next ranks, it is not the need of using only one type of pawns, they can be mixed, only the number of each type is fixed. The idea of mixing pawns is interesting, I made some essays with an inedit (primitive ideas, for now) game, and it can work well. But the idea of points and differents armies sound incredible, it must be refined to make a reasonable proposition. I know it is not easy, but the effort should be very interesting. Players may agree in playing a game with, say, 1000 points, or 1000 to a player and 1100 to the other, depending on the subjective forces. It may be organized matchs with different points, or matchs with different pairs of points: 1000n against 1000, 1000 againts 1100 and viceversa, etc. But as now, the game is nice, although one can prefer some initial configuration and not some others. In every case, one have the option of run a new setup and chose. Michael Nelson wrote on 2004-02-01 UTCExcellent ★★★★★A most interesting system. With regard to Mark's Mercenary Chess idea, how about Auction Chess? A list of avilable pieces could be generated. For example, lets imagine orthodox King and Pawns and each player can buy seven unique pieces. A list of say 21 pieces would be generated and shown to the players. First choice of deciding what piece to bid on is determined by coin toss; thereafter the loser of one auction chooses the piece for the next. It would be legal for a player to buy more than 7 pieces (to keep some pieces away from the opponent). A player owning more than 7 chooses which 7 to play. For pawn promotion, the CWDA rule would be used--pawns promote to any piece which started on the board in either army. Players alternate placing a piece on the back rank. The right to go second (an advantage here) could be bid for, as could the first move. Perhaps the right to choose the set of pawns would be auctioned. If unorthodox Kings were allowed, this could also be auctioned. No values need to be set, they will be determined by the player's own sense of their relative values. Mark Thompson wrote on 2004-02-01 UTCExcellent ★★★★★It looks like this system would work for 'Mercenary Chess,' which is my name for a CV in which the players start the game with a certain number of points (maybe 1000) which they can use to 'hire' the pieces of their armies, each possible piece in the catalog having a previously agreed-upon price. Making the cost of an entire army something large like 1000 would allow for fine distinctions in the prices of the pieces. I like the whole idea because it would have a natural, easy-to-adjust handicapping principle: the weaker player starts with more points. Also, of course, it blasts opening theory away, which I see as a good thing. Memorizing openings just doesn't seem to me like what chess is 'supposed' to be about. 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.