[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Daniil Frolov wrote on 2014-01-20 UTCGood ★★★★I like this kind of gold and silver generals. I guess, they have this way of movement to bring feeling of Shogi to game without drops. They have high non-capturing mobility (approximating to mobility of Shogi's pieces in-hand), but player must choose positions carefully for best use of their gold and silver directions.However, i would not allow them to make "flying" move, once they attacked by opponent (generals in shogi can't flee such easily). David Paulowich wrote on 2008-05-03 UTCGood ★★★★The 'Lion' in this game lacks the ability to move like a Knight, it is in fact the same piece as the Squire: combines Modern Elephant + Modern Machine in Jean Louis Cazaux's list of Chess (Variant) Graphics. This Squire was used in Eric V. Greenwood's Renniassance Chess (1980). George Duke wrote on 2008-05-03 UTCGood ★★★★Here is an interesting one. Lion of Karakus is very clearly quadruple-atomic (Dabbabah + Alfil + Ferz + Wazir). Karakus also created Perfect Chess, an attempt like Betza's Tutti-Frutti to crowd the Carrera compounds RN and BN onto 8x8. George Duke wrote on 2005-01-27 UTCGood ★★★★'ABC' Large-CV thread: Charles Gilman's Comment here is concerned with the naming. I would cite the 13 piece-types in making strategy difficult to picture. Having different moving and capturing capabilities for three of them results in effectively dealing with 16 piece-type-moves. 16/100 (= 16%) for piece-types is rather unfriendly to players. However, the mix of FIDE types and exotic pieces is usually good practice. Charles Gilman wrote on 2003-05-17 UTCPoor ★Do not be too disheartened at this rating, as it applies equally to my Hasty analysis of this game when I last looked at it. It also serves to cancel out my previous rating. While it makes sense to promote Elephants, your Gold and Silver Generals are overcomplicated. Why have such a divergence in scale between capturing and non-capturing moves, and why retain the Shogi names for pieces so different in their non-capturing move? Perhaps they could be Gold and Silver something else - Elks, for example, as the race to which Elks belong is Alces Alces Alces (Moose are Alces Alces Americanus, another race of the same species). Charles Gilman wrote on 2003-03-30 UTCGood ★★★★Promotable Elephants are a clever idea, as they are such a weak piece. Furthermore promoting them to Bishops reiterates the historical change of piece. 6 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.