[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Introducing Economy in CV's?. Several chess variants based on economic principles.[All Comments] [Add Comment or Rating]Rodrigo Zanotelli wrote on 2011-12-30 UTCExcellent ★★★★★another idea: 'Hasbro' Monopoly chess. 1.You can spend one turn without moving to buy some square. After this turn this square will be your square. 1.1-Your piece need to be on the square you will buy. 1.2-If some enemy piece move into this square, the piece is killed. 2-You can trade squares and pieces with the other player, by killing some of your pieces, giving some of your pieces to the other player (they will stay at the same place, but change sides) or giving some of your squares. 2.1-You can also save a enemy piece from being killed on a square or make some squares(s) safe for x turns by trading stuff. Banker Monopoly chess. 1.Normal 'Hasbro' Monopoly chess rules apply. 2.You can sell one of your squares to the bank and you will be able to move one more piece in this turn. peter not aronson wrote on 2011-11-10 UTCExcellent ★★★★★hey this is very good but why the name of the coinage is 'zorkmids'??? Max wrote on 2008-02-13 UTCExcellent ★★★★★Maybe you could but and sell land so you can take spaces if you land on an opponents piece of land you have to pay rent. Auctions may be a good idea at the beginning people bid on pieces Anonymous wrote on 2006-03-19 UTCGood ★★★★More about previously posted idea: There are four players. Each player has a home square at a different corner of the board. When the game starts, each player has n zorkmids. (I don't know how many would work.) Their king is at his or her home square. A player's turn has 3 phases: They may offer a trade of zorkmids and stock in non-king pieces. Next they propose a move for some piece. They don't have to have stock in it. The players who do have stock in it vote whether it should do the proposed move or not. Their votes are proportional to their stock. Finally, the player may buy a piece from the 'bank' to put on their home square, if it is empty. Other rules: You have complete stock in a piece when you buy it. You always have complete stock in your king. If your king is captured (no check or checkmate), you are out of the game, and your stock in any pieces in divided among the othet players proportional to their stock in them. Any pieces that you had complete stock in are removed from the board. If you are the last remaining player, you win. Anonymous wrote on 2006-03-10 UTCGood ★★★★Just an incomplete idea here: Stock in a multi-player game. Each player may trade some of the stock he owns of a piece in exchange for stock in another piece. A piece is moved by its 'owner' unless holders of the majority of the stock vote against it. Maybe someone could work with this. Joseph DiMuro wrote on 2005-11-28 UTCExcellent ★★★★★If memory serves, I posted an 'excellent' rating for this page a while back to counter an undeserved 'poor' rating, then both comments were accidentally deleted. (That was the 'time warp' a few weeks back...) Looks like I gotta do it again. (smiles) Dr. XZero wrote on 2005-11-28 UTCPoor ★The thing about the economy is that it works best when it is deregulated and free-flowing, in other words, everything chess isn't. That's the way it goes. 7 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.