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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2002-07-24
 By Ralph  Betza. Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Flowerman wrote on 2010-03-16 UTCExcellent ★★★★★
I liked this game.  And also i liked Pitt Bill's ideas (if games, he suggested, already exists, please, give links here); I have also some ideas:
game, where all non-capturing moves are different from capturing;
game, where all pieces must leap to move (like cannons in Korean chess);
game, where all turns are promotion;
game, where all pieces must (or, at least, can) use both orthgonal and diagonal moves in same turn (like gryphon);
game, where all pieces always can go almost anywhere (with different restrictions);
game, where all pieces are compound (the last is probabbly stupid idea)...

Peter Aronson wrote on 2002-08-06 UTCExcellent ★★★★★
You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases.

Mike Nelson wrote on 2002-07-30 UTCGood ★★★★
Ralph has provided an interesting theme which can be developed in different
ways. Colorboundmost Chess emphasizes the race to mate theme too strongly
for my taste.  Nearly Colorboundmost Chess would be more playable.  

I have any idea for a game which emphasizes colorboundness but not to the
degree of either of these variants (based on Peter Aronson's An Odd Piece

King and pawns are standard FIDE.  The Rooks move as Dabbabah-riders and
capture as Rooks (mDDcR).  The Bishops move as Alfil-riders and capture as
Bishops (mAAcB). The Queen combines the Rook and Bishop (mAADDcQ).  The
Knight moves as Narrow Knight and captures as Knight (mvNcN).

The pieces move to half of their normal squares but capture normally.
Rooks, Knights, and Queens are initially confined to 1/4 of the board and
the Bishops to 1/8 of the board, but by capturing, each piece has its
normal reach.

Except for the moves of the pieces, normal FIDE rules would apply and the
colorbound castling rule in Rule Zero would apply.

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