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Trapdoor Chess. Pieces fall through the board if they stand still too long. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on 2010-04-28 UTC
Do trapdoor clock resets if piece on trapdoor is captured?
I like Tim Stiles's comment: it makes even more Mario feeling! By the way,
rules he suggested, can also be applied for 2d boards: think that board is
sideview, like in platform arcades (for exaample, white moves right and
black moves left). Here some other things from Mario games may be added!

Tim Stiles wrote on 2004-09-16 UTCExcellent ★★★★★
The rules of Trapdoor Chess could be applied to a 3d board, only pieces would fall down one level, capturing if it falls onto another piece, even if it's of the same colour, and dieing if it falls down the bottom. Could prove to be interesting. Question is, though, after falling would the trapdoor one square below start ticking?

gnohmon wrote on 2002-10-20 UTC
But why do you think it is excellent? 

I think it is a highly interesting attempt to implement on the chessboard
something that happens elsewhere; but to actually play the game,
especially without computer help, is a little bit awful because of the
difficulty of keeping track of the timings of the trapdoors.

The companion game is 'Koopa Chess', also based on Mario. It was written
post-NOST and pre-HansB, so it isn't available anywhere.

A copy of the rules of Koopa Chess is included in the box which has been
packed for a year and all I need to do is carry it yo the post office and
put some darned postage on it.

Anonymous wrote on 2002-10-17 UTCExcellent ★★★★★

gnohmon wrote on 2002-07-04 UTC
'I Don't think the timer should be on every
   square, but on certain squares only,'

That makes sense. Why don't you figure out the right squares and publish
'Improved Trap Door Chess'?

No-one wrote on 2002-07-03 UTCPoor ★
I Don't think the timer should be on every square, but on certain squares only, otherwise there would be too many pieces falling through the board.

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