[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101) [All Comments] [Add Comment or Rating]Clinton wrote on 2003-02-20 UTCExcellent ★★★★★I must say that this sounds very awesome. It's a bummer that there are no more 4-way chess sets being made. I am dedicated to playing this however, and so I am on a mission to make my own board and peices, or just paint one set different colors. In any case, I'm gonna try it, and i'm sure i'll enjoy it. Either I missed it, or it just wasn't mentioned, but on partners communication? can players hint at what they want their team-mates to do? or are they supposed to see it. the seeing it would be much more interesting. Anyway, E-mail me at [email protected] if you have any comments or answers. Thanks. -Clint Ben Good wrote on 2003-01-15 UTCExcellent ★★★★★this game looks fun. i requested email opponents on the yahoo board last year, but i had no takers. moeser declined saying 4-player chess is more of an otb social thing, which is true, but right now i'm not in a place where i can come up with 3 otb opponents, and i'd like to try this game (also, i've played a variety of multiplayer email games on richard's server, and it works ok). i've played zillions a couple times, but zillions plays this one very poorly. i'm guessing it's because zillions doesn't understand the team concept, so the two armies don't cooperate, and since when zillions thinks for each army, it sees one against three, thinks it's losing, and therefore plays weird. <P> so if anybody wants to play, email me at [email protected] i'm only looking to start one game, and it will be the squirrel version. i'd like to use moeser's checkmate rules too, even tho they are changed in the zrf - presumably because moeser's rules were too difficult or impossible to implement in zillions (i'll be using zillions to keep track of the game position, but i should be able to work around it once one player is checkmated, since i won't actually be playing against the computer). 2 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.