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Cheapmate Chess. Mate your opponent with an illegal move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Aug 28, 2008 07:00 AM UTC:
One variant of 'illegal move': A move 'seems to be legal' until the move has been finished. For example, pick up a pawn that is about to promote, move it to the promote square, then pick it up again, put it outside the board, pick up a queen - and put it any where on the board. Capturing illegal move will not be possible because the opponent could declare the illegality of your move once his piece is touched, before being kicked out of the board.

💡📝Robert Price wrote on Tue, May 6, 2003 11:52 PM UTC:
Right, the 'illegal move' consists of picking up one of your pieces and moving it to any empty space, or using it to capture any enemey piece other than the King. All that extra verbage is just to prevent you from inventing a move that has the convenient side effect of slaying multiple enemy pieces (like the atomic bomb from Tank Chess, for example). <p> Anyway, it just occurred to me today what I found interesting about this variant when I wrote it up a year ago. The <a href=http://www.fide.com/official/handbook.asp>FIDE Handbook</a>, as a document that regulates tournament play, has a twofold job. First, it must describe the rules of the abstract game Chess with mathematical precision, so that for any board position that can possibly occur, it is unambiguously known what moves are available to the player. Secondly, it has to provide <i>procedures</i> to resolve disputes of a more 'human' and imprecise nature. <p> In particular, the handbook needs to say what to do if a piece is physically moved in a way that is not 'possible' in the abstract game (and is detected before the end of the game is declared). What I suddenly realized is that Cheapmate Chess came from modifying one of those <i>procedural</i> rules, and leaving all the abstract rules of Chess alone. In a perfect world, the procedures of chess playing would be completely separate from the abstract game. But it seems that this is a case in which they are inextricably related. No matter how precisely the rules are defined, the problem of <i>enforcing</i> them is still an imperfect matter of procedure. When I removed that last part of article 5.1a of <a href=http://www.fide.com/official/handbook.asp?level=EE101>Laws of Chess</a>, the problem of enforcement spilled into and altered the abstract game.

Gary Baydo wrote on Sun, Aug 25, 2002 08:58 PM UTC:Excellent ★★★★★
This plays well OTB and is alot of fun. I think this might work well as a rule change in other variants.

Tomas Forsman wrote on Sun, May 26, 2002 05:47 PM UTC:Good ★★★★
I find this idea intriguing. Wouldn't this result in very fast games?
With an 'illegal move', do you mean that you take a piece and move it
anywhere on the board?

Tomas

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