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Unicorn Great Chess. Enjoyable game: Great Chess pawn structure encloses two half-ducks - "lions" - with exciting bishop-nightrider - "unicorn.".[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 10, 2019 04:00 PM UTC:

It will work correctly now. The coordinates stored for checking legal castling moves on for Black were on rank 8 instead of rank 10.


0000000100000000[Subject Thread] [Add Response]
Kevin Pacey wrote on Sun, Mar 10, 2019 09:54 AM UTC:

For what it's worth, here's a link to a CVP page showing games invented by one of the (possibly few) female members of CVP. Granted, the games may not reflect what the vast majority of female chess variant players might wish for in CVs that they would often play:

https://www.chessvariants.com/index/mainquery.php?type=Any&orderby=Type&displayauthor=1&displayinventor=1&inventorid=CBagleyJones&usethisheading=Items+Invented+by+Christine++Bagley-Jones


Unicorn Great Chess. Enjoyable game: Great Chess pawn structure encloses two half-ducks - "lions" - with exciting bishop-nightrider - "unicorn.".[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sun, Mar 10, 2019 05:34 AM UTC:

I tried again, and said 'yes' to making a move it had marked as illegal (my castling). After that, I was allowed to castle. So, apparently no fix to the preset is absolutely necessary.


Kevin Pacey wrote on Sat, Mar 9, 2019 06:25 AM UTC:

In my 2019 GC tournament game, the preset is not allowing me to legally castle by moving my (Black) king two squares sideways to my right on the first rank. Hopefully this can be quickly fixed:

https://www.chessvariants.com/play/pbm/play.php?game=Unicorn%2520Great%2520Chess&log=dax00-panther-2019-61-902&userid=panther


Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets.[All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Fri, Mar 8, 2019 07:13 PM UTC:

The rule for deciding who moves first is no longer a part of this game, but I forgot to remove it from the Rules section. It has now been removed from both this page and the corresponding Game Courier presets.


0000000100000000[Subject Thread] [Add Response]
JT K wrote on Fri, Mar 8, 2019 06:39 PM UTC:

I will add that I like the 8 stone chess idea.  Maybe the 8 stones (or however many you use) can be the job of the teammates.  One person gets the pieces, the other gets the stones.


JT K wrote on Fri, Mar 8, 2019 06:19 PM UTC:

I think it's cool that you want to make it more female-friendly, but I'm not sure that the name change and having teammates sit across from each other is necessarily enough (or apparent enough to cater to female players).  Nevertheless I do still like those two ideas.  It's a nice combo of "lady" and "bughouse."

I'm not too concerned about specific time controls as much as move order rules.  I'm not sure what other bughouse variants there are, but my understanding of the present form is that two games are running on their own time, and each player just suddenly receives the captured pieces from their partner's game, available to drop.  Without a specific move order it's a lot of wild and crazy luck and/or waiting strategies (unless I'm missing something about the normal bughouse rules).


Aurelian Florea wrote on Fri, Mar 8, 2019 05:27 PM UTC:

First I'm not sure why my original title for the subject has not held.

Anyway Jeffrey thanks a lot for discussing it.

Yes, I mean a new game indeed with more formal time controls (which we can establish), but the crux of the matter was to design a game with that in mind along with other features which should define nextchess. The disadvantages of "classic" bughouse is exactly what has got me into this. But the concept of a 2vs2 seems intriguing to me. It is just poorly executed here.

Ladybug is the name of a  supposed to be a variant, or more likelly a class of variants, as I think new bughouse should be (it's just my taste though), but more female friendly (hence the "lady" part)

. I think ladybug is a small insect.

Because it is a difficult task I decided it's better to make it a team effort. Ex-president Kenedy was not there for no reason either.

Short story I strongly believe that the computer almost AI era needs a reformation in what we call chess.

 


JT K wrote on Fri, Mar 8, 2019 04:38 PM UTC:

Aurelian, I always thought that bughouse was usually considered a "wild and crazy" mostly blitz-timed game - the sort of thing people don't analyze but just enjoy watching in action.  Are you trying to develop a more formal turn-based version of bughouse? Personally I was never a huge fan of it because of the uncertainty of talking rules, the timing of the exchanges, etc. but will enthusiastically discuss these things if you're trying to create a more standardized version of bughouse that people could actually go back and analyze.

What do you mean by ladybug?  Is that a current variant or you're just talking about what it could be called?  


[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Mar 7, 2019 09:01 PM UTC:

Hello all you guys and hopefully gals.

A few weeks ago (February the 9th) I had encountered on the Facebook group here : https://www.facebook.com/groups/AbstractNationX/ the question if " Is there any dedicated team vs team abstract games? ".

Bughouse was given as example and a question has been risen whether bughouse and it's solitary counterpart crazyhouse. It has been argued that bughouse was designed to be a 2-player/team (4 players in total) game. I disagree. Bughouse is just regular chess shoved into two board with a shogi-like reuse rule!..

But we chess player do tend to get a weird/nerd/geek stamp in a "anti-good" way. And I wondered could I do it. Could I design such a game? Maybe aI could have had. But even most importantly many things needing improving in chess have crossed my mind.

Among them especially important is that chess and it's many variants are not female friendly designed. So that would be a second task.

But then I got so many ideas and then got blocked. It was clear. I can't do it on my own.

The discussion about nextchess is a very old, initial and dear to most on this website. So let's think about it together while crushing the quite unfair believe (ok, maybe a little fair) that chess players are not people persons. So together why not identify what next chess would require and design I propose a few nextchess variants together.

And by know ad-hoc skeptics would complain that it has been tried before: yara,yara,yara.

To that I leave you tto the explanations of someone who does it much better than I :https://www.youtube.com/watch?v=th5A6ZQ28pE

After this above link is well comprehended let me establish some initial ground rules.

1. Principles need to be established which will guide future conversation without having necessarily any obligatory ones nor the list should ever be closed.

2. The purpose of this post is to design a bughouse game (pair game) for 2 pairs that will benefit from designed goals aligned with this objective.

3. The second purpose (but as primary in importance) is to create a another such game with female friendly concepts in mind. I think a nice name for it would be ladybug.

4. The principles enumerated by Fergus in the link bellow are generally to be considered.

https://www.chessvariants.com/opinions.dir/fergus/design.html

5. Down bellow I will name a few high council member (like in the klingon empire- I know you know what I'm talking about) but most important try to bring into the fold as many people as they think this will matter.

 For starters I name to consider all this active members with a lot of lately contributions and quite interesting and different ideas : Fergus Duniho, Greg Strong, HG Muller, Vitya Makov, Kevin Pacey. I could have missed others though so please, everybody.

6. The ladybug game should be considered to be played on one larger board where partners could see eye to eye as opposite to stay shoulder by shoulder. It is proven that evolutionary speaking women communicate better this way where men communicate better in the later.

7. In order for that to work I propose for consideration that each member of a team should have it own color (although some pieces could change color adding a second way of giving - this time your own- pieces to your opponent). The inspiration for this was the game dada : https://www.chessvariants.com/rules/dada

8. stones like in 8 stones chess are an interesting addition. They would also provide interesting tactics and yet another way of giving pieces to your partner.https://www.chessvariants.com/large.dir/contest/eightstones.html

9. I engage to update the list from time to time as the discussion progresses

10. Most importantly Try to bring lady friends into this. We won't be able to properly do 3. otherwise

I would also prefer more alike games. Like with slightly different pieces (like I had done in my 2 apothecary games). For now this is it. I'm waiting for your feedback :)!

And in closing may I add two examples of game principles for orientative puropses as the above ones are rather general (7. & 8. are also game principles). Ex1. There should be a balance between leapers and riders. Ex2. Pieces that are blockable short range but have long range like the picket and giraffe from tamerlane chess are to be considered.


Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, Mar 6, 2019 04:24 PM UTC:

Definitely reverse the values of bishop and rook. I suppose the prohibtion on splitting the last king even to form another king is to limit the king's mobity, else last king facing capture could move as a split off a bishop and fuse with a rook all the  way accross the board. I wonder if this prohibition is needed for playabilty. My guess is that the case where my king is captured, I capute the enemy king, but opponent can't form a new king on the next turn would be a draw. I think I would prefer the simpler rule "a player who has no king at the start of his turn loses."


Colossus. 10x10 chess with 4 Rooks, 4 Knights, 4 Bishops, 10 Pawns, 1 Queen and 1 King![All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Mar 6, 2019 03:41 PM UTC:

That information was already there in the Notation section. I tweaked it a little to make it clearer.


Pao. Moves like rook, but must jump when taking.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Wed, Mar 6, 2019 01:05 PM UTC:

Someone on wikipedia added the name Nao for a piece that moves like the Nightrider version of the Cannon. Does anyone know if this name actually was sourced from a chess variants book or was made up?


Colossus. 10x10 chess with 4 Rooks, 4 Knights, 4 Bishops, 10 Pawns, 1 Queen and 1 King![All Comments] [Add Comment or Rating]
Greg Strong wrote on Tue, Mar 5, 2019 11:36 PM UTC:

Awesome, thanks for the quick fix!  I figured it had to be related to the unusual way that castling with a single-space king move was triggered.

I would also suggest updating the mini-rules shown on that page to indicate the king's castling options and how to trigger the single-space castle by moving the rook on top of the king.  I would have thought that such a move was unlikely to ever come up in real play, but in this game I had definite reasons for wanting to castle that way.


🕸📝Fergus Duniho wrote on Tue, Mar 5, 2019 11:29 PM UTC:

That was indeed the problem. You castled by moving your Rook to the King's space, which was done as a Rook move, but castling this way did not include any code for updating the variable storing the King's position. There was an add command for moving the King, but it needed to be followed by a set command that otherwise looked the same. I have now added the appropriate set commands, and you can now capture the Bishop with your Pawn.


Greg Strong wrote on Tue, Mar 5, 2019 09:34 PM UTC:

I've found a bug with this preset.  In this position:

https://www.chessvariants.com/play/pbm/play.php?game=Colossus&log=mageofmaple-ChessShogi-2019-61-909&userid=mageofmaple

I cannot take the bishop with my pawn becuase it says I would be moving into check.  I assume it is because of the way I castled (the King only moving a single space.)  I believe the position of the king didn't get updated, so it thinks his queen will be attacking my king if I make the capture.


8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different).[All Comments] [Add Comment or Rating]
💡📝JT K wrote on Mon, Mar 4, 2019 07:07 PM UTC:
(video provided was from an outdated ruleset)

Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 4, 2019 02:30 AM UTC:

When I looked over the time controls before, I didn't notice the thing about the 4 moves per week pace. I had previously modified the invitation script to not include the option of setting a pace in the time controls, but I forgot about doing the same thing in the script for defining a round. The code is kept in Game Courier for backwards compatibility with games that still use it, but I do not recommend its use. Here is how it works. I have added some extra comments to better explain things.

// As long as you keep the desired pace, your reserve time is kept from falling below $sparetime.
// $i is the turn being checked. $i & 1 returns 0 or 1 to identify the player.
if ($timeleft[$i & 1] < $sparetime) {
    // Total time that has passed from beginning of game
    $timepassed = ($timestamps[$i] - $timestamps[0]);
    // If average duration for a move is less than the set duration for a move,
    // then moves are being made faster than required,
    // and $timeleft is raised to value of $sparetime.
    // Equivalent to -> if ((($timepassed / 2) / $i) < ($paceperiod / $pacefreq)) 
    // but loses no precision and avoids division by zero error
    if ((($timepassed / 2) * $pacefreq) < ($paceperiod * $i))
        $timeleft[$i & 1] = $sparetime;
    }
}

One problem with this is that it divides the time passed by 2, which is accurate only when each player takes exactly as long to move as the other player. It would be more accurate to count up how much time each player has individually used. So, it will normally reward both players or neither player, depending on how fast the game is moving along. It does not account for individual variation in playing speed. Because it divides time passed by two, the pace it checks for is actually half as fast as the pace specified. So, if the pace is 4 moves per week, it will reward players for moving twice a week. Without knowing how it works, you might imagine that it will enforce a certain pace. It will not do that. It will just reward players for keeping a minimum pace. When combined with other time controls that already reward players for moving quickly, it may help inflate how much time players have left. With the pace set to 4 moves per week, it will be possible to play slow, leisurely games that will take many months.


💡📝Greg Strong wrote on Sun, Mar 3, 2019 08:50 PM UTC:

All game for the first round have been assigned.  Good luck everyone and have fun!


💡📝Greg Strong wrote on Sun, Mar 3, 2019 06:32 PM UTC:

Player dax00 has joined, brining us up to 10 players, the magic number.  The pairings have been posted on this page.  I will get the first round games created later today!


Shakti. On a 7 by 7 board with disappearing squares. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Sat, Mar 2, 2019 06:22 PM UTC:

On the mindsports website, the 4 corner squares are said to be untiled


Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
💡📝Greg Strong wrote on Sat, Mar 2, 2019 02:24 PM UTC:

Fergus,

Something strange is going on with the comments at least on this page.  When you view What's New, you see everything.  When you launch the tournament page, however, you only see a few comments (which is normal) but they are not the most recent.

And yes, tomorrow, Sunday the 3rd :)


Aurelian Florea wrote on Fri, Mar 1, 2019 01:39 PM UTC:

It does for 9 or 10 players.

ANd by the way, Fergus is correct. Sunday is march 3 :)!


🕸Fergus Duniho wrote on Fri, Mar 1, 2019 01:15 PM UTC:

Sunday is March 3rd.


💡📝Greg Strong wrote on Fri, Mar 1, 2019 01:07 PM UTC:

The goal is for everyone to play each game once and to play one game against every other player.  Since we have 9 games, 10 players would work perfectly.  If we have 9 players, then a fake player called "bye" will be in the roster.  If we have 11 players, each player will have one other player he does not complete against.  (Does this describe a "Round Robin"?  I think so but I'm not sure.)


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