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Four Handed Chess (I). Information on different variants of four handed chess on plus-shaped board.[All Comments] [Add Comment or Rating]
Teun Dings wrote on Sun, Apr 18, 2010 10:14 AM UTC:Good ★★★★
I would like to add another chess-for-four-game, one I have designed
myself. It is called Chess44', you can read more about it at
www.chess44.com. I hope you will consider mentioning my game on your
website.

Thank you,
Teun Dings
teundings-at-gmail.com

Stephen Stockman wrote on Sun, Jun 11, 2006 01:54 AM UTC:Excellent ★★★★★
World 4-Way Chess Championship

Stephen Stockman wrote on Sat, May 27, 2006 09:49 PM UTC:Excellent ★★★★★
You know u can play this 4 handed chess on the game courier, one of u guys should go there and challenge me to a game for the World's 4-Way Chess Championship

James Spratt wrote on Sat, May 27, 2006 01:03 PM UTC:
I made a three-player game a while back, and the same things apply as to
any more-than-two-player game--the King need not respond to 'check' (it
may not be his TURN next,) the King may go 'suicidal,' (interpersonal
play ALWAYS causes weaker players to gang up on a strong one, and you
might trust the following player not to take advantage of your King's
exposed condition,) and the pieces of a 'dead' King must be dealt with
somehow.
It hadn't occurred to me to remove the dead King's pieces; I decided to
let them remain as obstacles, capturable at leisure as required by the
surviving players (on a real table it's fun to have a bigger stack of
'prisoners',) and actually your 'pandemonium' which ensues by removing
the dead King's pieces would be quite exciting, and in a way, for him, a
revenge from the grave. 'Kill ME, huh?!  Well, here's some confusion for
ya, ya dogs!' What fun. Good idea and thanks for it.

Stephen Stockman wrote on Sat, May 27, 2006 09:29 AM UTC:Excellent ★★★★★
I have a new rule set similar to yours, although we play 4-Way Chess on the
Dessau board. Its called REGICIDE RULES, the king must be actually captured
rather than just check-mated. Even when check-mated a player still gets to
make a move even if moving into check, and sometimes check-mate can be
evaded, it is intense. After a king is killed the rest of his pieces
remain on the board and can not move except to capture. See the rules at
this link:

http://hometown.aol.com/taurusgaming/regicide.html

Skol wrote on Fri, May 26, 2006 10:20 PM UTC:
Hey Locke, I built one of those (the Altenburg variety) THEN found this
page. The rule I'd set up was the golden rule around the original chess
board (ie no rook pawns capturing across the line into the other kitches,
to avoid the pawn of doom march).

As far as Check/Checkmate, I simply had it that you still must announce
check etc. But the person can still capture INTO checkmate. So the king
can go suicidal if they choose, but if the king dies, ALL of that
player's pieces disappear. You can see the logistical pandemonia that
would ensue, all of a sudden you have holes, mayhem.

A blast, just a blast to play. You have to be mindful of the fact that it
will be 3 turns after you go that you can go again. Partners across the
table only, but if you eliminate one person, the war is pretty much over.

So the only changes to the version I do is pawns not capturing across the
rule (ie the rook line outward). And check does not stop nor hinder a
king, until he's killed at which point all that players pieces are
removed. You must actually kill the king.

steve wrote on Sat, Apr 24, 2004 08:58 AM UTC:Excellent ★★★★★
Homepage for 4-Way Chess

Locke wrote on Mon, Mar 8, 2004 07:12 PM UTC:
I have built a Dessau set that we play and make up rules as we go. A checkmate does grant control of pieces and then the king of that color is removed. To solve the pawn trek problem, pawns can move forward and then turn either way, but must stay moving that direction for the remander of the game. A question we had was this: can you move a king into check if you have a teammate moving immediately after you who will block it? Theoretically you could, because the other team could not attack the king until his turn when it would be too late. What do you think?

Charles Gilman wrote on Sun, Apr 13, 2003 10:36 AM UTC:Excellent ★★★★★
My own preference is for the Altenberg game as it is more compact and does lengthens the Pawn trek less. If anything the initial double step, far from being dropped as in Dessau, should be extended! Some may not like the Altenberg rule to prevent first-move capture, but the problem of it being a special case can easily be overcome by making it a general rule that no piece can move through that concavity - thus a Bishop on a Knight square would not be able to move to the nearest other Knight square. It would be consistent to also bar a Knight moving between Rook and Rook Pawn squares.

Dmitri Zdorov wrote on Wed, Sep 11, 2002 09:56 PM UTC:Good ★★★★
In Moscow (Russia) there is a club that plays The game of Dessau
Many people participate. The game called Quad Chess (or Kvadratichnye
Shakhmaty)

Your page is missing some info about rulls:
1. If one of the players is mated, his pieces can not be taken (in
addition that they can't move)
2. King still can't go to the checked areas of mated player
3. Team players can't talk to each other
4. When two pawn (from 2 players of the same team) reach one another next
moving pawn jumps over the other one (moving 2 spaces). It can because a
different peice ones it reach the end (even if it's on the side of the
cross)

also as far as I know, pawns can make initian 2 space jump.

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