[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Warrior Chess. Game where pieces earn money so that you can buy Warriors and weapons to arm them with. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Roberto Lavieri wrote on 2005-01-13 UTCGood ★★★★Interesting ideas Mike Nelson wrote on 2002-11-06 UTCAfter reading your reply, I think you made the right desgin decision. JustinBridges wrote on 2002-11-04 UTCMike - Thanks for the feedback. I agree with you that the Rook/Swords and Bishop/Swords combinations are overvalued, but sometimes you have to overpay to make a piece a little stronger. Actually the weakest and most overvalued combo of all is the Swords/Swords, but given the right circumstances it can still be a great piece. The game creates situations that force players to play these 'bad' combos and one of your goals should be to try to get your opponent into a trap where they have to overpay for weapons. (Think of it as the 'economics' battle in the game.) Just as you overpay for Rook/Swords, Bishop/Swords and Swords/Swords, you underpay for putting Rook/Bishop, Rook/Knight and Bishop/Knight combos into play. The relative values only hold for a warrior using a single weapon while the combined pieces will have varying degrees of over and undervaluation. Despite its slight overvaluation, I really like the Rook/Swords combo, because it is such an effective attacker, but is vulnerable to a rear flank by a dropped Warrior. Since the game is already a bit complex, I didn't really want to add more movement options to the undervalued combos, even though it might make sense. Thanks again for trying Warrior Chess and please keep the feedback coming. -Justin Mike Nelson wrote on 2002-11-01 UTCExcellent ★★★★★I really like this game design. The use of unarmed warriors for blocking and the aggressive king moves in the building phase give thew game a most unusual flavor. Overall game machanics are complex but playable. The use of familiar pieces for weapons helps keep the complexity in bounds. The Swords weapon in an interesting type of superpawn--it might be usable in other games as well. A small suggestion. Rook/Swords and Bishop/Swords are overvalued and will mainly come into play when there are no good alternatives. How about allowing Rook/Swords to have the capture power of Swords/Swords and the Bishop/Swords to have the non-capturing movement power of the Swords/Swords? This would correct the overvaluation and bring the interesting pieces into play. 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.