[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]gnohmon wrote on 2003-05-24 UTCExcellent ★★★★★Dear Jianying Ji, I like the way you think. If the pieces start on separate boards, at first sight it seems like a better game, and I did not think of this, much to my shame. Now I ask whether it is true if it is a better game when the initial lineups are on different boards. Playtesting is chsting. This questions must be solved by thinking, by logic. If start same board, then go other board only to gain remote advantage when returning to first board. If start different boards, then go other board is banal invasion of enemy territory. This argument makes sense, but the truth of it requires playtesting. Editor should include your suggested variation in main text. Players (if any) can decide which works better. Jianying Ji wrote on 2003-05-23 UTCExcellent ★★★★★Cool! one thing I find a bit aethetically off is that linking is not compulsary in that player could ignoire linking completely and play normal chess. So to satisfy my twisted aesthetics I would recommend following changes as a sub-variant: 0. Twinkie Danger Chess rule apply unless contradicted below. 1. White start on board 0 and black start on board 1 2. King remain on the board they started In this sub-variant no progress can be made without linking, so linking becomes crucial way to mobilize your forces. 2 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.