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Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Nov 28, 2021 09:27 AM UTC in reply to H. G. Muller from 07:54 AM:

Ok, thanks HG! Fergus if you can help?


H. G. Muller wrote on Sun, Nov 28, 2021 07:54 AM UTC in reply to Aurelian Florea from 12:12 AM:

Well, like you said, there is nothing for me to see. The GAME code looks OK  as far as chanģing the piece set is concerned, and does work on the first ply. It was not changed between the first and second ply. This is a general Game Courier problem that only Fergus can shed light on.


MPchushin-shogi[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Nov 28, 2021 03:40 AM UTC:

This page is ready


MPgyaku-sama-shogi[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Nov 28, 2021 03:40 AM UTC:

This page is ready


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Nov 28, 2021 12:12 AM UTC in reply to Aurelian Florea from Sat Nov 27 08:06 AM:

@HG, Have you had time to take a look at my preset?


Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
Eric Silverman wrote on Sat, Nov 27, 2021 09:08 PM UTC:Excellent ★★★★★

I've been playing a lot of this game recently (via Ai Ai), partly for my own enjoyment and partly as inspiration for my own 16x16 experiments. There are relatively few modern Chess variants played on 16x16, and for me, this game is the best example thus far.

The variety of pieces presented here is at first intimidating, but one soon realises there is a logic to everything presented here, and shortly thereafter you'll find the piece movements become natural. The balance of the initial position is excellent, with every piece finding its way into the fight without too much awkward development. Games are long -- against AI at 2 minutes/move my games take at least 400 plies, with my longest so far at 695 -- but as a large Shogi variant fanatic this doesn't bother me at all. Throughout those long games one will find drama, excitement, and plentiful opportunities for subtlety and subterfuge.

If I were very picky, I might say that I'd like to see the Rook + Camel/Bishop + Camel compounds in here, which I find really fun on a large board. Also the basic leapers -- Camel, Giraffe, Knight -- feel less impactful in a game this size. Having said that, everything works well together, and I enjoy this game tremendously.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Sat, Nov 27, 2021 08:07 PM UTC:

Great! Those caching problems are always very annoying.

The idea of having it first write the Betza notation in a text edit is that you can still alter it by typing in case you want something so special that the move-entry tool does't support it. (Like a limited range of 5 squares, or a bent slider.)


Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 07:52 PM UTC in reply to H. G. Muller from 07:46 PM:

I don't know what's happened: now it works!!!!!

Most probable was a problem of cache I think. Anyway, that's a nice applet. Thanks


💡📝H. G. Muller wrote on Sat, Nov 27, 2021 07:46 PM UTC:

The only suggestion I can make is that it might be possible to see what is going on through the 'Browser console' in FireFox. This shows whether any errors occur in the JavaScript program of a page. On a PC I can open it in the lower half of the screen by pressing the F12 function key and selecting the 'console' tab, or typing Ctrl + Shift + J to open it in a separate window. But I don't know if a Mac keyboard even has these keys. You might be able to get there through some menu.

If you press the button that would activate the code that is supposed to place the text, an error message might appear in the console, to report what went awry.

Another thought: have you tried to flush the browser cache (Shift + reload on my FireFox). Perhaps you are still using an old version of some JavaScript file that is still cached in your browser.


Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 07:42 PM UTC in reply to B.E. Dolata from 07:22 PM:

Thank you. So it's a mystery.


B.E. Dolata wrote on Sat, Nov 27, 2021 07:22 PM UTC:

no text at all appear either with Safari or Firefox.I would be grateful if someone else with a Mac could try.

It works correctly for me on Mac in both Safari and Chrome.


Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 06:57 PM UTC in reply to H. G. Muller from 10:50 AM:

@HG: no, no text at all appear either with Safari or Firefox.I would be grateful if someone else with a Mac could try.


💡📝H. G. Muller wrote on Sat, Nov 27, 2021 01:17 PM UTC:

 What is the difference between the play-test applet and the diagram?

The Play-Test Applet is an interface page for altering the Diagram it contains, and use it in-place, or display its HTML source code so that you could post the Diagram elsewhere. In that other location it would still be an Interactive Diagram, but you can no longer change the rules by which it plays. (Unless you edit the page, of course.) In principle you could also have typed the source code of that Diagram by hand, if you knew the definition format. There is a seperate article here over Interactive Diagrams, which contains a 'Design Wizard' that also can generate source code for you. This is a bit less user-friendly (you have to complete a large form for specifying all kinds of parameters, also for defining graphics), but gives you more control over the generated Diagram than the Play-Test Applet.

Of course you can also use a hybrid method for creating a Diagram: use the Play-Test Applet to design a Diagram that is as close as possible you can get to what you want within the Applet's limitations, (e.g. everything except the promotion rules), and then edit the source code to add what it was missing. You can then post this modified source code on a page of your own (or in a comment). Or you can even paste it back into the Play-Test Applet, to test it there.

To implement Shogi-style promotions you would have to redefine the parameters maxPromote (giving the number of promotable pieces) and promoOffset (how much they shift up in the piece table when promoting), and reorder the piece definitions such that they are in the right place in the table to cause the correct promotions.


💡📝H. G. Muller wrote on Sat, Nov 27, 2021 10:50 AM UTC in reply to Jean-Louis Cazaux from 08:44 AM:

Am I doing wrong ?

Well, that the squares go blank again when you press one of the buttons is intended behavior. But the Betza notation for the cleared squares should appear in the text entry 'Betza move description' just below the table from which you select pieces. E.g. if I click the square above the star piece and press the move-only button, the text fmW should appear there. If I then click the squares diagonally above the star piece, and press capture-only, the text should change to fmWfcF. I have no Mac where I can test this, but on my PC it works with FireFox, and on my Android tablet with the Android browser it works too.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Albert Lee wrote on Sat, Nov 27, 2021 09:56 AM UTC in reply to Ben Reiniger from Sat Nov 20 10:03 PM:

@Ben, thanks. It works now. I've posted a new chess variant already.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 08:44 AM UTC:

I try this applet but it doesn't work for me, probably I'm doing wrong.

I use the white grid, in "Move definition aid". I tick some squares, they become orange. Then if I tick any of the 3 right-side buttons, for example "both", then the orange disappear, all squares on the diagram are white again and I see nothing where a Betza notation is supposed to appear.

I've tried on a Mac with Safari and Firefox.

Am I doing wrong ?

Thanks


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 27, 2021 08:06 AM UTC in reply to H. G. Muller from Fri Nov 26 01:41 PM:

@HG The problem is that the piece pictures are not properly displayed. But I cannot see any bug as the end of the pregame section is the same to my two other presets that work fine. This is what I meant

@Daniel Do you see the same problem ?


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Nov 26, 2021 10:52 PM UTC in reply to H. G. Muller from 01:35 PM:

What is the difference between the play-test applet and the diagram?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Nov 26, 2021 01:41 PM UTC in reply to Aurelian Florea from 07:17 AM:

@HG, I don't see the problem.

I don't understand what problem you don't see. You wouldn't be posting this here if you did not see some problem.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Nov 26, 2021 01:35 PM UTC in reply to Daniel Zacharias from 03:36 AM:

Is there a way to have different promotion options for different pieces, as in shogi?

Not in the Play-Test-Applet. The Diagram itself of course supports it, and the Design Wizard as well. But it does require a more complex interface than the Play-Test Applet has to specify that. Because it requires the pieces to be listed in the Diagram in some specific order to associate the correct promoted form to a base piece. And the Play-Test Applet uses the order of the table from which you select the pieces. It is already a bit inconvenient to have promotion to pieces that are not initially on the board; in order to generate a Diagram or GAME code that would include those pieces you wuld have to drag those somewher on the board after having pressed the Initial Position button, but before generating the HTML or GAME code.

I am not sure how a Shogi-type promotion could be defined. Perhaps it could be done by, after defining the initial position by pressing the button, replacing all pieces in it by their promoted versions, and then hit some 'Promotion Assignment' button.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 26, 2021 07:17 AM UTC in reply to H. G. Muller from Thu Nov 25 01:01 PM:

@HG, I don't see the problem. To me it seems that this preset should work like the other 2!


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Nov 26, 2021 03:36 AM UTC:

Is there a way to have different promotion options for different pieces, as in shogi?


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Nov 25, 2021 07:26 PM UTC in reply to Ben Reiniger from Wed Nov 24 03:55 PM:

I clarified the ambiguity associated with the interpretation of the double-step rule and also emphasized the identity of the pieces' movement to other hexagonal variants. I will also add extra information, related to this variant in the near future.


Game Courier Settings Files. Keep track of all the settings files you have written for Game Courier.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Nov 25, 2021 02:18 PM UTC in reply to Fergus Duniho from Wed Nov 24 05:38 PM:

The settings files themselves seem to be cleared, but the links to them are still showing.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Nov 25, 2021 01:33 PM UTC in reply to H. G. Muller from 01:01 PM:

It does not seem to be that as in play mode it works ok, HG. Also trouble begins with ply 2 which is quite weird!


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