[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Mitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]JCRuhf wrote on 2006-02-12 UTCExcellent ★★★★★Charles, this game is great! Yes, I know I haven't played it yet, but I love it! If I could give this game and each of its variants a grade, they would all get an A-. That means the only things missing from each group are 11-file and 13-file variants. The extra file would make room for an extra Gold-Point pair. Jeff Rients wrote on 2004-05-29 UTCGood ★★★★The more I think about it, the more I am liking these variants, particularly the Mitre. It seems like a nifty little piece. The Hump is a little less obvious direction to go in, and I worry about its usefullness on an average-sized or small board. The mixed pawn line seems inelegant to me. As a matter of personal preference I would like the pawn line to be all one type of piece. Ivan A Derzhanski wrote on 2004-05-28 UTCGood ★★★★(1) I've started making a ZRF implementation of this game, but I've no time to finish it at the moment, so I urge anyone who feels like it to do so. I have only implemented the 10-file game (on which see below), and that without the restrictions on dropping Crosses and Mitres; I've called the game 'Xhogi', because I don't much care for 'Mitregi' (this being a rather styleless hybrid of an English word and a Sino-Japanese root), and because 'X' is an oblique-looking letter; and I haven't added the accompanying text (description, history, strategy). You can find my work at <http://www.math.bas.bg/ml/iad/tyalie/xhogi.zip> at the moment, but I shan't keep it there for long, so get it now. <p>(2) On the game itself. It looks quite playable to me (and ZoG seems to think the same). I don't mind the word `hump' itself (what else do you call the thing on the back of a camel?), but I have an objection to the 12-file variant: I'm very fond of symmetry myself, and I think that it's inconsistent for there to be a Camel if there's not going to be a Zebra. Therefore I'd rather adhere to 10 files, replacing one of the Points by a Cross (so there'll be five of each), and making the promoted Helm move as a non-royal King or as an Ortochess Knight. And if there'll be Humps, let there be Stripes as well, for better balance. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.