[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier ProCycle Chess. Individual pieces promote one by level after each played move.[All Comments] [Add Comment or Rating]M Winther wrote on 2006-11-21 UTCThe pawn could also turn into a 'stone', which is immobile. The stone is then turned into a knight by lifting and dropping. The queen could also turn into a stone. This solution would calm things down. /Mats Joe Joyce wrote on 2006-11-21 UTCA somewhat different take on this theme of evolving pieces is Gary Gifford's 'Shatranj Darwinian'. In this game, pieces [may] become more and more powerful the closer they get to the opponent's back rank. And in a comment I posted a while back [2006-06-07; 'the Elk'], I explained my son's idea of 'ferris wheel' pieces, which rotate through a predetermined cycle of pieces when they move. I also have a vague recollection of a discussion about pieces that may promote again if they can manage to re-cross the board. It's a good bet that what's been mentioned in these comments are not the only examples. And it appears to me that the idea has evolved independently in most of these cases. While one may or may not like any particular treatment, the idea seems to be growing in popularity. Apparently, evolution's time is arriving. Adrian Alvarez de la Campa wrote on 2006-11-21 UTCIf you think a lot is going on here, you should see Evolution Chess, which is the same idea, but each side starts with 17 Knights. M Winther wrote on 2006-11-20 UTCBelowAverage ★★Too much going on. It's an uproar on the chessboard. For instance, you could allow the pawns to promote only when they reach the 6th rank. /Mats 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.