[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (5x5x3, Cells: 43) [All Comments] [Add Comment or Rating]Tony Quintanilla wrote on 2003-04-17 UTCExcellent ★★★★★<p>Jared, seriously, this is quite a nice game. </p> <p>I really like the idea of static pieces. Although you did not mention it, obviously this is a kind of Chess-Go blend.</p> <p>Apparently the players' boards are a kind of holding area. Would it be possible to expand the battlefield to 41 squares and just drop the randomly pieces directly on the Battlefield each turn? (Although your method would be much more implementable in ZOG (there's that again!)). You could just keep the one special square for the special replacement move. This would give you more room. You could even add more pieces to the setup</p> <p>The tactics of placement on the battlefield could be very interesting. The idea of flipping the ownership of the captured pieces I really like. That will certainly add another layer of complexity to the game, which is useful when you are playing on a small board. In fact, this creates a kind of movement if not of pieces then of piece-structures.</p> <p>I assume that you have considered that the random setup may/will probably create unequal armies. But, the idea of randomness in Chess is interesting in itself as long as it does not overwhelm the pure-strategy aspect of the game.</p> <p>A question: its not immediately clear to me why a Fodder piece should be obligatory on the first move.</p> <p>Final comment, someone please ZFRolize this game!</p> Peter Aronson wrote on 2003-04-17 UTCGood ★★★★It's been a wonderful string of off-topic comments, but I'm afraid I'm actually going to comment on the game, or at least ask a question. <p> <ul> <li>OK, Jared, is flipping recursive? </ul> <p> What I mean by that, does a flipped piece, once flipped, cause other pieces to immediately flip? <p> For example: <b><pre> +---+---+---+ 5 | | | | +---+---+---+---+---+ 4 | | R | | | B | +---+---+---+---+---+ 3 | f | | | | | +---+---+---+---+---+ 2 | | | | | | +---+---+---+---+---+ 1 | | | | +---+---+---+ a b c d e</pre></b> If I were to drop a White Ferz on <b>a3</b> (as shown above), it would flip the Black Rook on <b>b4</b>. Would the Rook, now White, then also flip the Black Bishop on <b>e4</b>? Tony Quintanilla wrote on 2003-04-17 UTCExcellent ★★★★★Ode to ZOG: Zillions of zee-are-effs and zee-es-gees, how can they be wrong?! The game by any other name would be as zweet!! No -effs or -gees about it!!! Touche' little 'Z' man!!!! 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.