[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]George Duke wrote on 2007-10-03 UTCExcellent ★★★★★Ralph Betza claims up to 560 possible armies players can choose from these Augmenters, ''large enough to prevent players from spending their lives memorizing opening lines.'' One Augmented Bishop of 4 recommended for example is (Bishop + Wazir). One Augmented Rook of 4 recommended for example is (Rook + Ferz). [So, this Augmented Chess includes one of its configurations having the same array as recent Gary Gifford 'Latrunculi' Preset] RBetza's full idea here is to augment each of the back-rank pairs and to replace the Queen at option with Fibnif or Marshall. The difference of Augmented Chess with Betza's other Chess Different Armies is that the latter has a dozen or two Armies tested for more or less equal strength with standard FIDE RNBQKBNR. Here Ralph estimates that the power density of each alternative array emerging is up about 1/3 over that standard. Roughly, as in each of the other cases, from the enhanced Rook alternatives, RF and RA and RfbN and RffNsbN are all about equal value. Presenting so many choices with no special singling out is why Augmented Chess is not so widespread as CDA. Key Augmenters seldom used by name, Fibnif, Crab, Narrow Half-Knight, in fact all appear also in some of the CDA's forces; however, none of these Augmented arrays to choose of course can be the same as any CDA team. PBA wrote on 2002-03-26 UTCExcellent ★★★★★I recently finished a PBeM game of this variant with Tony Quintanilla (which I won't post due to embarassing turn 18 mate by a RNA supported by a BD <g>), and found this a very exciting game. <p> As we all know, a Pawn is only as strong as the hand that holds it, and Tony usually beats me at games that fairly closely resemble usual Chess. But I found this game particularly interesting as I was sure I had picked a stronger team than his: <blockquote> <DL> <DT><B>White (PBA)</B></DT> <DD><B>Queen</B>: RfbNFA</DD> <DD><B>Rook</B>: RfbN</DD> <DD><B>Bishop</B>: BW</DD> <DD><B>Knight</B>: NF</DD> </DL> <p> <DL> <DT><B>Black (TQ)</B></DT> <DD><B>Queen</B>: RNA</DD> <DD><B>Rook</B>: RF</DD> <DD><B>Bishop</B>: BD</DD> <DD><B>Knight</B>: NW</DD> </DL> </blockquote> Now Tony's Knight is color-changing, and his Bishop is color-bound, but with all of that power on the board, it didn't seem to matter. I suspose if the game had lasted longer and we had gotten down to fewer pieces, it might. As it was, it felt like playing in a minefield (which, IMHO opinion, is a <u>good</u> thing). PBA wrote on 2001-08-02 UTCExcellent ★★★★★This is very nice, but I find myself wondering about the army selection process. I can see several possibilities: <ul> <li> Each player writes down their section secretly, and the selections are simultaneously revealed; </li> <li> White makes their selections, announces them to black, then black selects; </li> <li> White makes one of their choices, then black chooses a piece, then white, etc. until both players have chosen their Queen, Rook, Bishop and Knight; </li> <li> White selects their Queen, then black selects a Queen, then white selects their Rook, then black selects a Rook, then white selects their Bishop, then black selects a Bishop, then white selects their Knight, then black selects a Knight; </li> <li> Like about, but in order Knight, Bishop, Rook, Queen. </li> </ul> Clearly all of the above would work reasonably well, but is there a prefered way to select the armies? 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.