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Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81)
Larry Smith wrote on 2006-01-22 UTCGood ★★★★
```Very interesting idea!

You may probably better explain XOR for those who are not computer-savvy.

I'll try to summarize the XOR equation.

If the capturing piece is A, the captured piece is B and the result is C,
then the formula will be expressed as A (+) B = C.

Thus:

If A = 0 and B = 0 then C = 0.
If A = 1 and B = 0 then C = 1.
If A = 0 and B = 1 then C = 1.
If A = 1 and B = 1 then C = 0.

0 represents the absence of a particular form of move, while 1 represents
the presence of the same.

A possible shorter form is to say that if a particular form of move is
present in one of the pieces, but not both, it will be present in the
capturing piece.  If a particular form is present in both pieces, it will
NOT be present in the capturing piece.

Then again, there really might be no simple way to explain. So the game
may be relegated to those who are already aware of its dynamics.

I have been developing a 15x15 Shogi game for the past two years.  It was
put on a back burner because there was really nothing special about.  But
the idea of applying boolean equations has now tweaked my imagination,
and I may work this into the game. In that case, I might make it a 16x16
game. ;-)```

Christine Bagley-Jones wrote on 2006-01-21 UTCExcellent ★★★★★
```wow, your really 'out there' blackie, trippy game, well done.
(probably the 2 ratings you got were a bit premature, so lets *bump* it)```

Fergus Duniho wrote on 2006-01-20 UTCGood ★★★★
```A. Black,

This comment concerns your whole output here, not just this game, though
it seems to be a prime example of what I'm talking about. In general, you
should playtest every game you post here before you post it. When you post
using a system that allows you to bypass editorial review, it is up to you
to review yourself. Instead of posting every one of your ideas, put your
best face forward by posting only stuff you can stand behind and say 'I
know this is good.' Given that this game requires a computer to play and
you have not provided a ZRF, a Game Courier preset, or a program that
plays it, I assume you have never played this game. Let me recommend that
you get Zillions of Games and use it to try out and develop your games
before posting them here. It is an invaluable tool for Chess variant
designers.

Unlike Michael, I think I understand the rules. But they could use
clarification for readers who are not computer programmers. When one piece
captures another, it gets all the powers of movement that the two pieces
did not share in common, and it loses any they did share in common, except
for the ability to move one space forward, which all pieces retain. So, for
example, if a Rook captured a Bishop, it would be able to move as a Queen;
if a Rook captured a Queen, it could move as a Bishop or a Pawn; and if a
Rook captured another Rook, it could move only as a Pawn.

This might be an interesting game, and it might be a good one, but without
a ZRF available for it, I'm not going to try it out.```