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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2004-10-08
 By Eric S. Clayton. dUchess. Chess on two levels. (8x8x2, Cells: 128) [All Comments] [Add Comment or Rating]
Eric Clayton wrote on 2006-07-30 UTC
larry the color differences light light or dark light could be eliminated...it was used to keep track of the play between both levels and that levels were changed..but it could be played with double armies of the same color

Larry Smith wrote on 2004-10-12 UTC
Me still no understand the two-tone sets of pieces. It make game very pretty. But is there a specific reason for this differentiation?

Roberto Lavieri wrote on 2004-10-11 UTCGood ★★★★
At first view, I think this game is good, and very playable. I have to test it to have a better idea.

eric clayton wrote on 2004-10-10 UTC
Larry, I apologize for not being clear. But when I said that neither the dark pieces (on both levels) nor the light pieces (on both levels) could threaten each other, I meant that they are one. Just like chess it is the darks against the lights. One person controls both sets of light and the opponent controls both sets of dark. The interaction between levels is the main difference.

Larry Smith wrote on 2004-10-10 UTC
The interaction between the two sets of chess pieces need a little clarification. Are the light-white pieces allowed to capture both light-black and dark-black pieces? Are dark-white pieces allowed to capture both light-black pieces and dark-black pieces? If so, what is the purpose for the two-tone sets?

Anonymous wrote on 2004-10-10 UTC
Okay, Fergus, I can accept that, although I still think of frustrating and satisfying as opposites and would prefer the formulations 'challenging but satisfying' or 'difficult but satisfying.'

Fergus Duniho wrote on 2004-10-10 UTC
Something may be frustrating to attain but satisfying once attained. For example, 'It was frustrating to try to scale Mt. Everest, but it was satisfying to finally reach the top.' He may mean that it is frustating to try to master this game but satisfying when you do make progress in mastering it. In fact, if you keep at something despite repeated frustration, your experience of frustration may eventually add to your satisfaction at attaining your goal. For example, it is more frustrating to play a good opponent and more satisfying to defeat one. Also, something that is more challenging, such as a difficult Chess problem, will normally be both more frustrating and more satisfying than something less challenging, such as watching Sesame Street and figuring out which one of four objects doesn't belong. In this way, the same thing may be both frustrating and satisfying.

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