[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Maka-Dai-Dai Shogi. Historical ultra large Shogi variant.[All Comments] [Add Comment or Rating]Jeremy Good wrote on 2015-03-18 UTCWould love if you did. H. G. Muller wrote on 2015-03-17 UTCShall I also create our own page for Maka Dai Dai Shogi, (and perhaps Dai Dai and Wa Shogi?), similar to the one I did for Chu Shogi? H. G. Muller wrote on 2015-03-11 UTCGood ★★★★The description in the linked page basically follows the rules from the TSA leaflet. But progressive insight due to easier contact with people in Japan through the internet has led to substantial revising of the rules, and the current Wikipedia description of this game differs in several important respects from the TSA rules. For instance: The Lion Dog is now thought to have 3-step linear Lion powers, similar (but greater than) the 2-step linear Lion power of Horned Falcon and Soaring Eagle in Chu Shogi. That it should not have Lion power was argued in the TSA leaflet apparently on no other basis than that 3-step full (i.e. direction-changing) Lion power would make it much to strong, but the restriction to linear movement that voids this arguments was never considered. It is now considered unlikely that promotion (on capture) was mandatory. Unlike Dai Dai Shogi, where most pieces do not promote (or start out promoted, if you want), having forced promotion in Maka Dai Dai would thoroughly wreck the game. Many of the strong pieces 'promote' to the weak Gold, (hook movers, Lion Dog), and there are no pieces in the initial setup that would promote to any of these lost pieces. So you would quickly end up in a situation with flocks of Golds, plus some rather uninteresting sliders. A much better rule would be that promotion is mandatory only when you capture a promoted piece, and optional when you capture an unpromoted one. That would preserve the interesting pieces much longer. The idea that you would 'inherit' the promoted property from you victim is in line with the following rule as well: The strongest pieces of the game, Teaching King and Buddhist Spirit (compounds of Queen + Lion Dog and Queen + Lion) cannot be traded out of the game, by a rule different from the Lion-trading rules in Chu, but practically achieving the same: whenever you capture a TK or BS, the capturing piece promotes to that. (Using the just captured piece to replace it.) This makes the game much more interesting than once thought. The major drawback remains the very large size, which makes it tedious to play. I designed a version of it about half the size, on a 13x13 board: "Macadamia Shogi", on which I posted a page here. Flowerman wrote on 2010-02-14 UTCWhere are that 'rules' (Under some pieces and simbols writen 'see rules')? Tony Quintanilla wrote on 2005-07-10 UTCExcellent ★★★★★Jean-Louis, I posted the link. I failed to add my name as the editor. However, you are the author of the original page! And a very good page, at that. Jean-Louis Cazaux wrote on 2005-07-10 UTCExcellent ★★★★★Thanks for the compliment about my website. To be honnest I should say that the photograph is not mine. I borrowed it on a Japanese site I can't find again. Also, I am not the author of this current page on www.chessvariants.org, I think I would remember. Someone is using my name, ah ah, Sherlock, who is he ? Jean-Louis Cazaux 6 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.