[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Flowerman wrote on 2010-03-16 UTCExcellent ★★★★★I liked this game. And also i liked Pitt Bill's ideas (if games, he suggested, already exists, please, give links here); I have also some ideas: game, where all non-capturing moves are different from capturing; game, where all pieces must leap to move (like cannons in Korean chess); game, where all turns are promotion; game, where all pieces must (or, at least, can) use both orthgonal and diagonal moves in same turn (like gryphon); game, where all pieces always can go almost anywhere (with different restrictions); game, where all pieces are compound (the last is probabbly stupid idea)... Peter Aronson wrote on 2002-08-06 UTCExcellent ★★★★★You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases. Mike Nelson wrote on 2002-07-30 UTCGood ★★★★Ralph has provided an interesting theme which can be developed in different ways. Colorboundmost Chess emphasizes the race to mate theme too strongly for my taste. Nearly Colorboundmost Chess would be more playable. I have any idea for a game which emphasizes colorboundness but not to the degree of either of these variants (based on Peter Aronson's An Odd Piece comment). King and pawns are standard FIDE. The Rooks move as Dabbabah-riders and capture as Rooks (mDDcR). The Bishops move as Alfil-riders and capture as Bishops (mAAcB). The Queen combines the Rook and Bishop (mAADDcQ). The Knight moves as Narrow Knight and captures as Knight (mvNcN). The pieces move to half of their normal squares but capture normally. Rooks, Knights, and Queens are initially confined to 1/4 of the board and the Bishops to 1/8 of the board, but by capturing, each piece has its normal reach. Except for the moves of the pieces, normal FIDE rules would apply and the colorbound castling rule in Rule Zero would apply. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.