[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Larry Smith wrote on 2006-01-22 UTCGood ★★★★Very interesting idea! You may probably better explain XOR for those who are not computer-savvy. I'll try to summarize the XOR equation. If the capturing piece is A, the captured piece is B and the result is C, then the formula will be expressed as A (+) B = C. Thus: If A = 0 and B = 0 then C = 0. If A = 1 and B = 0 then C = 1. If A = 0 and B = 1 then C = 1. If A = 1 and B = 1 then C = 0. 0 represents the absence of a particular form of move, while 1 represents the presence of the same. A possible shorter form is to say that if a particular form of move is present in one of the pieces, but not both, it will be present in the capturing piece. If a particular form is present in both pieces, it will NOT be present in the capturing piece. Then again, there really might be no simple way to explain. So the game may be relegated to those who are already aware of its dynamics. I have been developing a 15x15 Shogi game for the past two years. It was put on a back burner because there was really nothing special about. But the idea of applying boolean equations has now tweaked my imagination, and I may work this into the game. In that case, I might make it a 16x16 game. ;-) Christine Bagley-Jones wrote on 2006-01-21 UTCExcellent ★★★★★wow, your really 'out there' blackie, trippy game, well done. (probably the 2 ratings you got were a bit premature, so lets *bump* it) Fergus Duniho wrote on 2006-01-20 UTCGood ★★★★A. Black, This comment concerns your whole output here, not just this game, though it seems to be a prime example of what I'm talking about. In general, you should playtest every game you post here before you post it. When you post using a system that allows you to bypass editorial review, it is up to you to review yourself. Instead of posting every one of your ideas, put your best face forward by posting only stuff you can stand behind and say 'I know this is good.' Given that this game requires a computer to play and you have not provided a ZRF, a Game Courier preset, or a program that plays it, I assume you have never played this game. Let me recommend that you get Zillions of Games and use it to try out and develop your games before posting them here. It is an invaluable tool for Chess variant designers. Unlike Michael, I think I understand the rules. But they could use clarification for readers who are not computer programmers. When one piece captures another, it gets all the powers of movement that the two pieces did not share in common, and it loses any they did share in common, except for the ability to move one space forward, which all pieces retain. So, for example, if a Rook captured a Bishop, it would be able to move as a Queen; if a Rook captured a Queen, it could move as a Bishop or a Pawn; and if a Rook captured another Rook, it could move only as a Pawn. This might be an interesting game, and it might be a good one, but without a ZRF available for it, I'm not going to try it out. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.