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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2004-06-28
 Author: Matt  Arnold. Inventor:   Bandai. Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Eager Learn wrote on 2017-10-22 UTCGood ★★★★

www.naviadratp.net no longer working


Stephen Tavener wrote on 2007-12-03 UTCExcellent ★★★★★
We have a lot of information on the game available at www.naviadratp.net, including piece listings, forums, and rules. Come on over!

Anthony Grant wrote on 2006-03-01 UTCExcellent ★★★★★
I recently started playing ND, and I don't think there will be an end to
the games.  I have yet to encounter the same strategy twice.  This helps
to keep the game more interesting.  

The pieces are very well done, the mechanics are well put together, and
having the different pieces allows for a greater array of playing styles.


I think that the names do add to the 'atmosphere' of the game.  They
help me to get into the game more as the Navia Commander.  The economics
are also a fantastic way to make you think about every move that much
more.  You want to be sure that you are either not giving your opponent a
free oppertunity to earn Gyullas while earning as many as you can at the
same time.

I believe that in the coming future ND will become a standard for fantasy
CVs.

Gary Gifford wrote on 2006-01-26 UTCExcellent ★★★★★
I was introduced to Navia Dratp recently by Chess Master John Vehre, who speaks highly of the game. I have since played over one of Mr. Vehre's tournament ND games 3 times and a few games of others. These games convinced me that Navia Dratp is a great game. I also see each piece as a small work of art. As for the cost... I was able to order the two starters from a gaming company for $14.98 each (that is not close to the $60 mentioned in another comment, though I did see them listed at that high price elsewhere). Unlike most strategy games, this one allows for an astronomical number of opening scenarios. To play a game well one must consider piece play and economics (of a crystal wealth factor which changes with moves, captures, and promotions (Dratps). My sets (and a few individual pieces I ordered separately) are scheduled to arrive tomorrow and I look very much forward to them. My Shogi opponent at work and I will be giving Navia Dratp some serious game play.

Tim Luptak wrote on 2006-01-25 UTCExcellent ★★★★★
After a year or more of obscurity, Navia Dratp is starting to finally take
off.

The new 'Resurgence' set was released in fall, 2005, bringing the total
number of figures to 50.  The new figures are not only totally playable,
but have made the metagame extremely challenging as well.  There is now a
piece which can drain your opponent's gyullas, and also a
'super-queen'
that can move and jump in any direction (although it is expensive to
bring
out).

There's no doubt that ND's popularity was adversely affected by the
miniatures game glut of the past 4 years.  Many gamers had looked at the
game before and decided that it was 'one game too many to spend my money
on'.  But where other games continue to expand beyond their
enthusiasts'
ability to keep up with the ever-growing number of figures, ND remains a
small, balanced, and well-thought-out game.  Our local game store has
begun running weekend tournaments, and the number of participants has
been
growing steadily each week.  If you haven't tried playing yet, there has
never been a better time to start.

Kevin wrote on 2005-02-25 UTCExcellent ★★★★★
This game is absolutely, unbelievably incredible.

A lot of the various chess variants seem too esoteric to pay much
attention to, but Navia Dratp at least has a nationwide marketing push
and
relatively wide store availablity.  With a little grassroots effort, you
could pretty easily expect to be able to walk into a game store on a
weekend and find a game.

But here's the important part - the game is GOOD.  The game is easy to
learn but the strategy is intense and very deep.  Unlike most collectible
games, the luck factor only factors in when you purchase boosters; the
gameplay itself is completely strategic.  New players will find
themselves
at a significant disadvantage until they learn the mechanics and piece
interaction.

I don't particularly care for chess, but I am absolutely in love with
Navia Dratp.  Everyone here needs to go out and get it, no exceptions. 
Don't let this one slip by.

James wrote on 2005-01-10 UTCExcellent ★★★★★
I love the idea of a four hand Navia Dratp game. I hadn't put much
thought
into the idea, but had the seed planted soon after playing a few games.

I think I'd design the board differently, but I like your idea of
capturing three Navias and allowing the opponent whose Navia was captured
to remain in play.

Thanks for a fun website!

vamprieyu wrote on 2004-09-17 UTCExcellent ★★★★★
After I found this game last week, I can't stop playing it. However,
there
are a problem happening when I play with my friends. 
It's a moving (compass) problem. Like Hansa,  no 023
(http://www.naviadratp.com/char/m_hansa.html), before Dratp can he
'Jump' over one piece (either mine or oppenent's) and land on the
second space? 
Also Troll , No-001 , we also have an argument after she dratps. 
Can anyone please help this kind 'blocking problem'?

alain wrote on 2004-08-26 UTCGood ★★★★
on 20040826 it is now uncomplete.
I am searching for the movements of the other pieces

Jeremy C. wrote on 2004-08-19 UTCExcellent ★★★★★
P_L, I already have scans of the board if you want it. Like I said I was doing it in flash. If you want me to take pics let me know. I can also scan. Really, anything you want help on, let me know. Anxious to play online.

Jeremy C. wrote on 2004-08-19 UTCExcellent ★★★★★
P_L, what is your approx. time for haveing the online version done? Do you
need any help? I'm a graphic designer by profession, so if you need
anything, like graphics or scanning...anything, let me know.

These are the figures that I have after 2 starters and 6 boosters.
N-1, 2, 4      M-1 through 14, M-16, M-17x2, M-18x2, M-19 through 22
M-24, M-25x2, M-26 through 28, M-29x2

I also have a slight problem with ND now. Its not major, just annoying. I
bought six boosters and I didn't get a single patined figure other than
a
Navia. What is the rare distribution?

Second, and this is good to me, I don't see this game as very
collectible. I almost have the entire set. I am short 3 total with 1 of
those being a Navia, which I could care less about. And since you can't
duplicate unless one of those is a rare painted, there is really no other
figure I need or want. As long as you get one, which you can probably
pick
up on ebay now for like 2-5 bucks. Ebay will eliminate buying boosters
for
me now. After buying the boosters this first time, and seeing a few figs
that I won't use, I'll just buy the ones I want on ebay. I think the
cost of keeping up with this game will be very low considering how many
actual figures there will be in each set. This starting one only has like
33 total pieces - very low count. An there are a few that I wouldn't
mind
getting rid of.

Jeremy Carlson wrote on 2004-08-18 UTCGood ★★★★
Hello Everyone! Not sure who this is going to. But I am also into Navia Dratp....already bought 2 starters and 6 boosters...I thought that the amount of Maseitai would be a lot higher. In actuality, I am only 3 short of the entire set, with only 2 or 3 doubles. One of the missing is one of the Navia. <p> I have read of the concerns of team building and here are my thoughts...I don't really think there need to be any more rules. That is because you cannot have doubles unless one of them is a rare painted version and the other is grey (which is wierd, because I plan on painting mine). So the most you could have of any one Maseitai would be 2. And so far, I haven't seen anything that I would necessarily want to of. <p> I have already played a few games, and there are a couple of peices which have good abilities, but the cost to use them are too high. Such as Lord Kiggoshi. No way am I spending 25 to get to use his ability, and I usually never had that many Gyullas to do it. Even at half cost, its too high. So a light cost team with one or 2 at most heavy hitters seems the best. <p> Next, concerning check, from the rules, I do get that you have to announce it, plus a Navia can't dratp if it is in check. <p> All in all I think ND is a great game. I think the peices SO FAR are very balanced. no one piece will win you the game and no one combo will either. Like Matt said, he won with hardly any pieces, just by having the right number of gyullas. Smart bomb does you no good if you don't have the cash, and if you ignore your Gulled you will lose control of the center just like in chess. Plus if try and save just for that effect, your opponent will have to much of an advantage on you with lighter pieces. You will notice the better the effect, the worse the movent range. You have to get the peices there to use them. <p> Lastly, I am working on a flash projector that people can use to play online if anyone is interested. You'll need an IM to message moves, but the peices for both sides will be moveable, as well as Gyullas and the cards of all the pieces. Let me know if you are interested. Email me with Navia Dratp in subject line at: <p> [email protected]<br> Visit my site to at www.jc-designs.net or www.jc-designs.net in near future for my band's music

Brian Lee Pugnier wrote on 2004-08-14 UTCExcellent ★★★★★
After a few games (and quite a bit of hair-splitting, which is usual for our group), we came up with several questions. Does anyone know of where to get 'official' answers before the GenCon tournament(s)? Thanks in advance!

Anonymous wrote on 2004-07-31 UTCExcellent ★★★★★
I noticed in the list below (and the card pics on your website (thanks for
posting)) that there are only six different Maseitai listed for one of the
starters.

I know I could wait until the release :|, but I'm just curious if that
means there are 2 of the same in that set, or if one was just accidentally
omitted?

Definetely looking forward to the game!

P.

Mike Fryer wrote on 2004-07-06 UTCGood ★★★★
I played Navia Dratp Tournement this weekend. There are a few rules that
you don't have listed.

1 Winning the game: Capturing opponents Navia, Moving your Navia off the
opposite side of the board, collecting all 60 points.

2 When a piece is captured, you recieve it's value in points, 1 or 3 for
the pawns, and the promotion cost for a figure. 

3. You may use your turn to promote a piece without moving it, but you
can
not move any other piece.

Tony Quintanilla wrote on 2004-07-03 UTCGood ★★★★
I think that what Matt is trying to argue for is: give the game a chance! Will it appeal to everyone, especially chess enthusiasts? No. Do collectible games (of which I too have partaken) have a 'down-side'? Yes. Does ND have some appealing features? Yes. Will it at least expose more people (kids) to chess and chess variants? Yes. So, let it be, and, in some way, support it. This page is a good idea.

Robert Pedroza wrote on 2004-07-02 UTCGood ★★★★
I got a demo of Navia Drapt at Origins in Columbus, OH. I found it mildly entertaining. As a chess variant it is more comparable to WizKids Creepy Freaks than any of the other clicky games. While Creepy Freaks, for the most part is failing, I would say that that is more because of the theme and demographic that the game targeted. Creepy Freaks childish, gross out theme appealed to no one. I couldn't even give pieces away to children in the neighborhood. Navia Drapt is promoting the quality of their anime pieces. While I don't necessarily believe these figures are that much better than some of the other pre-painted miniature games, they are very good, and we have yet to see the color, painted versions of the Maseitai. The Anime theme is popular at this point in time and it should appeal to a larger audience than Creepy Freaks. All that being said Creepy Freaks was a decent game, despite how it was sold, and the same game will soon be translated into an online version. So perhaps pre-painted miniature, chess variants have a future. The advantage I see with a chess variant miniature game like this over some of the other current miniature games, is that even if you can't find someone who already plays this game, you can always teach someone on the fly. Learning a chess variant game like this is probably as easy as teaching someone to play chess or backgammon for the first time. I can't say the same thing about most other current miniature games. Any miniature or CCG game can become a money game, but only if you are interested in competing at the highest level play, which usually isn't the most fun. I can see this game being fun with just the two starter sets. A few boosters could be added for variety without making the game too competitive. The anime figures will likely also appeal to some collectors which should help the health of game through added sales and possibly create some new gamers. I believe the game is worth checking out. It is definately worth trying to download or pick up some rules to gauge it for yourself.

Matt Arnold wrote on 2004-07-01 UTCExcellent ★★★★★
Um, can we please all voluntarily choose to limit our statements to
comments that apply to the item in question? Not a demand, just a
personal
request as a favor.

From the positive responses of Gary, Jared and others, I can see that
there will exist a demand to play this one by e-mail.

I had another idea. What if booster packs in a future expansion were to
come with collectable board sections? Some could have various
arrangements
of squares, some could have impassable squares, and so forth. Each player
could than bring his half of the board to the game.

Gary S wrote on 2004-06-30 UTCExcellent ★★★★★
I played a demo of this game at Origins in Columbus, OH this past weekend
and it's incredible! There have been many variants to standard chess in
recent years, but this one creates an entirely new GAME, with HUGE
strategic depth, that could definitely become a staple game if it's
promoted correctly. 

With 3 ways to win, it's definitely going to challenge chess enthusiasts
but is still fun for the casual player. Once you start playing this game,
it's possible that you might not want to ever play standard chess again.


I'm going to be analyzing this game until it comes out on August 14.

Matt Arnold wrote on 2004-06-30 UTCExcellent ★★★★★
You do indeed have a contributor who is willing and able, nay eager, to fully cover Navia Dratp as it develops. I intended from the start to create an ever-growing guide to the pieces and their value analysis at the very least. I think Chessvariants.com will be amenable to hosting that. Mr. Howe has been very patient with applying the changes I've submitted over the past year. But if I could get direct access, it could ease his workload when my additions to the page become a raging torrent in late August. <p>-Matt Arnold, southeast Michigan, USA <br><a href="http://www.geocities.com/nemorathwald/Games.htm#naviadrapt">http://www.geocities.com/nemorathwald/Games.htm#naviadrapt</a>

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