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Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Jun 3, 2010 08:54 AM UTC:
I liked ideas of this game, but how about variant on squares (with same pieces)? I think, it can be made!
By the way, same symmetry was used in XQ.

🕸Fergus Duniho wrote on Fri, Jul 1, 2005 02:12 AM UTC:
This game has a high learning curve, but it seems as though it would be interesting if I could wrap my mind around it.

Roberto Lavieri wrote on Sun, May 22, 2005 09:59 PM UTC:Good ★★★★
I have played a test game (main variant) against Zillions. I could win after 278 moves, interesting game but really extense, and I think it is not casualty, it is very possible that the game tendence is to last a lot of moves. My opinion is that there are too many pieces, and perhaps the game works better in a slightly smaller board and with less pieces. I have not tried the (included) variant with less pieces, but I am sure the game lenght average is much less in this variant, I´ll try it soon.

Joost Brugh wrote on Mon, May 9, 2005 11:17 PM UTC:
I haven't thought about notation while creating the game. Zillions'
notation is clear. But one might want a more beautiful notation.

Position naming: My Zillions file uses a 21x11 grid (a..u by 1..11,
lefmost cell is a6, three adjacent cells are b5, c6 and b7, etc). Naming
by segments or roads is probably more elegant. The position names should
have the same symmetry as the starting position.

Piece abbreviations: Zillions uses the whole piece name. It's possible to
abbreviate it to a letter and one might even use no letter for a Pawn. To
prevent ambiguity, use a T for Star, M for Pawn Master and an R for Prince
when using the letter P for Pawn.

Triggered effects: A Pawn Master creates Pawns. A King can create a Pawn
Master. The Disruptor, Star and Elephant can capture more pieces. Choose
whether or not to notate the effect.

Promotion move: In Zilions, the promotion move is executed by dragging one
invading Pawn to the Pawn Master and choose the piece. The Pawn captures
the Pawn Master and becomes the promoted piece and as an extra effect, the
other invading Pawns are removed. This creates ugly moves like 'Pawn p5 x
r5 x n5 = Disruptor on r5'. A promotion move can be notated by naming the
segment and the promoted piece.

Wizard move: In Zillions, a move caused by a Wizard is notated like
'PawnMaster g4 x i2', which looks very strange, especially when you move
an enemy piece. Notation should indicate that the move is caused by a
Wizard. Also a good idea is to notate whether the moved piece is a
friendly piece or an enemy piece.

Check, mate, stalemate: Can be done like in chess.

Moisés Solé wrote on Mon, May 9, 2005 09:50 PM UTC:Excellent ★★★★★
This looks like an interesting game. Notation should be simple, but I'd like it to have to do with sectors somehow, ie not a whole coordinate system, but somehow sector-square (or road-square) would make it colorful. For initials of pieces I'd say T for star, R for prince, M for pawn master.

Joost Brugh wrote on Sun, May 8, 2005 08:55 PM UTC:
The ZRF implementation is already finished and so is the sample game. I
encountered some problems trying to send them to the Chess Variant Pages.
Probably this problem will be solved soon.

The colors pink, green and blue do not have any significance. Before I
created Hexa Decimal, I already had a hexagonal board from another game I
am working on. That game requires 7-hex colored segments. I deliberately
left the colors for decoration. The reason that the grey hexes have
colored outlines is that I first resized the board and then used the flood
fill tool to create grey hexes.

dave jagger wrote on Sun, May 8, 2005 09:56 AM UTC:Excellent ★★★★★
many interesting ideas in this game - well done!

Moisés Solé wrote on Sat, May 7, 2005 04:09 PM UTC:
Do the colors of the board have any special significance? (ok, grey separates segments, but what about pink, green and blue, and the outlines of grey squares?)

Roberto Lavieri wrote on Sat, May 7, 2005 03:44 PM UTC:Excellent ★★★★★
Well, this game is at least very original and it seeems really interesting at first view. I`m anxious to see the ZRF and game example, to take a better idea. Good job, Joost.

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