[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jeremy Good wrote on 2006-02-24 UTCGood ★★★★Because of the compulsion to move out of check on the first move combined with the restriction that capturing can only take place on the first move, double checks and the threat of double checks are extremely powerful in this game and they can be produced more easily than in regular chess when they are only borne out of discovery. Offensive play should be more successful in this variant than defensive play. Greg Strong wrote on 2005-08-30 UTCExcellent ★★★★★Yes, this game definitely deserves the rating of 'excellent.' I am in the middle of my second game against Fergus, and I've seen enough to be confident in my assessment. I love Marseillais Chess, but I think that this game is a significant improvement. Although many of the restrictions added in this game are related to facilitating computer play, I think the rules added are an improvement even for human play. Marseillais Chess has a couple of problems, in my opinion. For one thing, I think the game suffers from the fact that although the double-move aspect makes the game sharp and violent, you still have to cower well behind the enemies' pawn line... Because the same pawn can move twice, including a double-move on the first move, you have to hide all your pieces on your first three ranks; otherwise you sacrifice them to enemy pawns which are extremely viscious, especially if they have not moved and thus are elegible for an initial double-step move. Also, the double-move aspect makes riffle capture possible, and thus makes the game very aggressive and unstable... which I like, in general, but you still have to run and hide so a mere pawn doesn't run you down. Also, when the pawns start advancing across the board, and the game begins in earnest, the ability of any piece to move twice, and thus to conduct a riffle-capture, leads to a highly tactical game wherein the material drops like crazy, minimizing the strategy ... Extra-Move Chess prevents the same piece from moving twice, and eliminates the possibility for two captures on the same turn. I believe that these restrictions make for a more strategical game, while maintaining the speed and excitement of other double-move variants. I highly recommend this game! Michael Nelson wrote on 2005-08-30 UTCExcellent ★★★★★Sometimes the limitations of our tools are helpful--here by designing to the limitations of Zillions, Fegus has produced a superb double-move game: quite possiblly the best of the genre. Highly playable and the effective power of the armies is meaningfully higher than orthochess but significantly lower than other double move variants. A sharper, bloodier and more tactical game than orthochess--but still has room for strategic play. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.