[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Kozune. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Joe Joyce wrote on 2007-04-13 UTCGood ★★★★Joshua, sorry I didn't pay attention to this when it first came out. My only excuse, a poor one, is that I am still new enough to any chess variants that I avoid the non-Western ones, frankly because drops terrify me. But as far as pieces go, you posted a good chunk of the pieces I developed for 'Two Large Shatranj Variants' 2 months before I posted 2Large. So we're at least even, as I thought/hoped I had come up with 'my' Minister [Kone] and High Priestess [Zune] first, at least in print. Hope this makes up for me beating you to 'Hyperchess'. Eric Greenwood beat us both to the Squire -> Kozu/Jumping General. I will state that I was unaware of your pieces when I posted 2Large, and, if not for David Paulowich [who enjoys finding previous examples of my 'new' pieces - he mentioned the Squire to me] I would still be unaware that you do have precedence in those pieces. They *are* nice little pieces, aren't they? Very vicious; the kind that come right up to you and kick you in the shins while whacking you with a stick. Few people respect them until after they've been left battered and bleeding. Christine Bagley-Jones wrote on 2005-08-29 UTCExcellent ★★★★★ok well i've played this game a few times now, and yes, it is a brilliant game. congrats :) Charles Gilman wrote on 2005-08-09 UTCGood ★★★★Using Rook and Bishop graphics for the pieces that move in the same directions seems a good idea. That way there are obvious extrapolations for the compound pieces. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.