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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2000-02-07
 By Köksal  Karakus. Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
George Duke wrote on 2005-02-11 UTCGood ★★★★
'GHI,LargeCVm': 'Shogi' is Xiangqi Cannon, and Elephant is its diagonal equivalent, Vao or Canon, invented by Thomas Dawson early 20th century. The innovation in this game is the Deve, which occupies four squares(2x2) at once. Deve's move is two-square(in a block) never one-square(See diagram). Cobra Chess starts 'sub-cross-thread' of pieces that move to, or have effects over, more than one square. Whilst same-coloured pieces cannot stand at either one's squares, Cobra occupies a single point, or intersection, and can move 'between' same-coloured pieces along grid-lines. Both Deve and Cobra always have effects, and vulnerability, over four squares. More mobile Cobra can be captured at any of its four positions. Deve capture is accomplished by three-square control and fourth-square arrival by opponent.

Miles wrote on 2003-12-07 UTCExcellent ★★★★★
This is the best large chess variant I have ever seen! But I have one question: how can pawns promote on rows 1 and 16 as well as rows 2 and 15? If a pawn reaches row 2 or 15, wouldn't it automatically promote since it only moves one square at a time (aside from the initial double step move)? In that case, it seems rather impossible for the pawn to promote on rows 1 and 16.

Ben B. wrote on 2002-10-26 UTCGood ★★★★
This game was a lot of fun. You start forming larger tactical plans and not worrying about the details so much, since being down by several pieces is gerenally not a huge disadvantage. Just make sure you set aside enough time to play it. The Devs were a fascinating piece, they didn't stomp all over everything like I thought they would. In fact, they proved fairly easy to defend against with the immense amount of pieces on the board, instead proving their worth in psychological value and tying up opponent's pieces that were defending against it. The Devs only captured six pieces, total, during the game, three of which were pawns.

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