[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Fugue . Based on Ultima and Rococo this game has pieces that capture in unusual ways.[All Comments] [Add Comment or Rating] Antoine Fourrière wrote on Tue, Apr 6, 2004 02:34 PM UTC:Pawn 1, Swapper 3, Long-Leaper 5, Queen 5, Pushmepullyu 6, Shield 7, Immobilizer 9, Archer 9. Roberto Lavieri wrote on Sat, Apr 3, 2004 01:00 AM UTC:Excellent ★★★★★Pawn 1, Swapper 3, Long-Leaper 4, Archer 5, Queen 6, Pushmepullyu 6, Shield 7, Immobilizer 7. These are my estimates. 💡📝Michael Nelson wrote on Fri, Apr 2, 2004 10:59 PM UTC:I'm playtesting a revised ZRF for Fugue where I'm tweaking the piece values in hope of getting Z to play better. The values I'm using (normalized to Pawn=1) Pawn 1 Swapper 3 Archer 4 Long leaper 4 Queen 5 Pushme-Pullyu 5 Immobilizer 6 Shield 6 I'm fairly certain the the ordering is at least mostly correct, but have doubts about the magnitudes of these numbers. I've already noticed Zillions making better use of the Swapper and trying harder to capture the enemy Immobilzer and Shield. Comments about these suggested piece values? Roberto Lavieri wrote on Sun, Mar 14, 2004 12:18 PM UTC:Excellent ★★★★★I have tested this game and I find it really good. Personally, I prefer an Archer less powerful, but the game goes well with the selected pieces. At first view, the Shield may look as a piece that can´t fit well in the game, but once you have tried the game a couple of times, you like this piece, it acts a s a good balance to the attacking pieces, and the result is a game that is not as violent as Rococo, neither as defensive as Ultima, although the game tendence is still attack over defense, so it is much more close to Rococo than to Ultima. The openings are not irrelevant: some of them are very bad, others are good, but I have not detected openings that offer an absolute advantage to one team or the other if both are playing reasonably well, this game can develop an interesting openening theory, although openings can only prevent against quick strong attacks, you can´t say much about the results of the game because, as other games in this class, the game is very deep and strategy is a difficult task, and on the other hand, checkmate the King in this game is not so easy, King is a piece less vulnerable than in Rococo, due the presence of the Shield. Interesting game!. 💡📝Michael Nelson wrote on Sun, Mar 14, 2004 07:30 AM UTC:As well the the Alfaerie graphics shown, the ZRF also includes Roberto Lavieri's beautiful Galactic graphics, including some piece graphics and a board drawn especially for Fugue--Thanks, Roberto! 5 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.